Historicaly rivers being an natural obstacle were very often borders of provinces states or empires. Most well known examples are Rhine, Danube and (partially) Euphrates as roman borders. Unfortunately in previous games it hardly possible to depict it. Here are two tools how to increase the role of rivers as important natural borders.
1) In provinces were rivers lie on the border (in principle every province along Rhine and Danube) it should be possible to build "river" defense buildings in expandable modules. For example:
- Towers
- Palisade
- Wooden wall
- Stone wall
The garrisons (which are to some extend automatic generated in Rome 2 if I'm not wrong) would apear on the river battle map in same way like in the battle map of the capital. With such buildings the river crossovers like bridges should be even more difficult to cross and henceworth increase the role of rivers as state borders. Another advantage of this feature is that it is historically correct.
2) In all huge rivers and even some lakes there existed a provincial fleet. On the Rhine it was Classis Germanica and on donube the Classis Pannonica. Other rivers had also smaller fleets. So via region building menue it should be possible to "establish" a river fleet. It is not visiable on the strategic map as a unit, but in case of the attack on the battle map the defenders automatically command some warships. That would be a very effective help for the defenders, though also expensive to establish and maintain.
Despite the advantages of effective defensive force and historical correctness there is another advantage. Outside of Mediterranean area (Northern Europe and the whole "middle" part) the combined naval/land battles would be very rare. Such feature provide to increase the amount of combined battles during the game, also in areas without access to the ocean.
Here are some pictures of the river warships
![]()





Reply With Quote





