Page 1 of 2 12 LastLast
Results 1 to 20 of 37

Thread: Limit cap on armies ?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon8 Limit cap on armies ?

    I had just read from a not so reliable sourse that atmied are limited and you must complete Senate missions to get mote army points I hope this is not true can anyone confirm this ?

  2. #2
    Heinz Guderian's Avatar *takes off trousers
    Join Date
    Aug 2006
    Location
    England
    Posts
    16,504

    Default Re: Limit cap on armies ?

    It is true. You have to build your reputation and power before you can field larger armies. problem?

  3. #3

    Default Re: Limit cap on armies ?

    Like I said, the TW roleplaying revolution begins.

    Shall we label this period the "Mainstream Monstrosity"?
    Have a Great Day! I Love You! You're doing Great! Keep up the good Work! You're the Best!

    New Rome 2:Total War - Raise Shield DLC and Arrows on Shields add-on!!!

  4. #4
    Primicerius
    Join Date
    Sep 2011
    Location
    Saskatoon, Saskatchewan Canada
    Posts
    3,522

    Default Re: Limit cap on armies ?

    Quote Originally Posted by terryn View Post
    Like I said, the TW roleplaying revolution begins.

    Shall we label this period the "Mainstream Monstrosity"?
    Again, how is this mainstream? The endless tiny battles were unrealistic and annoying. This new system is actually more realistic. It's an abstraction of the manpower/arms available to a nation.
    Quote Originally Posted by terryn View Post
    Yes, I don't want all the little skirmishes either, but the issue is being handle wrongly. Fixing how the AI handles its armies would be the correct way to handle this issue. Not capping everyone.
    They sort of fixed it in ETW even. Enemy armies were often larger than in RTW. I imagine that CA has actually tried to fix the issue but unsuccessfully. So, this is their solution. Not to mention it's more accurate. I won't go as far as some and claim it's completely accurate, though. Like you I wish they would fix the issue but they might not be able to. I would have like a system similar to EU where you're limited to unit numbers. Not army numbers.

  5. #5

    Default Re: Limit cap on armies ?

    Quote Originally Posted by Dicer View Post
    I had just read from a not so reliable sourse that atmied are limited and you must complete Senate missions to get mote army points I hope this is not true can anyone confirm this ?
    The Senate mission are only in the tutorial (for the "imperial points") but the cap is in the main game too. :/

  6. #6

    Default Re: Limit cap on armies ?

    Its a good idea, fits historically as well.

    - off topic\personal reference removed -
    Last edited by Gigantus; July 28, 2013 at 07:33 AM.


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

  7. #7
    Smiling Hetairoi's Avatar Semisalis
    Join Date
    Jun 2013
    Location
    Antioch in my dreams
    Posts
    447

    Default Re: Limit cap on armies ?

    Quote Originally Posted by nomercysniper View Post
    Its a good idea, fits historically as well.

    - off topic\personal reference removed -
    Let's not overreact.
    Last edited by Gigantus; July 28, 2013 at 07:33 AM.

  8. #8

    Default Re: Limit cap on armies ?

    Actually I like the cap. Less, but larger and more important battles, is the right decision in my opinion. I hated this kind of small ambushes especially against small rebel armies. If you have every turn 3 or 4 battles it's getting annoying very fast. People who want to have battles as many as possible can just use the battle-mod in the game, there is no reason to hyperinflate the strategic part.

  9. #9
    Arrow2daknee's Avatar Vicarius
    Join Date
    Jan 2013
    Location
    West Virginia
    Posts
    2,858

    Default Re: Limit cap on armies ?

    Unneeded troll pic removed. , but why?
    Last edited by Arrow2daknee; July 28, 2013 at 06:29 AM. Reason: It was so needed.

  10. #10
    DogSoldierSPQR's Avatar Senator
    Join Date
    Apr 2013
    Location
    Birmingham, England.
    Posts
    1,256

    Default Re: Limit cap on armies ?

    I also liked how CA implemented it that units cannot be recruited until a general is present in an army. That stops the little spammers being everywhere.

    Less but far more bigger battles is the right direction to go. That senate stuff is in the tutorial thingy. Once you start the campaign for yourself, you are free to do what you want and your army cap is dependant on how many regions and client-states you have.
    I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
    (http://www.twcenter.net/forums/showt...ere!-(26-10-13)
    If you rep me, leave that beautiful name of yours so I know who you are
    That a salesperson at my door? Where my Gladius at??
    An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR

  11. #11

    Default Re: Limit cap on armies ?

    Its alot better to have cap, decisive battles that seal outcome of war and not endless worthless battles like prev. TW games.

  12. #12

    Default Re: Limit cap on armies ?

    Quote Originally Posted by Emperordh View Post
    Its alot better to have cap, decisive battles that seal outcome of war and not endless worthless battles like prev. TW games.
    Yes, I don't want all the little skirmishes either, but the issue is being handle wrongly. Fixing how the AI handles its armies would be the correct way to handle this issue. Not capping everyone.
    Have a Great Day! I Love You! You're doing Great! Keep up the good Work! You're the Best!

    New Rome 2:Total War - Raise Shield DLC and Arrows on Shields add-on!!!

  13. #13
    DogSoldierSPQR's Avatar Senator
    Join Date
    Apr 2013
    Location
    Birmingham, England.
    Posts
    1,256

    Default Re: Limit cap on armies ?

    Quote Originally Posted by terryn View Post
    Yes, I don't want all the little skirmishes either, but the issue is being handle wrongly. Fixing how the AI handles its armies would be the correct way to handle this issue. Not capping everyone.
    Nah, the way CA did it is better. Capping armies just makes each individual army feel more special. One thing I hated was having so many armies that I actually never gave a crap about any of them except one main one.
    Besides, this army cap is actually a very realistic feature. Wars back then weren't won with 10 battles. It was usually just one or two massive ones that sealed the deal. This is as close to realism as you can get in regards to the way the armies are done this time around.
    Last edited by DogSoldierSPQR; July 28, 2013 at 07:06 AM.
    I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
    (http://www.twcenter.net/forums/showt...ere!-(26-10-13)
    If you rep me, leave that beautiful name of yours so I know who you are
    That a salesperson at my door? Where my Gladius at??
    An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR

  14. #14

    Default Re: Limit cap on armies ?

    Quote Originally Posted by terryn View Post
    Yes, I don't want all the little skirmishes either, but the issue is being handle wrongly. Fixing how the AI handles its armies would be the correct way to handle this issue. Not capping everyone.
    Its seems to complicate to create perfect AI, so cap will seal the deal

  15. #15

    Default Re: Limit cap on armies ?

    The cap is a good thing IMO. An abstraction of the manpower available, depending faction size and apparently power.

  16. #16
    Heinz Guderian's Avatar *takes off trousers
    Join Date
    Aug 2006
    Location
    England
    Posts
    16,504

    Default Re: Limit cap on armies ?

    one of the reasons for Marius' reforms was they were running out of landed men so manpower was definately a factor early/mid republic.

  17. #17
    ashbery76's Avatar Biarchus
    Join Date
    May 2005
    Location
    Rugby.England.
    Posts
    643

    Default Re: Limit cap on armies ?

    Ancient armies where not divisional spearheads so realism and more important CA has the stats that most battles were auto resolved so less battles but more decisive ones.Seems logical good design in theory.

  18. #18

    Default Re: Limit cap on armies ?

    When I first played RTW I was 19 years old, at uni and had loads of time on my hands to play all the niggly wee battles. Even then they were annoying.

    Now that I'm older, with a family and a busy professional life, I welcome more infrequent but much more epic battles. I want to enjoy the time I have for gaming, not spend it sending four Hastati against rebel peasants in the corner of a map!

    Good work with the army cap, CA. I'm sure other slightly older players will agree with my sentiments and experience.
    Grizzled Total War veteran.

  19. #19
    August's Avatar Decanus
    Join Date
    Jun 2008
    Location
    Waiting for you on the horizon...
    Posts
    561

    Default Re: Limit cap on armies ?

    I was under the impression limit is on the new "legions" not the actual number of figures on the map.

    Besides, there always was a cap on number of armies you can have - it's called "upkeep"

  20. #20
    Tim_Ward's Avatar Campidoctor
    Join Date
    Jul 2009
    Location
    Up High in the North, at the end of my rocky road
    Posts
    1,784

    Default Re: Limit cap on armies ?

    It is not correct to say that the *only* way you can lift the army cap is by doing senate missions. The system will be similar to the prestige system in Shogun 2, so probably the primary way you'll increase the cap is by conquering land.
    Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
    A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
    What did you think would happen? When did you think it would all fall down?
    Domain of dust in a land of sand. Did yourself right, so let's feel grand.
    Domain of dust in a land of sand. Now there's nowhere left to stand.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •