After reading a thread here about the campaign map and their coasts, somebody mentioned that the map is kept bright and shiny. The map was also bright and shiny in Rome I. The whole game was in fact bright and shiny. My question is - why do we always imagine those world as such a sunny place?
We all know the truth - living in antiquity was in no way better than living in the middle ages. Death, crime, slavery, diseases, war - all those things were common. Also, the climate was the same.
Nevertheless, we still imagine the antiquity as a bright and shiny place - look at Age of Mythology, look at Caesar IV. Or Rome: TW. Now compare it with Medieval II or Assassins Creed.
Thats why I crafted myself a mod, which tends to be more "darker" than Rome vanilla. Interfaces, lights, water etc. I think it all should be a bit in a darker tone, not in that shiny style. This is not Pokeworld where you catch Pokemon and no one ever dies. This is antiquity. A dark and interesting age of course. But really, if I look on the map, I could first think, this is a new Pokemon game, if I never had played TW before. No doubt, the map is beautiful and CA did a great work on it. I respect that very much. But I am just curious why they always make the decision to make an antiquity game in that bright mode. Not only CA, but also Ensemble Studios and many others!
I know, CA will not change this as the game is done now. But hey, at least they made the interface of dark colors like bloodred and black. Thats why I like it on the screens. But the campaign map... However, discuss, why antiquity is show so wrong in Rome, in Age of and in many movies like Alexander or Troy.