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Thread: Imjin mod (Korea campaign)

  1. #1

    Default Imjin mod (Korea campaign)

    The Imjin War AKA the Japanese invasion of Korea occurred between 1592 and 1598, when Japan was under the rule of Toyotomi Hideyoshi. While this mod discussed in the past no one attempted to make it because it wasn't possible to edit the map to add Korea. Now that it's possible to edit the map (I made a mod with 24 additional regions and another mod where I made Korea into a passable region) this mod is more viable.

    What needs to be done

    Unfortunately CA didn't actually code anything for Korea, so if Korea is made passable all units and settlements will be under water (I haven't tried fighting a custom battle so I don't know what they would look like). This can be fixed by making a new supertexture and adding Korea to the height map.

    Korea will need new units; new animations shouldn't be needed as the Koreans used similar weapons to the Japanese. The Korean infantry was mainly poor quality because Korea had been relying on China to protect them from land invasions (though Royal guards were better trained and equipped). The Korean cavalry was composed of horse archers. As a result in land battles Japanese forces tend to have an advantage in melee combat but less of an advantage in ranged combat.

    As Korea had been attacked by Wako (Japanese) pirates for some time they had developed an effective navy which was superior to the Japanese navy. This gave Korea an advantage because they were able to prevent the Japanese army was resupplying.

    During the Imjin war China sent several armies to Korea to assist them, so new Chinese unit will also need to be made. Unsure whether to represent this in game by allowing Korea to recruit Chinese units or by having China as a faction allied to Korea.

    A new type of AI may need to be coded for Korea to prevent them attacking Japan or filling all their cities full of soldiers when not at war.

    While new buildings, castles, voices, and cultures would make the mod more immersive I feel that an initial release should focus more on getting the mod working, rather than getting it 100% accurate.

    What help I'm looking for

    I'll cover mapping and adding new factions but I will need:


    • Someone to research what the supertexture should look like and where all the mountains will be. I no longer require this help as I've made the map.
    • Someone to make a new supertexture and height map. I no longer require this help as I've made the map.
    • Someone to research which regions/settlements/towns/ports should be in Korea. Currently Korea has 26 regions, while Japan has 148. For the moment the map is finished, with Korea having 39 regions and Japan having 148. Though I may add more regions to Korea in future releases.
    • Someone to research what units and ships Korea had, and what weapons and armour they used. At this time I have all the research I need. Though I may require more research if in future releases I want to add more units.
    • Someone to make the new Korean units and ships (if not possible to make new ships then use the most accurate Japanese ships).
    • Someone to research what units China sent, and what weapons and armour they used.
    • Someone to make the new Chinese units.
    Attached Thumbnails Attached Thumbnails 2013-12-11_00001.jpg   2013-12-06_00004.jpg   2013-12-06_00006.jpg   korea_lookup.jpg   2013-10-29_00004.jpg  

    2013-10-29_00002.jpg   2013-10-29_00001.jpg   2013-10-16_00005.jpg   2013-10-16_00004.jpg   2013-10-16_00003.jpg  

    Last edited by uanime5; December 18, 2013 at 08:42 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  2. #2

    Default Re: Imjin mod (Korea campaign)

    I would have liked to help with ship models but I don't believe my modelling knowledge is good enough.

  3. #3

    Default Re: Imjin mod (Korea campaign)

    I could help with the units, I've had a lot of practice doing so with the pack file manager. However, I'm still new to the variant models and I wouldn't know where to start if we needed to make new weapons and armor

  4. #4

    Default Re: Imjin mod (Korea campaign)

    Regarding units this post had some good examples of Korean soldiers from this time period:
    http://www.twcenter.net/forums/showt...=1#post9556159

    Are you able to make anything that looks like this using the body parts available?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  5. #5

    Default Re: Imjin mod (Korea campaign)

    Regarding units this post had some good examples of Korean soldiers from this time period:
    http://www.twcenter.net/forums/showt...=1#post9556159

    Are you able to make anything that looks like this using the body parts available?
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  6. #6

    Default Re: Imjin mod (Korea campaign)

    Well, the helmets look particularly different, but working with what we have I think I could probably get close. If only the assembly kit gave us full modeling capabilities....

  7. #7

    Default Re: Imjin mod (Korea campaign)

    Alpha layer is your friend.

  8. #8

    Default Re: Imjin mod (Korea campaign)

    The naval units will be easy, Korean navy were made of mostly Panokseon (board housing ship, as the ship has wooden decks and roof), a few of them are Geobukseon (turtle ship). These were heavily armed with cannons, hence the Japanese navy didn't do well against them in naval battles.

    Pics of Panokseon:
    Click image for larger version. 

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    Click image for larger version. 

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    Panokseon used cannons on board, not sure how you can do that. Perhaps add some soldiers carrying heavy arquebuses and large shots?

    I suppose you can make mimics using Red Seal Ships for the large ones and Siege Tower Bunes for the smaller ones.

    A pic of Geobukseon repulica:
    Click image for larger version. 

Name:	00779311[1].jpg 
Views:	97 
Size:	44.5 KB 
ID:	289447

    This is basically a cannon bune - which I think is where CA based the cannon bune from since Japan didn't have cannon bunes in real life. In Imjin War this was supposed to be the best Korean ship and lots of legends came up, so as a result nobody's quite sure about its features now, some say it has a dragon head that shoots smoke, some say it has iron nails on the roof which made boarding impossible, but all we know is he's called the stig it looked like the cannon bune in S2TW.

    Smalls ships were the Maengseon (맹선, impetuous ship) and Geomseon (검선, sword ship), though I can't find much info about them since I can't read Korean. (I got information about the first two because I can read Chinese. ) Kobaya or ROTS ship models could be used for the smaller ships I think.

  9. #9

    Default Re: Imjin mod (Korea campaign)

    I've managed to grab a map of the provinces of old Korea for you.

    I've done some quick research into the province capitals and some important ports for you and marked them in. As well as where I assume the roads, mountains and farming lands would be.

    Spoiler Alert, click show to read: 


    No Mountains:
    Spoiler Alert, click show to read: 


    You can also grab the attached .psd image and open it in photoshop. The different elements of the map are layered.
    Attached Thumbnails Attached Thumbnails korea.psd  

    ~ Click the image above to check out my mods ~
    Under the patronage of
    PikeStance


  10. #10

    Default Re: Imjin mod (Korea campaign)

    Quote Originally Posted by Hayabusa Sushi View Post
    I've managed to grab a map of the provinces of old Korea for you.

    I've done some quick research into the province capitals and some important ports for you and marked them in. As well as where I assume the roads, mountains and farming lands would be.

    Spoiler Alert, click show to read: 


    No Mountains:
    Spoiler Alert, click show to read: 


    You can also grab the attached .psd image and open it in photoshop. The different elements of the map are layered.
    Nice map although Wonju is in the South-West corner of Kangwon isn't it? Also there's the Jeju Island or Jejudo that has been missed out. And Seoul was called Hanseong historically.
    Last edited by iqwerty; August 08, 2013 at 09:11 PM.

  11. #11

    Default Re: Imjin mod (Korea campaign)

    Thanks for the map. I'll start adding Korean regions as soon as I've finished the next update for my Expanded Japan mod.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  12. #12
    Indefinitely Banned
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    Default Re: Imjin mod (Korea campaign)

    Quote Originally Posted by Hayabusa Sushi View Post
    I've managed to grab a map of the provinces of old Korea for you.

    I've done some quick research into the province capitals and some important ports for you and marked them in. As well as where I assume the roads, mountains and farming lands would be.

    Spoiler Alert, click show to read: 


    No Mountains:
    Spoiler Alert, click show to read: 


    You can also grab the attached .psd image and open it in photoshop. The different elements of the map are layered.
    ...Wow, you actually made a map of the Peninsula...however I have to point out some things...

    For a proper Imjin War Scenario, which is fought by The Choson, Japanese Armies of The Kanpaku, and The Ming for about 5 years, some aspects have to be considered in the Campaign Map Making. First, The Map also need to include Kyushu, Tsushima and Liaoning. The Japanese Faction(s), either separated into several clans that will race to conquer Korea for The Taiko - I suggest Shimazu, Kuroda, Kato, and Konishi, or as a Single Faction, need a base and staging area. Moreover, Most of the armies which joined the Invasion are from Kyushu afterall. Liaoning will serve as Staging Area for The Ming. Since not all of Japan and China will be shown in the map, 2 Trade Routes like in FoTS shall represent the support of the rest of the respective Countries.
    Second, Scale. The Korean Peninsula is a Big Place, about the size of, perhaps a bit larger than all of Honshu east of Omi Province. In Addition, The Imjin War itself in Real-Life took 5 years, and In-Game can be extended to 10 years for Long/Domination Campaign. Therefore, The Scenario need FoTS-style 24 Turns per Year; and with it, FoTS-Scale Map. For that reasons, I suggest that each of The Eight Provinces of Korea be broken up into North-South division; some even might be divided into three regions.
    Quote Originally Posted by iqwerty View Post
    The naval units will be easy, Korean navy were made of mostly Panokseon (board housing ship, as the ship has wooden decks and roof), a few of them are Geobukseon (turtle ship). These were heavily armed with cannons, hence the Japanese navy didn't do well against them in naval battles.

    Pics of Panokseon:
    Click image for larger version. 

Name:	6ba9be3841a1e3a215cecbf6[1].jpg 
Views:	126 
Size:	500.7 KB 
ID:	289445

    Click image for larger version. 

Name:	01332B3AE9EF1B3EFF8080813327CE5F[1].jpg 
Views:	124 
Size:	82.8 KB 
ID:	289446

    Panokseon used cannons on board, not sure how you can do that. Perhaps add some soldiers carrying heavy arquebuses and large shots?

    I suppose you can make mimics using Red Seal Ships for the large ones and Siege Tower Bunes for the smaller ones.

    A pic of Geobukseon repulica:
    Click image for larger version. 

Name:	00779311[1].jpg 
Views:	97 
Size:	44.5 KB 
ID:	289447

    This is basically a cannon bune - which I think is where CA based the cannon bune from since Japan didn't have cannon bunes in real life. In Imjin War this was supposed to be the best Korean ship and lots of legends came up, so as a result nobody's quite sure about its features now, some say it has a dragon head that shoots smoke, some say it has iron nails on the roof which made boarding impossible, but all we know is he's called the stig it looked like the cannon bune in S2TW.

    Smalls ships were the Maengseon (맹선, impetuous ship) and Geomseon (검선, sword ship), though I can't find much info about them since I can't read Korean. (I got information about the first two because I can read Chinese. ) Kobaya or ROTS ship models could be used for the smaller ships I think.
    In Opposite, I think That The Korean Navy is The Most IMPORTANT Modelling Work and THE HARDEST part. It is not a Legitimate Imjin War works without The Iconic Kobukson.

    No, Panokseon are not similar to Red Seal Ships...Red Seal Ships are Sailing Traders akin to Chinese Seafaring Junks, where Panokseon are Oar-Powered Battleship like the taller Japanese Atakabune. The difference is that Panokseon are Lower and depends on Cannons to crush enemy ships rather than using Musketry and Boarding Attacks like The Japanese.

    The Cannon Mekurabune do exist. They were used during The Siege of Osaka, even though the real one is a bit smaller and uses Breechloader Cannons in swivel mounts instead of Falconets in Truck Carriages.

    But anyway this part is not yet moddable anyway, so It's better to focus on what we possibly do for now...
    Last edited by weirdoascensor; August 14, 2013 at 03:03 AM.

  13. #13

    Default Re: Imjin mod (Korea campaign)

    Quote Originally Posted by weirdoascensor View Post
    In Opposite, I think That The Korean Navy is The Most IMPORTANT Modelling Work and THE HARDEST part. It is not a Legitimate Imjin War works without The Iconic Kobukson.

    No, Panokseon are not similar to Red Seal Ships...Red Seal Ships are Sailing Traders akin to Chinese Seafaring Junks, where Panokseon are Oar-Powered Battleship like the taller Japanese Atakabune. The difference is that Panokseon are Lower and depends on Cannons to crush enemy ships rather than using Musketry and Boarding Attacks like The Japanese.
    Agree but so far nobody's had a breach on the import of ship models yet (correct me if I'm wrong since I rarely read the modding workshop threads), even the TGW team hasn't done this in NTW though they had made the ironclad models ages ago... so when it comes down to modding it's probably going to be a matter of which ships are the closest. Atakabune is indeed a better substitute than Red Seal Ship, I forgot about the oars.

    I did a search on Mekurabune though, the results seem to suggest it's what the Japanese called the turtle ships? Nevertheless I think cannon bunes would be the best choice to substitute them.

    Quote Originally Posted by weirdoascensor View Post
    Liaoning will serve as Staging Area for The Ming.
    Liaoning is a relatively modern name, Liaoyang (name of the provincial capital) and Liaodong (name of the province) would be more appropriate.

    Further north, along the border with Korea, there was also Jianzhou, ruled by Ming's vassal, the Jurchen tribes (Founded the future Qing dynasty of China; its chieftain at the time of Imjin war, Nurhaci observed Ming army's weakness in the war with Japan and started his conquest of China in 1618). In some less reliable records Kato Kiyomasa who led his army all the way to Korea's northern border had numerous conflicts with the Jurchen tribes. Whether true or not it will be interesting to include, recruiting Jurchen merc cavalry or ally with them against Ming etc.

  14. #14
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: Imjin mod (Korea campaign)

    Well we cant hope for a Ssanggeom





    Woldo or Hyeopdo for now will have to be naginata or maybe nagamaki, the Jangchang a yari, and at least the hwando looks like a katana.

    http://tinypic.com/view.php?pic=demk9l&s=5

    And an alternative to Bushido and Chi Arts if ever delving into tech would be Neo Confucian thought and this..

    http://en.wikipedia.org/wiki/Muyejebo
    http://en.wikipedia.org/wiki/Gyongdang
    http://en.wikipedia.org/wiki/Muyedobotongji

    And I am more concerned on how to portray Korean walls.



    Custom made maps?

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  15. #15

    Default Re: Imjin mod (Korea campaign)

    Regarding the map about only half of the vanilla map is used so you can easily add Korea and parts of China to it. So there's no need to make a new map that only contains Korea.

    Below is a screenshot of the Max file (I've coloured half of Korea pink, parts of Hokkaido light brown, and added a sea to link Japan and Korea). The borders for almost all of Korea and Hokkaido were added by CA to the vanilla version which leads me to suspect that early in development they may have decided to have Korea and Hokkaido but later decided not to use them. One possible reason not to include Korea is that Japan would have been smaller on the mini map if this map had to also include the Korean regions.

    Spoiler Alert, click show to read: 



    Attached Thumbnails Attached Thumbnails map korea.jpg  
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  16. #16

    Default Re: Imjin mod (Korea campaign)

    I've been messing around with skill trees for agents and generals lately, and if it interests anybody I could make a new skill tree for korean generals (as well as the custom units)

  17. #17

    Default Re: Imjin mod (Korea campaign)

    A new skill tree would be useful. I'm also thinking of making a new religion for Korea to make it more difficult to conquer, due to religious unrest.
    Last edited by uanime5; August 15, 2013 at 08:07 PM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  18. #18

    Default Re: Imjin mod (Korea campaign)

    I've added the 8 Korean regions to the map, however I had to increase the playable area as the original playable area didn't cover all of Korea. Though I've coded all 8 regions for some reason only 4 of them work (Kyongsang, Chungcheong, Hwanghae, Pyongan). As the 4 that don't work (Hamgyong, Kangwon, Jeolla, and Kyonggi) all have a port that wasn't in the original playable area I believe that this is related to why they're not working.

    In any case I'll try to get them to work when I have more time.
    Attached Thumbnails Attached Thumbnails 2013-08-20_00001.jpg   2013-08-20_00002.jpg   2013-08-20_00003.jpg   2013-08-20_00004.jpg   korea max.jpg  

    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

  19. #19
    Indefinitely Banned
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    Default Re: Imjin mod (Korea campaign)

    So, This means you have to build an Entirely new map?

  20. #20

    Default Re: Imjin mod (Korea campaign)

    As part of Korea is in the original playable area if I only have ports in these regions it will fix all the problems I'm having (Kyongsang works even though it has the port Pusan because Pusan is in the original playable area). Though this means that all the Korean ports will need to be in the south or south eastern parts of Korea.

    Though it someone want to make a new map they're welcome to try. I recommend moving the map so that east and south Japan are not longer in the playable areas. You may also be able to achieve the same effect by moving the playable areas without changing the size of total size of the playable areas (for example changing -270 to 270 into -170 to 370, rather than changing -270 to 270 into -270 to 370).

    UPDATE: figured out why these regions weren't working. You have to make a startpos.esf that covers the new playable areas which doesn't contain the regions with new ports, make a sea_grids.esf using the new startpos (this tells TWS2 where all the new seas are), then make another startpos that contains all the new ports. If you don't make a new sea_grids TWS2 thinks you're putting ports in the middle of a land region and crashes.

    So the basic map has been made, not I just need someone to make a supertexture and height map so it's not all under water. For those wondering why there's a Nanban base in Korea, CA put it there so that they'd always be in the campaign while being safe from attacks by the player. I'll move them as the mod progresses.
    Attached Thumbnails Attached Thumbnails 2013-08-20_00005.jpg   2013-08-20_00006.jpg   2013-08-20_00007.jpg  
    Last edited by uanime5; August 20, 2013 at 06:56 AM.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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