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Thread: Who makes the best Battle AI (BAI) for RomeII

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  1. #1

    Default Who makes the best Battle AI (BAI) for RomeII

    The Battle AI (BAI) has always been very important in determining the quality of a game (mod). We have quite a few competent BAI modders here on the TWC forum, so my question is: Who do you think will release the best BAI within four weeks after the release of RomeII?

    Options:
    (1) SEGA/CA (not normally an option, but since they have Lusted on board it should be considered as a remote possibility)
    (2) Germanicus
    (3) Darth Vader
    (x) please nominate other hardcore BAI modders ...

  2. #2

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Darth back into Modding ?
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  3. #3

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    He will be after the release of RomeII. The funny thing is that he doesn't even know it yet

  4. #4
    Archilles's Avatar Semisalis
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Jack Lusted is not a programer...

    I hope CA is doing a good job - as far as i know you cant mod the AI.. you only can change stats or?!?

  5. #5

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Lusted programmed one of the best BAI and CAI packages for M2TW. If he is not a programmer, then he is hiding it well.

  6. #6
    ashbery76's Avatar Biarchus
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Amazing ignorance.Modders just tweak values.

  7. #7
    Decanus
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by ashbery76 View Post
    Amazing ignorance.Modders just tweak values.
    This. With the right knowhow of numbers and figures to adjust, anyone can do what Darth Vader does. People revere him as the second coming of Christ, when all I have ever been is disappointed. What he did with the Empire CAI is atrocious.

  8. #8

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by ashbery76 View Post
    Amazing ignorance.Modders just tweak values.
    Yep. Anyone who's got half a brain can tell that the BAI isn't actually smarter in Darth Mod, it's just been given new unit stats and formations. Eventually you're going to see the AI do the same stuff time after time no matter who 'mods' the BAI.
    But I suppose the point of the thread is to say Creative Assembly are terrible people that can't code a game as well as someone with notepad++ and access to a db unpacker.

  9. #9
    Archilles's Avatar Semisalis
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    So maybe he is a programer - but he doesnt work ont the AI - he works on the units - dont think he has time to work on the AI too

  10. #10
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    and the point of this thread is...

  11. #11
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Uhm, they don't actually change the AI, they just tweak some values to indirectly shape the ai (not as efficient as actually changing the AI).
    You're putting too much confidence in them since they do not have the power to make major modifications of the AI.

  12. #12

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    I don't think Darth will have time to mod R2TW even if he wanted... he is busy with his own game now. Anyway, since ETW battle AI is scripted, while these scripts are not really accesible (they are in luac format) so all BAI tweaks were actually indirect, and nobody to this date was actually able to adjust real BAI scripting.

  13. #13

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by JaM View Post
    I don't think Darth will have time to mod R2TW even if he wanted... he is busy with his own game now. Anyway, since ETW battle AI is scripted, while these scripts are not really accesible (they are in luac format) so all BAI tweaks were actually indirect, and nobody to this date was actually able to adjust real BAI scripting.
    he actually programming a own game ? Any website or info on that term ?

    EDIT: got it http://www.ultimategeneral.com/
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  14. #14
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    No matter how I try think this, but I see no point of this thread...

    CA makes AI, modders tweak it, and I don't have time-machine...

  15. #15
    TotalWarker's Avatar Ordinarius
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by Kahvipannu View Post
    No matter how I try think this, but I see no point of this thread...

    CA makes AI, modders tweak it, and I don't have time-machine...
    It's a thinly veiled rant thread about the 'poor AI' that no one has played against yet in an open campaign... Pretty standard fare at the mo

  16. #16

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by ashbery76 View Post
    Amazing ignorance.Modders just tweak values.
    Is that really true? Not that i'm ignorant, but that modders only tweak values.

    Quote Originally Posted by Archilles View Post
    So maybe he is a programer - but he doesnt work ont the AI - he works on the units - dont think he has time to work on the AI too
    He will work on the area that the Project Manager (aka the Senior Producer) decides he should work on. I certainly hope SEGA/CA will utilize Lusted as a subject matter expert in the area of BAI/CAI.

    Quote Originally Posted by Caesar The Lion View Post
    and the point of this thread is...
    The point is to generate discussion about an area of the game that is most frequently discussed on these forums.

    Quote Originally Posted by Greve Af Göteborg View Post
    Uhm, they don't actually change the AI, they just tweak some values to indirectly shape the ai (not as efficient as actually changing the AI).
    You're putting too much confidence in them since they do not have the power to make major modifications of the AI.
    They do in fact change the AI behaviour. It might just be a few text edits to the uninformed, but it has a major impact on gameplay.

    Quote Originally Posted by Kahvipannu View Post
    No matter how I try think this, but I see no point of this thread...

    CA makes AI, modders tweak it, and I don't have time-machine...
    SEGA/CA makes initial stab at BAI and CAI - modders improve it to be someting that actually makes sense.

  17. #17

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by JaM View Post
    I don't think Darth will have time to mod R2TW even if he wanted... he is busy with his own game now. Anyway, since ETW battle AI is scripted, while these scripts are not really accesible (they are in luac format) so all BAI tweaks were actually indirect, and nobody to this date was actually able to adjust real BAI scripting.
    Where are these AI files in luac format? I have scripted extensively for that game, wrote most of the script documentation that exists for it on this forum and have yet to see any of these. The only battle scripting I've come across is for a few historical battles, and it's in plain Lua format.

    Quote Originally Posted by King Philip II View Post
    SEGA/CA makes initial stab at BAI and CAI - modders improve it to be someting that actually makes sense.
    No, CA make an AI and modders make a stab at something that actually makes sense. Modders cannot change how the AI works at it's core, only certain numbers that influence it's decision making.
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  18. #18

    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Greve Af Göteborg: not really, Modders just dont have full info about the game structures, especially where and how to edit those BAI scripts. Many file structures are closed and unacessible, like for example ships models. And while CA gave us some info about db tables, a lot of info is still missing for modders to be able to create complex things.

  19. #19
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by King Philip II View Post
    They do in fact change the AI behaviour. It might just be a few text edits to the uninformed, but it has a major impact on gameplay.
    Yes, but not in the most efficient way. Problem: A child walks into a table and starts crying. How modders fix it: Move the table. How CA fix it: Tell the child to walk around the table.
    Modders only interact with the environment while CA interacts with the AI directly. One is more efficient than the other.

  20. #20
    torongill's Avatar Praepositus
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    Default Re: Who makes the best Battle AI (BAI) for RomeII

    Quote Originally Posted by King Philip II View Post
    Is that really true? Not that i'm ignorant, but that modders only tweak values.
    Of course it's true. If it were possible to actually modify the AI this would've been the boom of mods. The only thing possible right now is modification of stats, which is in fact indirect modification of the AI, but the way these changes affect the AI's decisions is unknown.

    @CTD_or_bust It's a of the brave modders, who relying only on their wits, inspiration and passion for the game create a truly unique and fabulous gaming experience, whereas the actual creators of the game, who probably resemble Ephialtes in "300" can't do the same despite having latest tech, multi-million dollar budgets and all the tools needed for the task. Oh, and they probably talk in cinema.
    Last edited by torongill; August 06, 2013 at 12:37 PM.
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