I have been toying around with this idea, and wanted to get some feedback from some other total war players. One aspect of warfare that has been missing from Medieval total war 2 is the use of prisoners especially royalty in negotiations.
We can have a new prison building to construct that allows a city or stack to contain up to 20 units of prisoners. Anyone captured in a battle, or surrenders in a siege battle are automatically put in the prisoners tab. You still get the option after every battle to execute, ransom, or release though. Destroying the a stack, or city with friendly prisoners automatically releases them. You can't execute prisoners during a siege however to keep people from abusing the system.
I would really like to see this in HTW especially because now I don't have to kill off all my favorite characters. But the real use for this is in negotiations with other nations, as having captured an heir or faction leader could give you a lot of leverage in negotiations.
But it could also be even more interesting with new spy and assassin abilities. Spy's have a small chance to release prisoners if they infiltrate a stack or city, and assassins can destroy prisons with a chance of killing some of the prisoners by accident.
I would like to hear some feedback or any ideas you all might have in regards to how the prisons might work in game.![]()




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