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  1. #1
    rawghi's Avatar Decanus
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    Sep 2005
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    Corsico, Milan
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    Default Naval battles

    Hi to all,
    Is there a way to make naval battles more decisive?

  2. #2

    Default Re: Naval battles

    Get version 1.5/1.6, all naval battles end up with total annihilation for the loser.
    For Lawrence, mercy is a passion, for me, it is merely good manners. You may judge which is the more reliable.

  3. #3
    rawghi's Avatar Decanus
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    Default Re: Naval battles

    Really? Because I use 1.5 + Lusted's "Terrae Expungnandae" and using roman sometimes I havo to pursuit enemy fleets endlessly!

  4. #4
    magpie's Avatar Artifex
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    Jun 2006
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    Default Re: Naval battles

    Hail rawghi,open your export desc_unit file page down to your ships ie biremme ect now increase the first no of stat_pri line(this will improve attack ability) next decrease the first no in stat_pri_armour(do not set this to zero)(this depending on setting will raise or lower defence ability)you can put in a-0.5 or 0.1 ect but never 0. finally go to charge distance and increase this no say from 40 to 50 this will also increase attack. play around untill you get the settings that suit you you should see more decisive battles.I would like to say that the way Darth Vader manipulates his units gave me these ideas.goodluck Magpie.

  5. #5

    Default Re: Naval battles

    Quote Originally Posted by rawghi
    Really? Because I use 1.5 + Lusted's "Terrae Expungnandae" and using roman sometimes I havo to pursuit enemy fleets endlessly!
    Sorry, I didn't know some Mods had changed that back.
    For Lawrence, mercy is a passion, for me, it is merely good manners. You may judge which is the more reliable.

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