Re: Suggesting 'being in control of the emperor'
Playing the pope faction has always been plagued with problems - from what I remember the college of cardinals is the culprit for regular crashes.
We have been toying with several script ideas regarding usurping the throne, but there isn't really much you can do with the pope faction other then changing name and interface elements - the mechanics stay the same. We are therefore concentrating on the existing 'regular' factions and trying out a few ideas.
The court idea is partially implemented through the faction standings, you may have come across the 'tall poppy' trigger for instance. With a bit of tweaking that might even work more intensely. For the time being our file is empty as the 'vanilla' values would mess things up big time, but here is the section I was talking about:
Code:
; Make factions get a case of the 'tall poppy' syndrome. get narky about the larger factions
;------------------------------------------
Trigger 0086_Update_Tall_Poppy1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 90
and FactionScoreRank overall <= 1
FactionStanding exclude_factions { } normalise -1.0 90
;------------------------------------------
Trigger 0087_Update_Tall_Poppy2
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 80
and FactionScoreRank overall <= 3
FactionStanding exclude_factions { } normalise -1.0 135
;------------------------------------------
Trigger 0088_Update_Tall_Poppy3
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall > 70
and FactionScoreRank overall <= 5
FactionStanding exclude_factions { } normalise -1.0 180
; Make factions try and band up with smaller factions
;------------------------------------------
Trigger 0089_Update_Band_Together1
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 30
and FactionScoreRank overall > 3
FactionStanding exclude_factions { } normalise 1.0 60
;------------------------------------------
Trigger 0090_Update_Band_Together2
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 20
and FactionScoreRank overall > 4
FactionStanding exclude_factions { } normalise 1.0 45
;------------------------------------------
Trigger 0091_Update_BandTogether3
WhenToTest FactionTurnStart
Condition FactionHasRank
and FactionScorePercent overall < 10
and FactionScoreRank overall > 5
FactionStanding exclude_factions { } normalise 1.0 30