Everyone who has played third age total war will know that the mod has given every hero an ability, these abilities raise moral, stop roughting units, scare the enemy, increase your armies combat skills, and decrease the enemies combat still depending on what the ability is, The crusades campaign has some general abilities as well.
These abilities can either be used only once if they are really powerful or they have a cool down, they usually last for a couple minutes and take the place of the rally horn.
here is an example from third age Farmir- Leadership-increased combat effectiveness and locks troop moral.
Hero's abilities should defiantly be in Hero total war, it would increase the value of your hero's, give them something special in battle, and make them cooler.
Here are some generals I have thought of so far, feel free to post and discuss your ability ideas to, that is what I am making this thread for.
Link-Triforce of Courage-locks troop moral, stops all fleeing units.
Description-The Triforce on links hand starts blinking, he uses this to remind his men that he has unmatched bravery and is chosen by the Goddesses, this greatly inspires his men and makes them want to show him that they are brave to. (Hero chosen by the Gods if he doesn't have the Triforce)
Zelda-While her different incarnations could have different abilities I am only going to name one.
The might of the Kingdom-increases combat effectiveness, raises troop moral, scares enemy troops so they don't move, and weakens enemy moral. May only be used once.
Descriptions-Zelda uses the fact that she is the leader of the mightiest nation in Hyrule to inspire her men and make them fight harder, enemies realize what they are fighting and cower in fear.
Gannondorf or Gannon- either Triforce of power or Bane of Hylians-Increases unit effectiveness and hurts enemy moral
Description-Gannon uses the tri-force of power or the fact that he is the bane of the Hylians to make his men fight harder and instill fear in the enemies hearts.
As for the seven sages there abilities could be there medallions as special abilities, each could have a couple effects that go with what they are.
Queen Ambi-innovation of the Regime-increases combat effectiveness and speeds up units (the Labrynna regime is all about expansion after all)
Zant-Terror of the king of Shadows-Enemy unit moral is severly hurt, some rought, others are petrified by fear. Can only be used once.
I will do more hero's later.




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