Lets stop beating around the bush here or however that saying goes: The battles in Rome 2 are once again disappointingly small and yes historically inaccurate. I know that is a phrase a lot of you who enjoy the casual, arcady* direction that CA has taken with games, despise but it is the truth. With the improvement in the engine of Rome 2, instead of using that power to create a more tactically significant and an overall more grand strategic experience, with more men, more complex commands, etc, CA has decided to focus on immediate gratification with obsolete micromanagement and eye candy (I PRAY they eventually release a blood pack). I know that you CAN command up to 40 units but you can NOT recruit an army from the get go to be 40 units strong. This was something that unsurprisingly was cracked by the wonderful modders of Empire Total War and Napoleon Total War. There is absolutely no reason why CA can't have at least this improvement in the game that two older games have. This system is much superior to the one implemented in Shogun 2 and now Rome 2. The AI in these modded ETW and NTW games made 40 unit armies with little trouble and thus you never had to hope and see as in Shogun 2 if they or you had another ally army nearby that could join the battle. Bottom line is that the 20 unit stack plus 20 reinforcement combination is inferior to what MODS have been able to do. Heck even 40 units is still too small. In a proper strategy game like this, I prefer quantity over the super detailed individual soldier in an army of only a paltry few thousand. I am not the only one who feels this way. Just my two cents and hopefully we discuss this.







http://www.twcenter.net/forums/showthread.php?470432-BunnyPoopCereal-s-Workshop-FTW

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