Historically the alliances were usually limited to a faction leader and not to a faction itself. So does it mean that if a faction leader dies his succesor usually cancel the previous alliences and/or start peace negotiations which were refused by previous king. Due to increased amount of possibilities to simulate political intrigues in Rome 2 it could bring some interesting strategies. For example you can kill a faction leader who is allied with your family and help to succes his relative (for example with money), in return the new king cancel the alliance and ally with your faction. Another possibility would be if you are not able to kill the king, to promise his relative the crone if you are going to win the war. If the character agrees, he henceforth is under your commando with some military units. Maybe it would work in this way not only for allies but also for client kingdoms.
Exactly this strategy was permanently used especially by romans through their whole history, but also hellenistic faction used it widely.




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