If There Is, Then After What Event?
If There Is, Then After What Event?
No realm divide.
You could actually say there is a realm divide-like feature in Rome 2 but not in a scripted fashion. The Roman family system etc. If you get too big then that civil war will kick off and all of that jazz. It's not scripted to however many territories you get or anything. If you play your cards right...you may never have a civil war...
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An empire always fails because it never sees the potential in the individual. The smaller state never fails because it has no choice but to... - DogSoldierSPQR
In Shogun 2 Sense...No.
...But There is Civil War if your Family grow too powerful...
So Yes, There will be Realm Divide in R2TW.
No but I hope there is some kind of social upheaval as a scripted event..
http://en.wikipedia.org/wiki/Gracchi
the gracchi
So the certainty is that internal conflict will replace all of one's allies turning on the player (good!); what is uncertain (to me at least) is whether civil war can be avoided (besides playing the game poorly that is!).
Kerrfox- I think it is avoidable if you bring in generals from each family, and don't favour your family anymore or less than the others.
"Rem tene; verba sequentur." - Grasp the subject, the words will follow.
The realm divide was badly implemented because even very friendly, long standing allies and vassals betrayed you. But given the history of the sengoku jidai it made perfect sense and was an interesting mechanism to keep the end game challenging once the player started to tower over the AI in terms of expansion.
Had they made it in a way that not every single faction in japan declared war on you in one turn (but gradually as you won against the coalition) and if it had made the possibility of unfriendly vassals and allies to abandon you, but not making everyone systematically betray you. You could have had event were friendly vassals were becoming first distrustfull, or subject to the influence of the ennemy coalition (via agent) that you could try to counterbalance (either by making untrustworthy vassals do seppuku or threatening them, or bribing them, or marriage, hostage etc). Also they should have made its effects decreasing more with time. First, gradually everyone starts to hate you but if you keep winning, they start to fear you and you are able to do diplomacy with them once more.
So all in all, i think it was a very good idea with a lot of potential but that was badly implemented, in a too one dimensional and gamey way.
I had great expectations regarding the civil war mechanism in Rome 2, but the more i read about the political "system" and the various elements quoted so far regarding civil war, the less i think it will be significant and interesting.
Last edited by Keyser; July 27, 2013 at 04:23 AM.
And what you didn't like, the general idea, the implementation, some aspects of it, everything ? Why ?
I can understand people saying they hated the fact that everyone betrayed you and you remained alone vs all in an artificial way.
But i don't really understand those who just don't like the idea itself.
I made this thread because realm divide made me just want to leave and forget about everyone wanting to kill you at once, including the other big 'blob' on the map that was at +187 relations the turn before.
As DogSoldierSPQR said, Creative Assembly hasn't added a realm divide system so your empire wont be divided in two automatically as the game progresses. However you can cause your empire to divide if you're not careful especially as Rome; there could be a realm divide if for example as Rome you grow too powerful and other families displease of this and start a civil war. This could potentially, if allowed to get out of control, divide your whole empire in two sections causing you to be at war with your own nation as well as whoever you were already at war with