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  1. #1

    Default Impression from the battlefield

    Been playing Rotk now for a while and i have some personal pointers towards the battlefield, some may be already noted before but it is my personal summary and since this is beta don't feel bad about it you great modders, you have the skills I haven't, I just love the game

    In general speed of infantry and cavalry is way too fast, especially the speed of turning of the cavalry, though as well their acceleration beats a 21st century sports car.

    Infantry has a hard time being organized, in many ways when attack order is issued they act as individuals, so a few troops attack the rest is either stuck in marching mode or just holding a weapon.

    Units prefer marching above fighting and so happens that when encountering an enemy you lose so many troops because they just are set on marching instead of fighting their opponent.

    Impact of charge is too big, AI cavalry can charge from 0 speed, and infantry charges with impact like heavy cavalry

    In siege battles avoid the walls, they always have been bugged, but unfortunate the rate you lose your troops on the ladders here is just not funny anymore [they just look like lemmings]

    AI archers go back and forth instaed of using all of their arrows.

    hope this will help to build a better mod
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Impression from the battlefield

    Thanks for all the info, some of it should be easy to fix (eg charge distance), others may not be possible because of hard coding.










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