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Thread: After all the info.....UC NUMBERS!!!!

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  1. #1

    Default After all the info.....UC NUMBERS!!!!

    Firstly I'm sorry to bring this up again, but it can't be ignored. And inb4 the "it's too late get over it", the point is CA need to be aware a lot of players want this.

    So after watching the latest flood of info my brain was in meltdown. Thank you so much CA, I was just blown away. Specifically the prologue battle between Rome and Samnites.
    Loved the unit speeds.
    Loved the LOS.
    Loved the cav charge.
    Loved the combat speed.
    Loved the terrain..oh the terrain.
    Loved the lightning.
    Loved the Smanite mob!!!
    Loved the soldier head butting the other guy!!!! that was awesome.
    Loved the unit cards, starting to get used to their style, but...I honestly could not get used to those bars representing man count. I've watched the battle 5 times now and even though I was only spectating, I found myself intensely engaged in the battle, especially the Gamespot upload (again, great job CA ). I know I was only watching the battle but I have not been able to get the hang of those bars as much as I'd hoped to.
    I keep finding myself squinting and it just becomes a blur especially when i'm trying to watch the epic action going on. I can't imagen how frustrating it's going to be when I'm playing myself.

    Everything else is growing on me, but not the bars.

    Edit: Apparantly this was in white O.o even though it was black for me...hope it's ok now.

    Last edited by Rostam_e_Iran; August 01, 2013 at 06:34 PM.

  2. #2

    Default Re: After all the info.....UC NUMBERS!!!!

    Sorry please re-post your complaint in black. Cant see


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  3. #3
    ISG01's Avatar Miles
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    Default Re: After all the info.....UC NUMBERS!!!!

    Quote Originally Posted by Rostam_e_Iran View Post
    I keep finding myself squinting and it just becomes a blur especially when i'm trying to watch the epic action going on.
    I think you are probably being serious, but have you any idea of the irony of posting this sentence in a white font on a beige background?
    Last edited by ISG01; August 01, 2013 at 06:11 PM. Reason: Spelling
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  4. #4

    Default Re: After all the info.....UC NUMBERS!!!!

    Quote Originally Posted by ISG01 View Post
    I think you are probably being serious, but have you any idea of the irony of posting this sentence in a white font on a beige background?
    I guess some of the funniest in life are the unintentional ones hehe

  5. #5

    Default Re: After all the info.....UC NUMBERS!!!!

    Quote Originally Posted by ISG01 View Post
    I think you are probably being serious, but have you any idea of the irony of posting this sentence in a white font on a beige background?

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  6. #6
    Hadro's Avatar Civis
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    Default Re: After all the info.....UC NUMBERS!!!!

    Quote Originally Posted by Rostam_e_Iran View Post
    Firstly I'm sorry to bring this up again, but it can't be ignored. And inb4 the "it's too late get over it", the point is CA need to be aware a lot of players want this.

    So after watching the latest flood of info my brain was in meltdown. Thank you so much CA, I was just blown away. Specifically the prologue battle between Rome and Samnites.
    Loved the unit speeds.
    Loved the LOS.
    Loved the cav charge.
    Loved the combat speed.
    Loved the terrain..oh the terrain.
    Loved the lightning.
    Loved the Smanite mob!!!
    Loved the soldier head butting the other guy!!!! that was awesome.
    Loved the unit cards, starting to get used to their style, but...I honestly could not get used to those bars representing man count. I've watched the battle 5 times now and even though I was only spectating, I found myself intensely engaged in the battle, especially the Gamespot upload (again, great job CA ). I know I was only watching the battle but I have not been able to get the hang of those bars as much as I'd hoped to.
    I keep finding myself squinting and it just becomes a blur especially when i'm trying to watch the epic action going on. I can't imagen how frustrating it's going to be when I'm playing myself.

    Everything else is growing on me, but not the bars.

    I completely agree with the above. 99% of things look awesome. Only tiny tweaks need to be done to propel this game into 100% satisfaction! So; CA, please add in unit numbers. Leave the bar if you want, it is a great quick tool to see unit health at a glance. But please add the unit numbers. Other than that, it looks amazing. Combat speed - perfect. graphics - outstanding. You really deserve a round of applause! but have my money instead

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  7. #7
    =Vastator='s Avatar Senator
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    Default Re: After all the info.....UC NUMBERS!!!!

    I agree with you with the "Love this" part, but i also agree about the UI card numbers. They should use the system that we can see in shogun 2: bar and numbers at the same time.
    Disclaimer: the post above is way way prealpha, the final version will be way better than this.

  8. #8

    Default Re: After all the info.....UC NUMBERS!!!!

    Agree to everything except the last part. When I saw the videos today where the unit cards were shown I thought all the time "I need, definately, a second-1 mod". This is the ugliest thing ever seen in Total War games so far. I really need the mod fixing this issue as fast as possible. And the numbers are one of the numerious problems, though also important one, with the cards.

  9. #9
    kambiz's Avatar Ordinarius
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    Default Re: After all the info.....UC NUMBERS!!!!

    Nice post Rostam ,I think many players and fans are with You

    I know the game is already finished ,But as Rome2 uses Warscape Engine so It should not be that difficult to (with little changes) add this feature to Rome2 as well through patches (?)

    Quote Originally Posted by =Vastator=
    They should use the system that we can see in shogun 2: bar and numbers at the same time.
    I really like to know why CA left the perfect system in Shogun 2 (Bars and Numbers combined) and to have bars only in Rome 2 ??!




  10. #10
    torongill's Avatar Praepositus
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    Default Re: After all the info.....UC NUMBERS!!!!

    You can see the numbers, you just need to mouse over the icon. On the other hand, the overall strength and morale of the unit is shown, which will provide a much better visual help for the state of the men than a pure number.

    CA have been stressing this for a long time now, morale will be very important in Rome 2, you don't defeat the enemy by killing every last one of them, you do it by making them rout.
    Quote Originally Posted by Hibernicus II View Post
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  11. #11
    DogSoldierSPQR's Avatar Senator
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    Default Re: After all the info.....UC NUMBERS!!!!

    DEM BARS!!
    No seriously, those bars are confusing as hell. We are talking about potentially 250 or something men in a cohort once we put the settings on max. If one dies, how am I supposed to know? I judge a unit's success against the enemy by looking at how fast my guys are dying and killing so I can act accordingly. 10 men have to die before I see any black at the end of the green bar. Not a good design choice, CA. Everything else is exquisite...just not this.

    Please change them like you did with the arrow trails. This is popular demand. I don't spam numbers, I make every man count. It's going to be hard to do with a bar.

    Quote Originally Posted by torongill View Post
    You can see the numbers, you just need to mouse over the icon.
    Ain't nobody got time fo dat!
    I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
    (http://www.twcenter.net/forums/showt...ere!-(26-10-13)
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  12. #12

    Default Re: After all the info.....UC NUMBERS!!!!

    The health bar is a better tool than numbers in R2 because of:

    - The health points system for individual units: each units have HP and numbers of alive soldiers couldn't render the actual health of a unit (even with low casualties, the whole unit may have sustained a lot of damage, that a bar can represent).
    - Numbers don't say anything about the unit full size: It's not problematic when you're used to it, but if you're not, numbers always makes you wonder -for example- 'This unit have 91 soldiers, but 91 on what?'
    - Numbers shows up in the unit stats specifics, so no big deal if you really wanna know the exact number of soldier, just slide your mouse over the UC.

  13. #13

    Default Re: After all the info.....UC NUMBERS!!!!

    I like neither the bars, nor the pottery art style of the unit cards.
    However, I will get over it, I guess.

  14. #14
    kambiz's Avatar Ordinarius
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    Default Re: After all the info.....UC NUMBERS!!!!

    @torongill & @Manu La Canette
    Let's just arguing for the sake of arguing ,right? I know you guys like this but [at least] I don't !

    Even if We accept your reasoning for numbers not being good enough !!! Still You failed to prove us why the combined system of both numbers and bars which CA designed in Shogun 2 is bad as well ???




  15. #15
    torongill's Avatar Praepositus
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    Default Re: After all the info.....UC NUMBERS!!!!

    Quote Originally Posted by kambiz View Post
    @torongill & @Manu La Canette
    Let's just arguing for the sake of arguing ,right? I know you guys like this but [at least] I don't !

    Even if We accept your reasoning for numbers not being good enough !!! Still You failed to prove us why the combined system of both numbers and bars which CA designed in Shogun 2 is bad as well ???
    Too much information. That's right - too much information. The icon of any single unit is small enough - and it has to show the following:

    type of unit
    overall strength
    experience
    buffs(IIRC you can see the green plusses on the left)
    weapon and armor modifications
    morale
    state (charging, attacking, in combat, under attack, under missile attack, etc).

    Obviously numbers are important, but what's more important is morale(the orange-red bar - unless it shows stamina, but I'm not sure). Does it really matter whether the unit has suffered 27 or 24 casualties if their tails are up and they are killing the enemy? It's not like you will not notice there are casualties - because the green bar will show you. You will also get the info by the pulsating red tinge of the unit card. Showing you just the current number of men will serve nothing if you don't remember with how many men you started the battle - and unless you are coming with a freshly raised or just replenished army I dare you remember the number of each of the units in a two-stack army.

    What I'm trying to say is the general should be more preoccupied with whether the maniple/cohort is holding up, wavering or eager, not whether they have lost a couple of guys more or less.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  16. #16
    TotalWarker's Avatar Ordinarius
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    Default Re: After all the info.....UC NUMBERS!!!!

    Completely agree, really hope this is an 'option' in the menu where we can turn numbers on. I like stats, I'm quite a precise person and base the length I leave a unit in melee on the number of troop left. It seems strange to get rid of something so useful. Not sure how modable this will be either.

  17. #17

    Default Re: After all the info.....UC NUMBERS!!!!

    Quote Originally Posted by torongill View Post
    You can see the numbers, you just need to mouse over the icon. On the other hand, the overall strength and morale of the unit is shown, which will provide a much better visual help for the state of the men than a pure number.

    CA have been stressing this for a long time now, morale will be very important in Rome 2, you don't defeat the enemy by killing every last one of them, you do it by making them rout.
    The bars represent the unit count ONLY, not moral, not hp, not strength or anything else...only the number of men in that unit, that is all. The other stats are available through mouseover. I Honestly cannot see what argument anyone would have to justify bars over number when it comes to knowing the number of men in your unit.

    @Manu La Canette
    "- Numbers don't say anything about the unit full size: It's not problematic when you're used to it, but if you're not, numbers always makes you wonder -for example- 'This unit have 91 soldiers, but 91 on what?'"
    Depending on what unit scale you play as similar unit types will always have the same maximum. Lets look at R1 with large scale units for example: Most cav started with 54, most inf with 81 and most spearmen with 120 etc....
    These are not hard to remember after one game. The importance of numbers isn't just knowing unit count it's knowing how severely you are loosing men (the flashing red number would blink more frequently depending how quickly the men were dying), which to sacrifice, which part of the line to reinforce, etc.......Bars don't give the exact info, instead they give an average, a forced mouseover. This will become more apparent in MP.

    I hope there is a modder who can sort this out.

  18. #18
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: After all the info.....UC NUMBERS!!!!

    Actually this was one thing that I found weird too. Bars? Health of the unit? It is weird, why not give us numbers of men in that unit, it makes 100 times more sense... I get it if it is bar for morale or stamina, or something like that, but not in this case.

  19. #19

    Default Re: After all the info.....UC NUMBERS!!!!

    I thought they said if you hover the mouse over an individual unit, you could see the number? I could of sworn I heard that somewhere. Granted it's still not as good as seeing the number all the time, but it's better than nothing.

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