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  1. #1

    Default Add other factions units

    What I want is to be able to train other factions units when you conquer settlements. Also when a faction is completely destroyed you will still be able to train their units.

    I have come this far:

    1. changend EDB file so that the only requirement to train a unit is that you need to own specific regions (read: hidden resource).
    2. changed EDU file so that all units can be owned by all factions.
    3. Exchanged all the unit cards and unit info for all factions.

    The only thing that remains is giving all units textures for the battlefield. Therefore the battle_models file needs to be edited. But that is a ton of work when you have to do that for all the units. I would like to do it faster

    Does anyone have experience with this?

    Thanks in advance for your reply.

  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Add other factions units

    If all you have left to do is the BMDB (battle_models) its not so bad. Make sure to make a copy of all original files before you edit them incase you mess something up. The easiest thing to do when you want to get rid of the silver surfer look is just copy and paste the textures from the original faction to the new faction:

    Spoiler Alert, click show to read: 
    7 england
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    58 unit_sprites/england_Dummy_EN_Plate_Knights_ug1_sprite.spr

    8 scotland
    75 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_scotland.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    59 unit_sprites/scotland_Dummy_EN_Plate_Knights_ug1_sprite.spr


    So lets say you are scotland, take everything under england (red) and copy it to the part under scotland (blue). Its pretty easy if all your doing is changing units between factions, just tedious. That is the only way I know of to do it.

    Also remember that when you are adding in factions under a unit you have to change the number above factions:

    Spoiler Alert, click show to read: 

    2 (Here. So if you wanted to add another faction under this, you would have to make it a 3, and so on.
    7 england
    74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    58 unit_sprites/england_Dummy_EN_Plate_Knights_ug1_sprite.spr
    8 scotland
    75 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_scotland.texture
    73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture
    59 unit_sprites/scotland_Dummy_EN_Plate_Knights_ug1_sprite.spr


    Any mistakes you make on this file will cause a CTD and the game wont be able to trace it (yea dumb I know) Thats why you always have a back up original file and make small changes at a time then test them in game.

  3. #3

    Default Re: Add other factions units

    Thanks for your detailed reply.

    I was thinking that when I need to do this for all the factions it is still a ton of work. I don't mind the units colours etc. I just don't want the silver surfers.

    there is a program (Python) which can check the battle_models file for errors.

    I hope there is any one around who knows a faster way!
    btw, hasn't there been a mod for a previous version of stainless steel where they have realised this idea?

  4. #4
    Andytheplatypus's Avatar Domesticus
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    Default Re: Add other factions units

    You dont need to do it for all factions right away, just do it for the units you want for the faction your playing at the time. It will take a long time to do it for all factions and units.

    Yes I tried Python but I never got it to work for some reason.

    I am not sure there is a faster way, if there is I would like to know about it as well.

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