I had just read from a not so reliable sourse that atmied are limited and you must complete Senate missions to get mote army points I hope this is not true can anyone confirm this ?
I had just read from a not so reliable sourse that atmied are limited and you must complete Senate missions to get mote army points I hope this is not true can anyone confirm this ?
It is true. You have to build your reputation and power before you can field larger armies. problem?
Like I said, the TW roleplaying revolution begins.
Shall we label this period the "Mainstream Monstrosity"?
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Again, how is this mainstream? The endless tiny battles were unrealistic and annoying. This new system is actually more realistic. It's an abstraction of the manpower/arms available to a nation.
They sort of fixed it in ETW even. Enemy armies were often larger than in RTW. I imagine that CA has actually tried to fix the issue but unsuccessfully. So, this is their solution. Not to mention it's more accurate. I won't go as far as some and claim it's completely accurate, though. Like you I wish they would fix the issue but they might not be able to. I would have like a system similar to EU where you're limited to unit numbers. Not army numbers.
Its a good idea, fits historically as well.
- off topic\personal reference removed -
Last edited by Gigantus; July 28, 2013 at 07:33 AM.
"Rem tene; verba sequentur." - Grasp the subject, the words will follow.
Actually I like the cap. Less, but larger and more important battles, is the right decision in my opinion. I hated this kind of small ambushes especially against small rebel armies. If you have every turn 3 or 4 battles it's getting annoying very fast. People who want to have battles as many as possible can just use the battle-mod in the game, there is no reason to hyperinflate the strategic part.
Unneeded troll pic removed., but why?
Last edited by Arrow2daknee; July 28, 2013 at 06:29 AM. Reason: It was so needed.
I also liked how CA implemented it that units cannot be recruited until a general is present in an army. That stops the little spammers being everywhere.
Less but far more bigger battles is the right direction to go. That senate stuff is in the tutorial thingy. Once you start the campaign for yourself, you are free to do what you want and your army cap is dependant on how many regions and client-states you have.
I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
(http://www.twcenter.net/forums/showt...ere!-(26-10-13)
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An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR
Its alot better to have cap, decisive battles that seal outcome of war and not endless worthless battles like prev. TW games.
Have a Great Day! I Love You! You're doing Great! Keep up the good Work! You're the Best!
New Rome 2:Total War - Raise Shield DLC and Arrows on Shields add-on!!!
Nah, the way CA did it is better. Capping armies just makes each individual army feel more special. One thing I hated was having so many armies that I actually never gave a crap about any of them except one main one.
Besides, this army cap is actually a very realistic feature. Wars back then weren't won with 10 battles. It was usually just one or two massive ones that sealed the deal. This is as close to realism as you can get in regards to the way the armies are done this time around.
Last edited by DogSoldierSPQR; July 28, 2013 at 07:06 AM.
I personally invite you to check out my complete combat overhaul which will give you a completely new Rome 2 experience:
(http://www.twcenter.net/forums/showt...ere!-(26-10-13)
If you rep me, leave that beautiful name of yours so I know who you are
That a salesperson at my door? Where my Gladius at??
An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR
The cap is a good thing IMO. An abstraction of the manpower available, depending faction size and apparently power.
one of the reasons for Marius' reforms was they were running out of landed men so manpower was definately a factor early/mid republic.
Ancient armies where not divisional spearheads so realism and more important CA has the stats that most battles were auto resolved so less battles but more decisive ones.Seems logical good design in theory.
When I first played RTW I was 19 years old, at uni and had loads of time on my hands to play all the niggly wee battles. Even then they were annoying.
Now that I'm older, with a family and a busy professional life, I welcome more infrequent but much more epic battles. I want to enjoy the time I have for gaming, not spend it sending four Hastati against rebel peasants in the corner of a map!
Good work with the army cap, CA. I'm sure other slightly older players will agree with my sentiments and experience.
Grizzled Total War veteran.
It is not correct to say that the *only* way you can lift the army cap is by doing senate missions. The system will be similar to the prestige system in Shogun 2, so probably the primary way you'll increase the cap is by conquering land.
Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
What did you think would happen? When did you think it would all fall down?
Domain of dust in a land of sand. Did yourself right, so let's feel grand.
Domain of dust in a land of sand. Now there's nowhere left to stand.