CA promised, that this time, we will no longer get predefined battlemaps but an automatically generated battlemap terrain, based on the actual campaign map parameters/tiles.
But the design of the campaign map gave me some concerns about that. First, the coasts are reduced drastically to some few beaches where ships can land - lets say, like 70 % of coast cannot be used for battles.
Same with the cities, as we no longer have every city siegeable, so possible battlefield variations are also reduced in that way. And last but not least, look at those forests around of every mountain on the map. Each mountain is surrounded of impassable forest, so the "battle-able" areal is once more reduced to a minimum. Look at those screenshots and discuss!
#1 - Whole coast battleable, forests battleable
#2 - Only beaches battleable, forests battleable
#3 - Only beaches battleable, forests unbattleable
You see - possible battle map terrain is reduced drastically in the third pic. That means, CA ca still make predefined battlefields but sell them as automatically generated terrain from campaign map tiles. This is done by reducing possible battle areas with cliffs, forests and unsiegeable cities.
Personally, for me, it is not a problem if terrain is not generated in the way like in Rome 1. But it shows once more, that Warscape engine is not really a good base for this game. Just think about the phalanx. About the "formations".







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