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  1. #1

    Default Army/City Population

    I am not 100% positive about population size but i mean it is China, where they had a battle at Liang or whatever that lost 100,000 men , but i feel that the cities are to small in population , i also feel that only allowing to have a Max of 2-3 units of a particular type per maxed out city is not accurate, i used cheats to get a city maxed out to the max population and built every building possible and i still was only allowed 2-3 units of a particular type for that city, i think it should be more lik 10-11 units cause at that time china still had a large population and fielded huge armies

  2. #2
    Seether's Avatar RoTK Workhorse
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    Default Re: Army/City Population

    You have to keep in mind that there are a lot of engine limitations and hardcoded aspects that keep the game from completely representing reality. For example you can't have cities with 500,000+ populations or armies of 40,000 soldiers due to engine limitations (and PCs couldn't handle that many soldiers on the battlefield anyways), so instead numbers are represented through proportion. What also needs to be kept in mind is game balance and mechanics. If every faction could pump out 10 units of each unit type, the spam-fest would be uncontrollable. Plus don't be fooled by the numbers from the novels. The largest field armies were about 20-30 thousand, with some exceptions. Guandu, for example, was one of the largest battles during the Three Kingdoms era and involved 100-150 thousand soldiers, officers, attendants, camp followers, and other non-combatants. Near the end of the Three Kingdoms era, the population of China was only around 7 million; the famines and wars of the Eastern Han before our start date killed millions of people, which of course led to the Yellow Turban Rebellion and fall of the Han.
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  3. #3

    Default Re: Army/City Population

    True i geuss Engine limitations would be a main cause , though is it possible from only havein 2-3 to maybe 4-5 , also with a maxe dout city in pop and buildings the unit recruitment tabs are all messed up they go down in unit selectoin instean of across, its like a weird game of tetress

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Army/City Population

    Sigmar, are you referring to the variety of units, the number of recruitment slots or the replenishment rate of units?










  5. #5

    Default Re: Army/City Population

    Quote Originally Posted by Gigantus View Post
    Sigmar, are you referring to the variety of units, the number of recruitment slots or the replenishment rate of units?
    I am referring to the Number of one type of unit you can have like you can only have 1-2 Hei Bei pike men and only 2 Hei Bei swordsman for example even with a maxed out city and huge ass populatoin

  6. #6

    Default Re: Army/City Population

    If you play the game long enough youll start having multiple stacks of triops and the computer will have multiple stacks as well.

    for instance in my gongsun zan campaign i defeated yuan shao and zhang yan took all of he bei. Now cao cao took all the central plains. Me and him have been having a slug fest all around guan du for the past 10 turns. Usually i have 2-3 stacks versus 5 of cao cao stacks and im on normal unit size so the battles are totaling 7000 men. This is one battle in a larger war over 10 turns cao cao must have lost close to 50000 men and me around 10000 and its far from over. I keep reinforcing my armys and cao cao has stacks all over the area.

    This being said i think the game accurately portrays the armies size. If the battles were in the 10s of thousands like u asked there would be over a million casualties in the war I am fighting and that would be unrealistic. Especially sincd you can pump out troops so fast once you grow. Historically the armies being feilded in those huge battles loke guan du were a factions entire military strength. If they lost that battle then they were done as was the case with yuan shao. In this mod one battle hardly ever matters as you will be facing another stack in the same turn most likely. You have to win the whole war.

    My current war is probably exactly the amount of troops in the historical battle of guan du and taking place in the same area. So to the developers i wouldnt change a thing about army sizes.

  7. #7

    Default Re: Army/City Population

    i would just suggest increasing cap size of a single unit type per city by 1, so in leu bei main capital you can create 2 hei bei pike men instead of just 1 , not a lot increase but enough so that each city can field about half an army instead of only a quarter

  8. #8

    Default Re: Army/City Population

    Play a longer campaigm first and see if you still feel the same way. The computer will be spaming so many armies youll get bored fighting them.

  9. #9

    Default Re: Army/City Population

    yeah i noticed the AI seems to get a lot of full stacks out of no where, mostly cao cao lol

  10. #10

    Default Re: Army/City Population

    It literally has been 20 turns i have been fighting around guan du and cao cao doesnt seem to be running out of troops. According to the faction standing tab hes bankrupt but hes still pumping troops out. Cao cao is some how fightinh me and also killing ma teng. Suprisingly kong rong is still alive with his starting territories.

    sun ce has finally started expanding i noticed the first 100 turns he did nothing but now hes killed liu yao.

    the nanmam are kicking ass. They took all of ba shu and took most of jing province. At this rate nanman are gonna take the map while me and cao cao fight over guan du for a hundred turns.

  11. #11

    Default Re: Army/City Population

    yeah i noticed some stack spamming factions are bankrupt but still pumping them out, this is an error with CA and the game, cause in Vanilla shogun 2 a factoin with a SINGLE province in the begining of the game, which means its not developed to its highest can support a full stack of Katana , naginata , bow samurai , which cost alot so i think there must be something hard coded so the enemy , regardless of its income can always pump out stacks

  12. #12
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Army/City Population

    The problem here is the way the AI spends the money. Buildings usually cost multiple times the amount what a unit cost, which means the AI will first recruit units and then build.
    Then comes the king's purse. Gone with the next recruiting wave.

    The only time the recruiting stops is when the king's purse is less then the deficit caused by the upkeep. Hence you will encounter AI factions with a couple of army stacks and in the red by several thousand, because eventually the upkeep will always exceed the purse until a battle takes place.

    The next step in the domino effect is the low quality of the units because the buildings necessary for better quality are not being build.

    M2TW modders are still looking for the holy grail of balancing the economy, some came close - but in most cases it required a massive script that in some cases increased the time between rounds by up to three minutes!

    Summary - we can always try, but it's not going to be perfect.










  13. #13
    Nick The Hun's Avatar Foederatus
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    Default Re: Army/City Population

    Ah so that explains why some mods take so much time when you go to the next turn.
    Same here Nanman is taking BaShu. Jingzhou is expanding into Nanyang and close to Hanzong. Cao Cao is taking the centrale plains. Yuan Shao is reaping chaos in the far north. And Liu Bei is taking the west coast all for himself and is doing battles with Cao now. While i'm peaking across the river as Sun, eager to take the east lol.
    But it makes it realistic i think, if you think about the written story and not real. XD
    Last edited by Nick The Hun; August 12, 2013 at 03:01 PM.

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