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Thread: Warman's Animation Submod Reborn Released! (Update 8/2/2013)

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  1. #1

    Default Warman's Animation Submod Reborn Released! (Update 8/2/2013)




    I'M BBBAACCCCKKKKKK!!!!!!!!!!!!

    Yes guys this sub-mod is back and compatible with TATW 3.2 (Only Vanilla ATM) Before I go on, let me say a couple of things! This submod is free to use, implement as you see fit. I might upload a version of this with an unpacked animation folder for easier use. I will only add requests if there is an unpacked version. No exceptions. Araval was able to find me unpacked wolf animations that were used in Parademed's submod, so I was able to add them in.

    DOWNLOAD LINK!

    https://rapidshare.com/files/3376602663/WASR%201.1.rar


    This link includes the new bug fixes I added on 8/2/2013

    Features:

    It's mostly the same stuff from the last version, but there are some additions and improvements.

    1. New Fatality Animations for 1 handed swords, 2 handed swords and axes/maces

    2. There is some slight distinction between Good and Evil now.
    a. When it comes to one handed units, good guys have different fatalities then the bad guys now.
    b. Also most of the one handed good guys have different ready, idle, etc animations then the bad guys.

    3. Elven Animations: any two-handed sword elven units now have a good amount of animations like those in the movies.

    4. All races have new generic death animations. There are different variations among the races:
    a.Men, Elves, Orcs and Uruks have ones never seen in my submod.
    b. Dwarves, Goblins, Trolls, Ents, etc have been unchanged since the last version of this submod.

    5. I implemented proper duel wielding animations for whatever units have two weapons.

    6. New death animations for horses and their riders.

    7. New Wolf models, animations and text.

    UPDATE: 8/2/2013

    I have an update for the submod that fixes these things.

    1. Fix whatever sword glitches on units.

    2. Fixed a CTD with the Heavy Uruk-hai AND a rigging issue with their swords too!


    I'll update this post with screens and possibly a video or two later.

    Here's the Instructions:

    1. Download the mod at the link above.

    2. Extract the RAR to the mods folder. Replace all the stuff it wants to replace.

    3. You're good! Have fun enjoying a more brutal Middle earth

    Credits:
    LOTRTW Team for their elven animations.
    Disgruntled Goat for permission on a rhun model.
    King Kong for TATW
    Araval for insight and help.
    Parademed for elements of his WEC submod.
    Creative Assembly for some of the unused animations(the new fatalities come from them)
    Ruscihi(spelling?) Team for their MTW2_axe animation set which is heavily used for the first time in any mod.
    Briaius for his Wolf Model and animations
    Emperor of Hell for his Elven model tweaks.
    And I would like to thank the Academy and....
    (I might be forgetting someone)

    ENJOY!
    Last edited by warman222; August 02, 2013 at 06:32 PM.

  2. #2
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Awesome!
    I hope you really mean it.

    Could you include all new animations from paradamed's pack? It would be great to have a pack that contains all the new animations so no replacing animation packs or repacking would be needed if someone want's to implement eagles for example in his game.

    Oh, and don't forget to give elves the fancy animations and other units the regular animations.

  3. #3
    Mank's Avatar Dormouse of Hader
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    That's great news Warman! Can't wait to see them in action!

  4. #4

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Does anybody have the unpacked spider, fellbeast, wolf and warg animations? I seem to not have them. I literally have everything else. It is paramount I get this stuff before I can go on.

  5. #5
    Araval's Avatar Protector Domesticus
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Maybe ask alreadyded?

  6. #6

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Okay I PMed him, hopefully he'll get back to me soon.

  7. #7
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    The COW team gave me permission to implement their warg rider animation in my sub-mod.
    I cannot mess with animations but please consider this as it would be really great to finnaly get wargs with proper animations for TATW.

  8. #8

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Do you have the unpacked warg animations? I will try, but I need those in order to do it.

  9. #9
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Hum... no. Recently formated my hd.
    But I think this is easy to find.
    Paradamed and other guys here have it.
    I dont even know wich files are the ones.

  10. #10

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Okay I PMed Paradamed, hopefully someone here can help me...

  11. #11

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Nice to see someone working on animations.
    American, French, Israeli and British government's ILLEGAL aggression against the Syrian people, without any proof for chemical attacks in Douma, and without waiting for OPCW to conduct their investigation..
    Sons of *******, leave that poor, war torn country in peace.
    If you are a citizen of one of these countries, then DO NOT ask any help from me on these forums, since, in protest against this aggression by your governments, I do not provide assistance/help anymore.
    Let Syria be finally in peace.

    A video of false chemical attack in Douma, Syria, which led to Western illegal attacks.

  12. #12
    Ministry's Avatar Tiro
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Glad you are back and working on this again warman!

  13. #13

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    This thread made my day! Happy to see someone working on this because its things like this that make the game for me. Proper warg animations would be very cool!

  14. #14

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Okay guys, here's the deal. Unless Alreadyded or someone can give me the UNPACKED Warg, Wolf, Spider and Fellbeast Animations, I can't go forward. The alternate ways I've tried to get these god damn packs working has led to failure. Every time i get close to it working I get a ctd on launch with NOTHING in the logs. Any help on that would be appriciated too. It's your move guys,

  15. #15
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Did you already try the warg animations from COW?

  16. #16

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    dude, i'm not even concerned about that atm...

  17. #17

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Okay guys, I got great news!

    I managed to get the animations packed the conventional way! I actually had more stuff than I thought and the one thing I didn't I managed to replace! So I'm back on track boys! Now I still have to add things to the EDU and BMDB files.... aannnddd I'm having a issue with the elven animations. For some reason, one of the movement animations is now a glitchy fatality move from Call of Warhammer. So I need to fix that

    Lastly I might not be able to add too much from Parademed's Submod. I will be able to add whatever improvements Paradamed and EoH did to the new elven stuff, but that's it.(Well, MAYBE the eagles, stay tuned) Also no CoW wargs for the reason I'm about to explain:

    The reason I can't add these things is because I need the UNPACKED animations to do it. That was, is and always will be the best way to do things in my opinion. If you guys give me a request to add something, I must be able to get an unpacked version. END. OF. STORY. I will not touch THP's extractor again. It just doesn't work with me and I almost rage quitted modding over it trying to figure it out, I was that annoyed. Furthermore, I know Tellos has a "better" version of the XIDX, but the way the EB Team goes about with their tools has effectively pushed me away from using it. (No instructions? Really!?)

    But anyways, there is light at the end of the tunnel.

  18. #18
    leo.civil.uefs's Avatar É nóis que vôa bruxão!
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    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Someone who has COW installed and can unpack the files, for the love of God, please send the warg animations for this man.

  19. #19

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Do I have to ask DG permission about his Rhun models even if I'm only changing the position of a sword on ONE unit? I will if I have to, of course and credits are give by default, but still. I don't want any trouble.

  20. #20

    Default Re: Warman's Animation Submod Reborn (Coming Soon!)

    Okay, permission has been given!

    So I'm going to be uploading the Submod in a little bit, but let me just clarify what's going to be in this thing. There has been some improvements

    Features:

    1. New Fatality Animations for 1 handed swords, 2 handed swords and axes/maces

    2. There is some slight distinction between Good and Evil now.
    a. When it comes to one handed units, good guys have different fatalities then the bad guys now.
    b. Also most of the one handed good guys have different ready, idle, etc animations then the bad guys.

    3. Elven Animations: any two-handed sword elven units now have a good amount of animations like those in the movies.

    4. All races have new generic death animations. There are different variations among the races:
    a.Men, Elves, Orcs and Uruks have ones never seen in my submod.
    b. Dwarves, Goblins, Trolls, Ents, etc have been unchanged since the last version of this submod.

    5. I implemented proper duel wielding animations for whatever units have two weapons.

    6. New death animations for horses and their riders.

    Other things:
    The models for the High and Silvan two hand swordsmen, and a Rhun unit have been changed and will be part of the pack.

    At the moment this submod is only compatible with Vanilla 3.2. I might make variants for the big submods later though,



    Furthermore good guys have different ready, idle and other animations from the bad guys. This applies to most of the one handed units on both sides.

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