Why the sudden shift to mainstream unrealist-tic-ness?
Originally Posted by terryn
It does, if it means making a strategic map, with Goliath cities, coastline cliff hangers and pyramids that are too large for the gods... Did i mention that in Rome 2 land, every day is a sunny day on the strategy map. It's a place for unicorns and rainbows, but they're not implemented in the game yet. They've just only yet put in the leprechauns for barbarian agents.
Good lord, he is right... WHY do we still have such an unrealistic campaign map? The mountains are too high, the coastlines are off... and there are islands in the Medeterranian that don't even appear on the campaign map? WHY this discrimination, CA?
In this age of satellites and high-definition aerial imagery, couldn't CA contact Google and get permission to use some photographs to make a map that is much more believable?
Something like this, would make the map SO much better and easier on the eyes:
Spoiler Alert, click show to read:
And ever since RTW, we have been plagued with cheesy game design choices at every instance: * Why are trees the size of mountains? Take a look at Google Earth, and tell me if you see humongous trees everywhere... * Speaking of mountains, why are they so damn HUGE? Did you know, if the Earth was scaled down it would be smoother than a billiard ball (Source: VSauce and Discover magazine. Because the internet never lies.):
Spoiler Alert, click show to read:
"OK, first, how smooth is a billiard ball? According to the World Pool-Billiard Association, a pool ball is 2.25 inches in diameter, and has a tolerance of +/- 0.005 inches. In other words, it must have no pits or bumps more than 0.005 inches in height. That’s pretty smooth. The ratio of the size of an allowable bump to the size of the ball is 0.005/2.25 = about 0.002.The Earth has a diameter of about 12,735 kilometers (on average, see below for more on this). Using the smoothness ratio from above, the Earth would be an acceptable pool ball if it had no bumps (mountains) or pits (trenches) more than 12,735 km x 0.00222 = about 28 km in size. The highest point on Earth is the top of Mt. Everest, at 8.85 km. The deepest point on Earth is the Marianas Trench, at about 11 km deep. Hey, those are within the tolerances! So for once, an urban legend is correct. If you shrank the Earth down to the size of a billiard ball, it would be smoother."
* What is up with the Giants running around the map? Why are agents and army generals LARGER than MOUNTAINS?
Please make it like Google Maps and have a Street View function, and have Generals and Agents be the sizes of actual men.
So if you zoom into "Street View", only then will you be able to see agents and generals (with their armies) in their realistic and historically-accurate sizes. I mean, it's 2013, CA. We've got the technology, so use it!
Spoiler Alert, click show to read:
Example of Google satellite "Street View" imagery. Ignore the modern-looking houses and cars. Those can easily be modded into looking like ancient houses. Or trees, if the area wasn't populated at the time.
* Also, this has irked me since the orignial Rome TW... why are testudos depicted in such an awkward fashion? They look nothing like the animal for which they were named for... IRL Romans might not have been able to emulate the "testudo" with great success, but surely in Rome II we can do better:
If you have any suggestions for a more realistic gameplay experience, I will add to this post. Please be serious and stay on topic, so this thread doesn't get locked like the other one.
Thanks.
Last edited by ♞Rogue General♞; July 28, 2013 at 11:00 AM.
Reason: testudo
Re: Why the sudden shift to mainstream unrealist-tic-ness?
Nice troll attempt OP. As you might have guessed, it's about aesthetics, not 1:1 accuracy.
If you can't see the ugliness of grotesque cities, standardized cliff wall islands and a bleached out landscape devoid of life, then you need to get a stronger prescription for those eyeglasses.
Re: Why the sudden shift to mainstream unrealist-tic-ness?
Originally Posted by Huberto
If you can't see the ugliness of grotesque cities, standardized cliff wall islands and a bleached out landscape devoid of life, then you need to get a stronger prescription for those eyeglasses.
You're supporting the fairy land they're representing in Rome 2?
Re: Why the sudden shift to mainstream unrealist-tic-ness?
Originally Posted by Huberto
Nice troll attempt OP. As you might have guessed, it's about aesthetics, not 1:1 accuracy.
If you can't see the ugliness of grotesque cities, standardized cliff wall islands and a bleached out landscape devoid of life, then you need to get a stronger prescription for those eyeglasses.
Beauty is subjective, not everybody has to hate the aesthetics of the campaign map, some find it good looking.
yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on
Re: Why the sudden shift to mainstream unrealist-tic-ness?
Originally Posted by Huberto
Nice troll attempt OP. As you might have guessed, it's about aesthetics, not 1:1 accuracy.
If you can't see the ugliness of grotesque cities, standardized cliff wall islands and a bleached out landscape devoid of life, then you need to get a stronger prescription for those eyeglasses.
Total War always had oversized cities, trees and characters. Don't tell me it started to bug you since Rome II.
If you're saying Rome II's campaign map is devoid of life, I don't even want to know what you'd call the original Rome's campaign map, or the campaign map of any other Total War game for that matter.
Re: Why the sudden shift to mainstream unrealist-tic-ness?
Frankly, I do not understand why the army figures should be so giant. Can not see? They can make a few figures. Maybe CA do not have sufficiently skilled programmers?