Results 1 to 4 of 4

Thread: Modding the campaign map v1.5

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Modding the campaign map v1.5

    I've wanted to mod RTW for along time now and I am finally getting into it. I want to make a new campaign map for RTW v1.5. What do I need to do to do this? What programs do I need?
    "Millions saw the apple fall, but Newton was the one who asked why." - Bernard Baruch
    My Pics



  2. #2
    Last edited by IceTorque; September 06, 2006 at 11:33 AM.

  3. #3

    Default Re: Modding the campaign map v1.5

    Which of those are easiest to use?

    ahh the links were not there before.
    Last edited by Aleric; September 06, 2006 at 11:41 AM.
    "Millions saw the apple fall, but Newton was the one who asked why." - Bernard Baruch
    My Pics



  4. #4

    Default Re: Modding the campaign map v1.5

    Quote Originally Posted by Bombasticus
    Which of those are easiest to use?
    They are all easy to use. I made WarMap with an older version of paint.NET which meant that I needed all three programs to edit the TGA's. I needed the first one to import the tga's into paint.NET and irfanview to convert the edited files back into TGA's.

    I think the newer versions of paint.NET will save as a TGA and may allow you to import either directly or via drag 'n' drop, if so you will only need to use paint.NET.

    ahh the links were not there before.
    I had to fix em, also the map template will not work with 1.5, but you should be able to get an idea on how to make your own by looking at how DJ set it up.
    Last edited by IceTorque; September 06, 2006 at 12:09 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •