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  1. #1
    Libertus
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    Default Treatment of the conquered

    Hello everyone,

    I was hoping to start a new Macedonian campaign soon, as I've been doing really good at my current roman one where I've finally gotten the marian reforms! Although the latter was with some rather ahistorical army compositions so gonna have to do that again.

    In my current campaign I've been building type IV governments all over the place after noticing my family tree couldn't govern every single one of them anymore and give me a number of generals to lead my armies with. Thus I figured to build IV and, once the client ruler dies or the building tree runs out replace it with the highest government option there is. Does the fact that I don't have enough FMs mean that I've been expanding a tad too fast?
    Anyways, my question is wether or not this is the right way to go about it. Especially since I'm going to start a new campaign soon I'd like to know if starting out with a type IV for all my newly conquered provinces would be a 'good' way to go about it or, as long as I have enough FMs, go with the highest available?

    Extra -> Would it be faction specific, too? If one went for a more historical type of gameplay?

    First one gets a beer!

  2. #2
    Entropy Judge's Avatar Vicarius
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    Default Re: Treatment of the conquered

    Quote Originally Posted by Killzone_040 View Post
    In my current campaign I've been building type IV governments all over the place after noticing my family tree couldn't govern every single one of them anymore and give me a number of generals to lead my armies with. Thus I figured to build IV and, once the client ruler dies or the building tree runs out replace it with the highest government option there is. Does the fact that I don't have enough FMs mean that I've been expanding a tad too fast?
    Possibly; IIRC, the game is coded to give you extra FMs when you have very few provinces, but usually you'll have a number of FMs close to the number of Settlements you have.

    Anyways, my question is wether or not this is the right way to go about it. Especially since I'm going to start a new campaign soon I'd like to know if starting out with a type IV for all my newly conquered provinces would be a 'good' way to go about it or, as long as I have enough FMs, go with the highest available?
    You don't need FMs to govern cities; most get along just fine without them. Type IVs ... can work. I'd only go for them if you feel you absolutely need to get a Client Ruler (generally, for me, this only happens when a particular Settlement has extremely high Discontent ... even after Exterminating. Twice. :mad: ), or if you're going for a particular Regional unit (say, Mediolanum as the Romans for Brihentin and Neitos). Most places, Type III is good enough both economically and militarily, and Type IV usually, IIRC, comes with a minor Happiness Penalty and not enough benefits apart from the extra XP.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  3. #3
    Libertus
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    Default Re: Treatment of the conquered

    Quote Originally Posted by Entropy Judge View Post
    You don't need FMs to govern cities; most get along just fine without them. Type IVs ... can work. I'd only go for them if you feel you absolutely need to get a Client Ruler (generally, for me, this only happens when a particular Settlement has extremely high Discontent ... even after Exterminating. Twice. :mad: ), or if you're going for a particular Regional unit (say, Mediolanum as the Romans for Brihentin and Neitos). Most places, Type III is good enough both economically and militarily, and Type IV usually, IIRC, comes with a minor Happiness Penalty and not enough benefits apart from the extra XP.
    It's always been more of a black or white thing for me, either I build the highest available, or I build a type IV. That's the main reason why I've actually never had a type III region, are there any specific benefits to a III ?
    As you said, a type IV would be sound for a settlement with a very low public order and it will probably be what I'll start to do from now on. I have heard the highly developed cities (AI ones) benefit from being put under a client ruler as well, seeing it narrows down the amount of buildings you can still build?

    I didn't know that most settlements did decent without governors in place, though. Everytime I conquer a new settlement it seems that all that can be done to keep it in check after my army, and general, leave is to put a FM or CR in place. Any advice on what to do here? I suppose keeping the armies (+ general) there for longer than a few turns is the only way ?

    Thanks for the fast reply, the beer's yours, EJ!

  4. #4
    Entropy Judge's Avatar Vicarius
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    Default Re: Treatment of the conquered

    Quote Originally Posted by Killzone_040 View Post
    It's always been more of a black or white thing for me, either I build the highest available, or I build a type IV. That's the main reason why I've actually never had a type III region, are there any specific benefits to a III ?
    Not so much that IIIs are more beneficial than IVs, so much as there isn't much reason not to build them. This is just me, but I simply don't build IVs unless I'm going for a specific purpose. Actual benefits vary from faction to faction - the bonuses for the different Types are different for each one, and buildings vary as well.

    For example, Macedon - Needs a Type IV Government to build the Large Granary, Small Theatre, and Columned Music Hall, but needs to be Type III to build Grant of Lands, Estate, and the Great Music Hall. Type IV for the first level of Sewers, Type III for the second. Type IV for the Level 3 Market, Type III for the Level 4. Type III also gets you the Trading Colony building, Level 3 of the Factional Barracks, and the Small Gym. Nothing you need immediately, and you could just tear down the Type IV when you've finished building what you want in it ... but why bother? Why not just go straight to Type III and build from there? Again, unless you're having PO issues or really want a Regional from the highest level, you really don't need to go for Type IV.

    I have heard the highly developed cities (AI ones) benefit from being put under a client ruler as well, seeing it narrows down the amount of buildings you can still build?
    Not really sure what you mean here. I'm not sure how the AI prioritizes building anyway, though. :/

    I didn't know that most settlements did decent without governors in place, though. Everytime I conquer a new settlement it seems that all that can be done to keep it in check after my army, and general, leave is to put a FM or CR in place. Any advice on what to do here? I suppose keeping the armies (+ general) there for longer than a few turns is the only way ?
    Typically, when I conquer a place and I plan on moving on immediately (as, say, Rome, where I tend to conquer 3+ Settlements at a time, instead of as the Sweboz, where I only conquer one Settlement and then pause to rebuild a lot of the time), I'll keep a small train of replacement and fodder units (and/or Mercenaries) and have them garrison the city if it needs more than a few units. Depending on where I'm campaigning, I may have a few extra FMs along for PO maintenance in new cities as well.

    More established cities really shouldn't need FM babysitting too much. I tend to only stick FMs geared toward the economic side of things in my core cities, and I only move FMs in if the city in question can't keep above a Blue Face at Average Taxes.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
    ~ Miaowara Tomokato, Samurai Cat Goes to the Movies

  5. #5

    Default Re: Treatment of the conquered

    hi
    i read this idea from a guide (sertorius's maybe)
    if you're conquering outside your homeland... install type IV,
    keep it for a generation, then type III
    same thing... as the decades pass, upgrade your govt to the highest level... representing the conquered territory becoming assimilated.

  6. #6
    Libertus
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    Default Re: Treatment of the conquered

    Quote Originally Posted by Perdiccas View Post
    hi
    i read this idea from a guide (sertorius's maybe)
    if you're conquering outside your homeland... install type IV,
    keep it for a generation, then type III
    same thing... as the decades pass, upgrade your govt to the highest level... representing the conquered territory becoming assimilated.
    Hello there :-)

    I have read the same guide as you have and it's been a very helpful guide indeed! What I described in my first post is a variation (albeit rough) of what he advices to do with newly acquired assets. This is also an historical approach as to what the romans did, but I do think it differed greatly from one nation/faction to the other. I believe the romans would be an exception when it comes to making the locals familiar with their goods, ways, etc... Whereas a lot of other nations would simply conquer new territory and move on (AFAIK, that is.)
    Thanks for the reply,

  7. #7
    Libertus
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    Default Re: Treatment of the conquered

    I was indeed planning on only building type IVs in my future campaign(s) based on what units I would be able to recruit. It seems like that is the main advantage, except for certain circumstances.
    What I meant with the second quote you put up there, was the fact that if the AI factions somehow get to a huge city, where most of the buildings have already been built (not many upgrades left for the factions you're playing with) it might be beneficial to put a client ruler in place. This in order to balance out the fact that culture penalty will always be at a relatively high percentage. This is if you do not raze anything except for other factions' MIC.

    I almost always put taxes on high, it is my go to tax rate, I wouldn't know if it gives any (dis)advantages on top of the changes in PO and PG, perhaps you know of any others? So I might have a harder time keeping the populace happy after conquering their territory. I might just have to tweak how I go about taking cities, perhaps only install governors in my core regions and newly conquered ones, while keeping taxes low in before-mentioned settlements.

  8. #8

    Default Re: Treatment of the conquered

    I generally build the Highest level I can, except if I'm playing as the KH or I have some Roleplay reason for making the settlement Type 4. As far as I know you get the same units on type 3 and 4, the main difference is that type 4 can build Client rulers/Mercenary Generals.

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