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  1. #1

    Default How I envisioned Rome's 2 MP

    This is going to be a long one, I got the idea reading a topic on the official forums that is called What would you like to see (in the MP), then I started writing and writing only to realise I created something that is too big for my self to judge.
    http://forums.totalwar.com/showthrea...ou-like-to-see

    My vision of the Rome's 2 Multiplayer battles, I won't be talking about the Campaign Multiplayer.

    In the main menu, you click on the Multiplayer option and you're sent to a new screen. It's a 3D rendered army camp. Complete with : a wall and a ditch, soldier tents, stables for horses, a big general's tent in the back, a quartermaster's tent and a big wooden block in the middle of the camp. You yourself are a mercenary who fights for glory and gold. You have no history or nationality, a black slate.

    When you click on the soldier tents, that is where your veteran units live. Your veteran units are veterans because they got enough XP in some battle to earn the rank of veterans. If multiple units earned enough XP to become veterans you can choose which unit to vet. Once you reset your general's rank from 10* to 1* again you can vet 2 units, and once you level up to 10* again and reset to 1* for the second time you can vet 3 units per battle if they have earned enough XP. What they got by becoming veterans is : a custom name, a custom banner, a custom color scheme, and a name plaque in front of the tents. Their veteran status is now at 100%.
    Each battle a veteran unit loses % depending on how many men they lose. VETERANS DON'T LAST FOREVER.
    They start a battle each time at max number of men but their veteran status % drops, because dead veterans are switched for "green" soldiers and sooner or later you will lose every single original veteran in that unit. You can prolong the life of your unit's veterancy buy earning XP each battle that will offset but not fully offset the losses. In effect you get new veterans from green soldiers as original veterans die.

    When you click on the general's tent you're enter the tent and all you see is the interior there is no general inside. You click on the empty armor rack and go into a creating screen. Now you chose your nationality, which is nothing more than simply where you where born. Next you choose how your general looks like, face, hear, beard, skin color ect. Then you get a basic generals wool uniform and that is it.

    When you click on the quartermaster's tent you go in and have 4 seperate screens.
    1. An armor rack - customization options for your general
    2. A weapon rack - customization options for soldiers
    3. Horse saddles - customization options horses and elephants
    4. Banners and gold symbols - customization options for unit banners and gold symbols

    ALL customization options are cosmetics. Every last one. Separate armor pieces for the general (helmet, addon for helmet, scabar for his weapon, shield, chest, arms, legs, pants, sandals/boots ect. ). Same for the soldiers and horses-elephants. The banners and gold symbols are colors, patterns, shapes, animal forms etc. Each unit has a few different looks that it can take. You can't make a roman unit look the same as a barbarian or vice versa. They still stay inside their cultural confines.

    When you click on the big wooden block in the middle of the camp, that is where your statue is going to be. Your next statue is going to be made out of marble and the last is going to be made out of gold. Your can probably guess where I am going with this.
    But this isn't free. You have to actually employ the services of Sculptors. These is an option for them when you click on the place where you statue is going to be. You pay them with gold, just like you pay for the quartermaster's goods with gold.

    When you click on the wall and the ditch you get the MP battle options.
    1. Matchmade ranked battle* default (no time limit and no capture points) OR A) Time limit + Capture points B) Time limit C) Capture points D) I don't care. (you can tick both A+B+C if you want or some other combination of the three)
    2. Classic battle where you set everything up: the map, by choosing a spot from the big main map or by choosing one of the preset multiplayer maps. You chose time limit, capture points*, both or non. No capture points for random maps available.
    3. Drop in battles.
    *Matchmade ranked battles are set on a randomly chosen map form the pool of preset maps that CA made.

    In each battle you, as a mercenary general chose a nation that your are fighting for. You can only use that nations units. If you have veterans from that nations unit pool you can take those veterans instead of the default unit. The veteran unit will now paint and customize the default units but your single original veteran unit is still the only actual veteran unit that has veteran status %. You can have several veterans of the same unit in your camp, but you can't take them to battle at the same time. You can only chose one veteran of that unit type that will then paint and customize the other default units for that battle. Your enemy doesn't know which is your actual veteran unit.

    You can upgrade all the stats of each units by +1 by paying a flat gold price. Each upgrade costs more. You can upgrade a unit 5 x +1 but the cost is very very high. Exponential per level.

    Just like in Medieval 2 if you are bringing more than X number of the same unit the cost of the unit has to go up. So for example if your taking 3 units of a certain Cavalry unit the 4th will cost you 30% more, the 5th will cost you 50% more. And so on.
    thank you devieholgate for reminding me.

    THERE ARE NO GLOBAL LEADERBOARDS. You only have your own personal log in your general's tent.

    Drop in battles do not provide general XP points so he can't level off those. You can't make veterans in those battles. You can only earn gold in those battles. The amount earned is calculated from several elements:
    1. Battle time
    2. Number of units commanded.
    3. Number of stars rated by the player whose campaign battle it was.

    Drop in battle rules: No chat. No name shown. Drop in general can't surrender. There is ALWAYS a time limit.

    Matchmade ranked battles provide general XP points, you can get veteran units. You can get gold which is calculated from several elements:
    1. General Rank differential
    2. Win/Lose

    Classic battles provide general XP points, you can get veteran units but you can't get gold.

    General XP points are calculated from several elements:
    1. General Rank differential
    2. Win/Lose
    3. Time spent in battle

    Your general can rank up to 10* 3 times. Each time you get to build a statue as previously explained. You can't build a marble or gold statue just because you have ranked second or third time without first making the wooden statue.
    At the statue there is a plaque on which your general stats are written on and it looks like your general looks like in the moment of unveiling the statue. You can't reset your rank until you unveil your statue for the previous rank.

    THERE IS A GLOBAL GALLERY FOR STATUES.

    EDIT no1. Fixed some spelling and added a rule.
    EDIT no2. Fixed more spelling and added another point.
    Last edited by perablenta; August 06, 2013 at 01:03 PM.
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  2. #2
    davieholgate's Avatar Tiro
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    Default Re: How I envisioned Rome's 2 MP

    You Forgot: Maximum of 3 Cav units at any given time, No Spammers!

  3. #3
    davieholgate's Avatar Tiro
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    Default Re: How I envisioned Rome's 2 MP

    Quote Originally Posted by RomeJunkie View Post
    Having more than 3 units of cav is definitely not "spamming" btw. No matter what your play style is, I would guess that most people like to have around at least 4 base cav units.
    meh, ive seen guys with at least 6 cav units online, gets boring

  4. #4

    Default Re: How I envisioned Rome's 2 MP

    This would be a very cool, more refined, and more in-depth version of Shogun 2's avatar conquest mode. It would be nice if CA tried to do something more with avatar conquest in their next game after Rome II, as I think the more 'classic' style of battles fit the Roman era more what with all the completely different factions and unit variety.

  5. #5

    Default Merged double psot

    For the love of gaming CA! Pleeeease put some RPG elements into the multiplayer. I don't want to feel like my mp battles have no meaning!

    I'm not suggesting anything that will affect gameplay, mostly just things to customize your army.

    In particular I like the idea of being able to lose those customized units and elements. Make us actually care about the men we lose in multiplayer please! That will make it so much more fun.

    Quote Originally Posted by davieholgate View Post
    You Forgot: Maximum of 3 Cav units at any given time, No Spammers!
    Having more than 3 units of cav is definitely not "spamming" btw. No matter what your play style is, I would guess that most people like to have around at least 4 base cav units.
    Last edited by The Dutch Devil; August 06, 2013 at 03:58 PM.

  6. #6

    Default Re: How I envisioned Rome's 2 MP

    It's not only cavalry spamming that needs to be stopped. If any sort of single unit or single unit type.

    That is why it's best that if you have to many copies of the same unit in your army the price of those extra goes up making your reconsider.
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  7. #7
    davieholgate's Avatar Tiro
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    Default Re: How I envisioned Rome's 2 MP

    Quote Originally Posted by perablenta View Post
    It's not only cavalry spamming that needs to be stopped. If any sort of single unit or single unit type.

    That is why it's best that if you have to many copies of the same unit in your army the price of those extra goes up making your reconsider.
    %100 agree

  8. #8
    Inhuman One's Avatar Comes Limitis
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    Default Re: How I envisioned Rome's 2 MP

    Since I never play multiplayer battles at all i dont envision multiplayer battles either.

    Couldnt care less about it.

  9. #9

    Default Re: How I envisioned Rome's 2 MP

    Quote Originally Posted by perablenta View Post
    Just like in Medieval 2 if you are bringing more than X number of the same unit the cost of the unit has to go up. So for example if your taking 3 units of a certain Cavalry unit the 4th will cost you 30% more, the 5th will cost you 50% more. And so on.
    thank you devieholgate for reminding me.
    I disagree with this, and in my opinion it was one of the worst features of M2TW. It is unrealistic and gamey to increase the cost of levy units just because you have more than three of them. Why should an army with 9 hastati cost more than an army with 3 hastati, 3 principes, and 3 triarii? It makes no sense. It also gives an advantage to factions that have more types of units, eg. Parthia might be able to take 3 cataphract archers, 3 cataphracts, 3 heavy cataphracts, 3 lancers, 3 mounted archers, 3 Indian elephants, 2 cataphract elephants.... Remind me what problem this solves again?
    Last edited by CDR Hurricane; August 06, 2013 at 07:18 PM.

  10. #10

    Default Re: How I envisioned Rome's 2 MP

    What about a post marius roman army? Lets say i go with a historic loadout and pack in 12 legionaires and three cavalry units and one units of archers.Thats a realistic army, heavy in infantry and with two heavy cavalry and one scouting and one missile unit.how do you put a cap on infantry when some armies did rely on one true troop type?

    The same is with a Macedon Phalanx army with 12 Phalanx pikemen,three cav one archer.The only annoying thing is hordes of horse archers which unless you are parthia should be stopped.You cant stop or cap parthia as lets face it Carrhae was hordes of horse archers killing static legionaires.
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  11. #11

    Default Re: How I envisioned Rome's 2 MP

    First of all Multiplayer is not for recreating battles with historical accuracy.

    Second, the system where you pay more for over the top number of the same unit protects against spamming the same unit, protects against exploiting a single unit that is unbalanced and OP and creates diverse armies.

    Also, if players were better human beings it wouldn't even be required. But since players constantly look for exploits to win the system has to be ready to stand against that.
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  12. #12
    Inhuman One's Avatar Comes Limitis
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    Default Re: How I envisioned Rome's 2 MP

    At the very least all units should be available to the player, not that crappy shogun 2 system where you have to get the good units by winning battles.. which you cant win without the good units.

  13. #13

    Default Re: How I envisioned Rome's 2 MP

    I can't post any links as I'm a newbie to the forum

  14. #14

    Default Re: How I envisioned Rome's 2 MP

    That's a wonderful vision of what MP in Rome II could look like, we can only hope that parts of it come true...

    Me also hopes that some kind of persistence and unit customization, may it be just cosmetic, finds it way to Rome II MP. After seeing S2 MP it would be really a shame if they just offer classic MP, we will have to see^^

    I wish something like increasing units price per units pick wouldn't be needed, but as perablenta said people try to exploit systems and hopefully a system like that would make an end to that.

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