The "So how to defend cities" thread has intrigued me so I decided to come up with a new thread hopefully for people to come up with ideas that could work in reducing sieges but retain the "historical" fortifications.
ProposalEDIT: This is for future games including the expansion if possible.
1. Go back to NTW style and have all cities have walls but still retain RTW2's province/region system (which I think is a good thing to have)
2. Make cities smaller on the map or back to what they used to be and spread buildings just like in NTW
3. When an enemy army enters a region, it goes into raid mode if there is no army to stop it and can at this point start "sucking" the region dry. Any buildings that it damages cannot be repaired so long as the army is within the region. So if it attacks a farmhouse and then moves onto the mining quarries the defenders cannot repair it until the enemy has left the region (I found this an issue in previous games as you could simply rebuild as quickly as they are damaged). At this point if the defenders have NO army on the field at or during this time the defenders have zero control over the region and it is on its own.
4. Therefore the enemy army can devastate the entire region and once all buildings have been damaged can "force" the defenders to "surrender" rather than just sieging them. The more buildings destroyed the higher likelihood the enemy will surrender and thus avoid a siege battle. Because the region is on it's own it's own local forces may defect or choose to surrender.
5. This provides time for the defenders to send in a relief army to raise the siege but if that army is defeated on the field then the chances of surrender increases exponentially and is thus almost "guaranteed" because once the defenders see that the army that was sent in to save them is destroyed they'd lose all hope.
6. If the defenders have extremely weak military forces then the chances of the region surrender by itself is also high.
7. The attackers can choose to siege the city if they want to but can make it surrender within 2-3 turns and increases if the army is huge and there are others.
8. Only the provincial capitol has to be sieged because it's the main governor so they'd either wait it out or attack directly.
Thoughts?
I do recall CA trying to do this since ETW ( in terms of drawing the enemy out) but they couldn't get it done pat.




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