There's animated gifs with more frames than the combat animations of R2TW.
Lowering a spear in R2TW: 2 frames: the spear is up, and paf, the spear is lowered, 2 frames.
Engaging unit in R2TW: 3 or 4 frames max: contact with the enemy, skating (yes skating!) a bit backward cause it went too far with inerty (showing the back to the enemy at the same time but who cares heh), and then magically flip toward in the enemy in 1 frame, and re-engage.
See below, animated gifs of warriors... most combat animations of R2TW doesnt look that better when you zoom on one unit.
Sounds like I am exagerating? Sadly I'm not, look at one unit in combat in R2TW, it behaves exactly like a 2d sprite, flipping from front to back magically in one unique frame, without turning animation whatsoever, lowring its weapon in one frame, without any kind of weapon animation, attacking with the said weapon in 1 or 2 frames. R2TW has animations of the early 90s.
And it's not because they dont know how to make proper animations! Look at S2TW... damn it's day and night! Fluid, complex, realistic combat animations. They know precisely how to make a proper animation!
But they served us an unfinished, badly optimized and over hyped piece of turd. They cheated blatantly on us.