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Thread: Rome Total History (RTH) General Discussion

  1. #81

    Default Re: Rome Total History (RTH) General Discussion

    Hi Hanti, thanks for sharing your ideas.

    It is a lot of work changing an entire roster. If I had more collaboration, we could try it, but I guess in that case the direction would be towards the complete elimination of faction colours for the units. Those colours are indeed a "vanilla aspect" that has remained in our game, while most other mods (EB, RS, RTR) tend to give their units natural colours (leather, cotton, chainmail, and similar).

    I'd like to hear more opinions on that, but I have to say that, for the moment and without new collaborators, RTH will not undergo major changes like these, at least for the next couple of months.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  2. #82

    Default Re: Rome Total History (RTH) General Discussion

    Here are two loading screens:





    The first is by Cesare Maccari, the second by Edward Poynter.
    Last edited by Philadelphos; June 29, 2014 at 08:22 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  3. #83
    Turkeys!'s Avatar Praepositus
    Join Date
    May 2006
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    New Jersey, USA
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    5,610

    Default Re: Rome Total History (RTH) General Discussion

    I was thinking of trying this out, but I'm wondering how the battles are? I was curious mostly about the speed - is it more like EB/RTR or vanilla-paced? Apologies if this has been answered elsewhere.

  4. #84

    Default Re: Rome Total History (RTH) General Discussion

    Well, I would say that the battles are more or less vanilla-paced.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  5. #85

    Default Re: Rome Total History (RTH) General Discussion

    Rome Total History RTH 1.8 is out bringing important improvements.

    Download the latest version here: http://www.mediafire.com/download/57...11/RTH_1.8.rar

    Improvements in RTH 1.8:
    - Added new DTW wooden walls from Diadoch Total War (courtesy RedFox)*
    - Added old wooden walls as first level for Greeks, Romans, Carthaginians*
    - Corrected error that made Amber Road available all over the map (now only in north-eastern Europe)**
    - Corrected missing text for Viking Raiders
    - Unlocked over 50 previously blocked ancillaries***
    - Added more ancillaries
    - Restricted benefits from philosophy buildings (now useless for Barbarians)
    - Restricted bonus happiness for most temples
    - Corrected benefits from academic buildings
    - Minor map corrections in Greece, Italy and Sicily
    - Corrected forts in Judaea
    - Moved character Agathocles to Catana
    - Reduced Cretan Archers from 80 to 60 men
    - Reduced ammunition for onagers
    - Several minor corrections

    * The most important new feature of version 1.8 are improved wooden walls. These have been implemented by Aradan, using the building developed by RedFox for DTW.
    However not every culture has these walls: Barbarians and Egyptians still use the vanilla palisades and walls. Greeks, Romans and Carthaginians have also improved palisades, using the old wooden wall instead. If anybody wants to use the new walls for Barbarians or Egyptians too, please mail me and I will show you how to do.
    ** Due to an error in version 1.7 Amber road could be built in many cities without the necessary resource amber. Now the building is only available in the area between the Black Sea, the Adriatic Sea, and the Baltic Sea.
    *** In version 1.7, due to wrong reference, a number of local ancillaries were never triggered. Now this error has been corrected and many additional ancillaries have become available.

    Rome Total History has been constantly improved to make the game more challenging and realistic. Installation is easy. Just try it out!

    Download here: http://www.mediafire.com/download/57...11/RTH_1.8.rar
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  6. #86

    Default Re: Rome Total History (RTH) General Discussion

    A bit more of sightseeing:

    The temple of Concordia in Rome:

    Click image for larger version. 

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    The temple of Vertumnus in Etruria:

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    The temple of Artemis/Diana in Saguntum:

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    The mother temple of Artemis in Ephesus:

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    Apollo's sanctuary at Delos:

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    The shrine to Astarte in Tyr:

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    The temple of Ptah in Memphis:

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    The temple of Zeus-Ammon in Thebes:

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    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  7. #87

    Default Re: Rome Total History (RTH) General Discussion

    First off thank you for the Mod it looks great. I installed it last night but only got to play a little but my first impression is I will enjoy it.

    I do have to say when starting as the Romans there are a lot of stuff going on at first and it feels a little over whelming. It took me a while to look at everything, but I started grouping the armies together and working out what forces are going to attack what areas. I think I made a few mistakes already but nothing major, I think the hardest part will be I don't know which towns to take first.

    My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. Its like a all new game but still familiar enough to make the game easy to jump into. I can see me playing this for a long time. Thank you again Philadelphos.

  8. #88

    Default Re: Rome Total History (RTH) General Discussion

    Quote Originally Posted by warhawk77 View Post
    My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. It's like an all new game, but still familiar enough to make the game easy to jump into. I can see me playing this for a long time.
    Thanks, warhawk77, for your kind comment. I hope the gameplay is up to your expectations.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  9. #89

    Icon3 I salute you creator of Rome Total History!

    I need to thank you for your effort in bringing such a wonderful mod.
    I really really like the forts you placed the loading screen, the map, the accurancy.
    I have to confess i gonna kidnap some of your invenions for my mod, i really need them.
    So this is what i gonna take from you:
    1. the map
    2. the forts and spy idea (brilliant)
    3. lots of descriptions ( wonderful)
    more things as my mod goes on
    I really am ashamed of myself, i am taking what kept years in just an hour of download.
    Anyway, your nightmare ended, mine has to begin. You have really, really done great.
    Some criticism i have:
    the number of temples are too much, you should make only max 5 available for each settlement and each settlement must have its own unique temple.
    Another think is to make the forts actually more valuable in terms of money, "uprising" if a general is not inside, if you capture a settlement for ex make a named character appear, and he must be the "ruler" of the fort(minor city)
    Another think, cities are too easy to be conquered on vh/vh. I think you need to fix that.
    You should oblige the ai to make some armies appear in a given date in a settlement, even far away, even though its not entirely historical.
    The army are too expensive. Buildings are ok. Armies texture is a problem. Ships should be more important.

    One question i have:
    Have you ever thought of a way to attack cities with your ships. I have made "marines" wich can attack cities or armies via water( not in battle) , but i cant make the stupid ai land on its wish ( lol, i have figured it out now// i can use the move comand :p )

    Anyway i really love what you have done. I cant thank you enough. I hope i wont embarrass you or any other modder, of the mods i have "kidnap" with my new submod for rome. I am keeping an eye on any other improvement you can do to your fantastic mod.
    THANKS A LOT,
    oh Saviour of free enslaved spirits like me.

  10. #90

    Default Re: I salute you creator of Rome Total History!

    Hi eniotanaka,

    thanks for appreciating our mod, you're welcome.
    So you are doing your own submod? What is your basic idea? Have you already got a thread on TW Center or somewhere else?
    Are you sure you want to go through such a huge endeavour? Don't you think it would be better to join a team? For example RTH?
    I think you have a number o good ideas and you could help us implement them in Rome Total History!
    Regarding your pirate attitude, the forts and spy idea is free. Everybody can figure out how it works and implement it in his own mod.
    Our map, however, is not exactly free. If you want to use it I shall ask something in return. As a first step, I would offer to host your mod in a subfolder of Rome Total History.
    If you tell me the name of your planned mod, I can arrange that. Then you could explain your ideas there and try to recruit other members.
    But since you appear to be new to the comunity, I think it would be better to start as a collaborator. You're invited, so let me know what you prefer!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  11. #91

    Default Re: Rome Total History (RTH) General Discussion

    i need to play this mod in a window, but the shortcut does not seem to be susceptible to the usual " -window", " -w" or " -ne". is there a way to force this mod to run in a window?

  12. #92

    Default Re: Rome Total History (RTH) General Discussion

    I don't know. Who can help here?
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  13. #93

    Default Re: Rome Total History (RTH) General Discussion

    I'll be offline for my winter holidays, will be back in January.
    Everybody have a Merry Christmas and a Happy New Year!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  14. #94
    Lanjane's Avatar Artifex
    Join Date
    Aug 2008
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    Russia, Moscow
    Posts
    422

    Default Re: Rome Total History (RTH) General Discussion

    This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. The only thing that is a bit sad, you can't see all the finished buildings in your city due to an RTW interface limits (only 28, if I'm correct).
    Waiting for the next patch, for the new features. Thank you for such a brilliant work!
    Don't run too far, you will have to return the same distance.
    - Biblical Proverb
    Nobody will try to figure it out if you are made of glass or of metal. They'll treat you the same way.
    When you show your strength, you'll find a company of those who want to steal it from you, but your weakness, you'll be all alone with it.

    - Winter Voices

    Lanjane's Barbarian Empires * Barbarian Empires: Hellenistic Legacy * Extended Cultures V * Rome - Total Realism 8 * Lanjane's Mini-Workshop * Rome: Total Music


  15. #95

    Default Re: Rome Total History (RTH) General Discussion

    New version is out:

    Philadelphos Productions proudly presents Rome Total History 2.0.
    -----------------------------------------------------------------

    We are proud to announce a new astounding version of our groundbreaking mod Rome Total History. With RTH 2.0 Plutonian Edition
    Rome Total War is approaching the outer limits of the system, reaching a new level of accuracy and playing fun on all platforms,
    including Barbarian Invasions and Alexander.

    Rome Total History has been constantly improved to make the game more challenging and realistic. Version 2.0 Plutonian Edition
    is the result of nine months of concentrated work. So you can expect huge news. The mod is now particularly recommended for
    students of ancient history.

    Download the game with over 700 beautiful loading screens in a separate file. Part one, RTH_2.0, contains the mod and is
    playable without the additional file, but it comes with only 140 loading screens. Part two, Add_loading_screens, contains the
    additional screens and must be downloaded separately.

    Download link to RTH_2.0: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    Download link to additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    Installation is easy. Just copy and play! If you like it, please leave a comment on the forum and spread the word!

    -----------------------------------------------------------------
    Remember:
    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.
    General features:
    - Starting year 280 BC
    - Best campaign map around with incredible detail for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - Over 1000 historic figures represented each with exact character traits and family ties
    - Over 800 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - More than 300 forts and minor settlements in strategic position or historic sites
    - Over 200 additional cities represented as permanent forts
    - New challenging walls for most cultures
    - 1000 different buildings with beautiful artwork and informative descriptions
    - Almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples and buildings in most regions
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks

    -----------------------------------------------------------------

    Here is the list of improvements:

    -----------------------------------------------------------------
    1. IMPROVEMENTS in RTH 2.0
    -----------------------------------------------------------------

    - GENERAL CHANGES (see below for details)
    - Added almost 100 new buildings
    - Significant map improvements
    - Introduced supply line system
    - Added over 120 permanent forts for a total of almost 250
    - Implemented Signifer One's Animation Pack v0.8 Beta

    - SUPPLY LINES and CHARACTER TRAITS
    - Introduced supply line system *
    - Added new character traits Encouraged/Discouraged (Weary)*
    Spoiler Alert, click show to read: 
    * Supply lines are simulated by character traits. After operating for a few years in enemy territory a general and his army will
    become increasingly discouraged. Statistically this should start after four turns and reach its maximum after eight years, but
    certain events such as defeats or inconclusive sieges may accelerate the process, while important victories or conquests will
    reverse it. When an exhausted general enters a city and stays there for a while he should quickly recover and so will the morale
    of his troops. When a general gets exhausted or recovers from fatigue, the player will receive a message.
    - Added advisory message for character trait Wounded
    - Added character trait Healed with advisory message
    - Added new character traits Patrician/Plebeian for Romans
    - All Roman leaders correctly assigned to Patricians/Plebeians or Homo Novus
    - Roman sons will get historic Patrician/Plebeian trait at coming of age
    - Added trait Noctophilia to characters for night battles
    - Added more character traits for explorers (spies)

    - NEW ANCILLARIES
    - Added over 160 new ancillaries**
    - Added specific ancillaries for ports in exarchats**
    - Added many specific ancillaries to get in forts**
    - Added over 500 new specific triggers for ancillaries**
    - Increased defense values for ancillary Archimedes
    Spoiler Alert, click show to read: 
    ** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
    capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
    turn up to explain how it was founded and why it was important.
    Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
    Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
    Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
    with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
    necessary to conquer the fort with a general.
    Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
    explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
    discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
    is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
    Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
    added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
    Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
    are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
    test them.
    - MORE PERMANENT FORTS
    - Added more permanent forts for a total of almost 250
    - Added trait Immortal for resident spies in permanent forts***
    Spoiler Alert, click show to read: 
    *** This works only with Alexander. It makes the forts lasting for the entire game, unless the spy is killed or reactivated
    during a siege. However this trait is not featured on all forts to represent the fact that some cities were destroyed, or
    disappeared from our history radar between the 3rd and 2nd century. Unless you keep them permanently garrisoned, these forts
    will disappear when the immobilized spy dies. Those with an immortal spy will probably last until the end of the time frame, but
    only if you play under Alexander.
    - Added permanent fort Darioritum in Aremorica
    - Added permanent fort Aginnum in Aquitania
    - Added more permanent forts in Gaul
    - Added fort Tripolis (Byblos) in Phoenicia
    - Added more permanent forts in Armenia, Armenia Minor, Sophene and Atropatene
    - Added fort Apamea in Syria and fort Abila in Coele Syria
    - Added permanent fort Singara in Mesopotamia
    - Added more permanent forts and emporiums in Egypt, Kush, Nubia and Aethiopia
    - Added more permanent forts in Numidia and Zeugitana
    - Added more permanent forts in Caledonia
    - Added more forts in Dacia, Moesia and Getica
    - Added more forts and camps in Hibernia
    - Added permenent fort Luceria in Apulia
    - Added permanent fort Heraclea Lyncestis in Macedonia
    - Added permanent forts Cyropolis in Sogdiana and Alexandria Oxus in Bactria
    - Added better barracks and stables in Bactria and Sogiane

    - MORE LOADING SCREENS
    - Added over 500 new loading screens for a total of 700****
    - Loading screens 141 to 716 in a separate download file
    - Loading screens containing nudity can be deactivated
    - New loading sequence and background picture
    Spoiler Alert, click show to read: 
    **** Due to the high amount of data, most of the new loading screens have been put in a different file containing 576 additional
    loading screens. This must be downloaded separately.
    To install the extra screens, unzip the file and copy the loading screens directly into the folder RTH/data/loading_screen.
    Warning! The loading screens 683 to 716 contain some nudity. If you feel offended, you can deactivate them by renaming
    loading_screen_683 to loading_screen_683a or something else. You can also cancel it or move the screens in question to the
    folder RTH/Data/loading_screen/nude.
    - MAP IMPROVEMENTS
    - Corrected some region and city names
    - Added land bridge between Etruria and Corsica (over Elba and Capraia)
    Spoiler Alert, click show to read: 
    - Added land bridge between Apulia and Dalmatia
    - Relocated city and port of Tarentum for more precise topography
    - Moved capital of Getica from Tyras to Helis
    - Tyras is now harbour of Bastarnia
    - Moved capital of Caledonia from Alauna to Devana (near Aberdeen)
    - City of Gortyn moved one square down to southern coast of Crete
    - City of Tyre and fort Arados moved on islands
    - City of Sidon moved one square down, port moved from Tripolis to Berytus
    - Repositioned port of Sardinia
    - Moved port of Chalcidice (Thessalonice) to Amphipolis
    - Improved sea lanes around Corcyra
    - Added settlement type hillfort town for Thebes in Boeotia
    - Added resource tin in Aremorica and Gaditana
    - Added vulcans in Midian (Arabia Petraea) and Phazania
    - Map improvements in Phoenicia and Galilaea
    - Improved map in Middle Egypt's eastern desert
    - Corrected climate in Kush
    - Corrected climate in Spain (semi-arid in La Mancha and Extremadura)
    - Improved roads in Central Gaul between Lugdunum and Aremorica
    - Improved roads in Aquitania and Arvernia
    - Added more swamps in British Isles
    - Roads in Britain improved (Watling Road, Fosse Way)
    - Royal Forests in Britain (Epping, Sherwood, Dean, Inglewood and more)
    - More precise mountain passes in Helvetia and Alpes Cottiae *****
    Spoiler Alert, click show to read: 
    ***** Passes over the Alpes include Little and Great St. Bernhard, but not Mont Cenis which was first used by Emperor
    Constantine I and previously unknown. Hannibal most probably took the Little St. Bernhard and thus it is possible to follow his footsteps precisely.
    - NEW UNITS and UNIT CHANGES
    - Added unit Mercenary General available as mercenary
    - Added leader Mercenary General recruitable with building citadel
    - Enabled Onagers for Spain and Gauls (after Marian Reforms)
    - Reduced Cretan Archers from 60 to 50 men
    - Reduced Scythian Police Archers from 60 to 50 men
    - Build time for gladiators raised to 3 turns
    - Build time for many specialised mercenaries raised to 2 turns
    - Reduced incidence of mercenary appearance all over the map

    - ADDED MORE REBELS
    - Rebel spawn increased all over the map
    - Added new specific rebel factions in Coele Syria (Itureans) and Galilea (Galileans)
    - Added more rebels in Spain
    - Added more rebel leaders in Numidia
    - Added more family members in Chalcidice, Armenia Minor, Colchis, and Scythia
    - Added more rebel leaders in Italy, Sicily, Peloponnese, Gaul, and more
    - Added Nitiobroges Rebels in Aquitania with two new leaders
    - Added more leaders for Allobroges
    - Added more rebel leaders in Byzacium, Colchis, Scythia and other places

    - MORE BUILDINGS
    - Reduced building times for some buildings
    - Added many hundreds of specific building cards
    - Added building Harbour/Landing/Cove (previous to port)
    - Raised construction cost for ports, shipwrights, dockyards
    - Added building Nymphaeum for Greeks and Egyptians
    - Added buildings Bathhouse, Balneae, Thermae and Imperial Thermae
    Spoiler Alert, click show to read: 
















    - Added buildings Cisterns/Ponds/Fountains for Barbarians
    - Added building Thermal Springs for Barbarians
    Spoiler Alert, click show to read: 
    - Added building Valetudinarium for Romans
    - Added building Large Aesculapium for Romans
    - Corrected benefits for medical buildings
    - Added building Forum Romanum for Romans
    - Added building Basilica Aemilia
    - Added buildings Marsfield and Stately Marsfield for Rome
    - Added building Victory Column for Romans and Carthaginians
    - Added building Triumphal Arch for Romans
    - Added buildings Temple of Fortuna and Temple of Luna for Romans
    - Added temples of Victoria and Iustitia for Romans
    - Added building Royal Tombs for Macedon
    - Added building Large Obelisk for Egyptians
    - Added building Barque Station for Egypt
    - Added building Great Canal for Egypt
    Spoiler Alert, click show to read: 
    - Added building Great Oasis for Egypt and Numidia
    - Added building Labyrinth for Egypt and Crete
    - Added building Prytaneum for Greek Cities
    - Added building Sanctuary of Athena Chalkioikos in Sparta
    - Added new temple of Helios for Rhodes
    - Added building Huge Oracle
    - Added building Arabian Idol for Nabataeans
    - Added building Rock Temple for Petra
    - Added building Caravanserai for Carthage, Eastern, Egyptians, Numidians, Seleucids, Scythia
    - Added building Carpet Trader for Eastern factions
    - Added building Pillar of Ashoka for Mauryans
    - Added buildings Buddhist Stupa and Great Stupa for Mauryans (romans senate)
    - Added temples Buddhist Vihara, Buddhist Pagoda and Golden Pagoda in India
    - Added new icons and pics for Stupa, Vihara, Pagoda in India
    - Added new icons and pics for temples of Vishnu and Shiva
    Spoiler Alert, click show to read: 


















    - Added building Temple of Apedemak for Nubia and Kush
    - Added building Large Slave Market for Eastern factions and Carthage
    - Added landmark Pure Mountain in Napata
    - Added building Nubian Temple of Amon in Napata
    - Added building Temple of Apedemak in Nubia
    - Added building Victory Stele in Napata
    Spoiler Alert, click show to read: 




    - Added landmark Alexander's Causeway in Tyre
    - Added building Temple of Melqart in Tyre
    Spoiler Alert, click show to read: 
    - Added building Port of Caesarea
    - Added building Seleucia Pieria in Syria
    - Added building Pantheon of Mount Nemrut
    Spoiler Alert, click show to read: 
    - Added buildings Odeon and Greek Theatre for Armenia, Bithynia, and Pontus
    - Added building Hippodrome of Byzantium
    - Added buildings Numidian Stele, Mausoleum, Burial Mound for Numidia
    - Added buildings Training Ground and Gamefield for Barbarians
    - Added building Fighting Pit for Barbarians
    - Added buildings Tumulus and Dolmen for Barbarians
    - Added building Hunting Ground for Barbarians
    - Added building Drunemeton for Gauls and Celtic Tribes
    - Added building Great Thing for Germans and Dacia
    - Added landmark Hill of Tara in Hibernia
    - Added landmark White Cliffs of Albion in Cantium
    - Added landmark Insula Parisiorum in Senonia
    Spoiler Alert, click show to read: 





    - Added building Stage for Gauls and Iberians
    - Added building Granary
    - Added building Lighthouse
    - Added buildings Horreum and Large Horrea for Romans
    - Added building Stone Quarry for Egyptians
    - Added building Tavern for Romans and Greeks
    - Added building Beer Hall for Egyptians
    - Added building Waystations for Carthage
    - Added building Persian Royal Roads for Seleucids and Parthians
    - Added building Summer Residence in Ecbatana
    - Added building Ishtar Gate in Babylon
    Spoiler Alert, click show to read: 
    - Added building Tabernacle of Jehova for Armenia and Nabataea
    - Added new pictures for Temple of Jehovah
    Spoiler Alert, click show to read: 




    - Added third level for building Barbarian Stronghold/Castle/Hillfort
    - Added building Hillfort in Gergovia, Numantia, Noreia and more
    - Added building Sanctuary of Tamfana in Mattium
    Spoiler Alert, click show to read: 
    - Added more temples for Germanic Tribes: Mannus, Magusanus, Hel, Zisa
    - Added temple of Coventina for Celtic Tribes
    - Added temple for Celtic Sea God Manannan
    - Added temple for Gallic Sea God Barinthus
    - Added temple for Iberian Sea God Oceanus/Poseidon
    - Added temple of Candamius for Iberian Tribes
    - Added more temples for Numidia: Lilleu, Gilva, Macurgum, Motmanius, Sinifer, Amphitrite, Baccax
    Spoiler Alert, click show to read: 
    - Added more temples for Seleucids: Herakles, Hadad
    - Added temple Idol of Apis for Egypt
    - Added temple of Nane for Armenia
    - Added altar of war (Ares) for Pontus
    - Added temple of fertility (Hadad/Dagon) for Carthage
    - Added temple of governors (Dido) for Carthage
    - Added temple of trade (Kothar) for Carthage
    - Added many more specific temples to Barbarian cities
    - Enabled 4th level (awesome temple) for Barbarian main god and some more
    - New individual icons and pics for all Barbarian temples
    - New icons for Carthaginian temple of Eshmun
    - New icons for Roman temple of Quirinus
    - Better icon for Apadana Palace in Susa
    - Better picture for Dam of Mariba
    Spoiler Alert, click show to read: 
    - Improved many other building icons and pictures
    - Added buildings Stables and Shrine to Candamius in Aracillum
    - Added building Tin Emporium in Gades, Massilia, Gallaecia, Dumnonia and Aremorica
    - Enabled building Stone Walls for Barbarian factions
    - Enabled building Execution Square for all Barbarian factions
    - Enabled building Royal Library for Seleucids
    - Enabled building Frankincense Road for Egypt, Seleucids and Bactria
    - Enabled building Silk Road for Seleucids and Bactria
    - Enabled buildings Caravan and Silk Road for Scythia
    - Enabled building Irrigation System for Eastern factions (needs river)
    - Enabled building Garden for Greek Cities, Macedon and Bactria
    - Enabled building Park for Bactria
    - Enabled building Temple of Athena for Bactria, Pergamon and Sparta
    - Enabled building (large) Temple of Cybele for Greek Cities
    - Added specific icons for Ortygia, Acrocorinth, Munychia, Miletus
    - Added building Temenos of Ephesus
    - Added building Oracle of Didyma in Miletus
    Spoiler Alert, click show to read: 
    - Added building Sibylline Oracle in Cumae (Capua)
    - Added building Tavern in Capua and Naxos
    - Added building Ara Pacis in Rome
    - Added building Lost City of Helike in Achaea
    Spoiler Alert, click show to read: 
    - More prerequisites for Amphitheatre buildings
    - Restricted benefits of Oracles
    - Added better barracks and practice fields in Macedonia and Thessaly
    - Added better barracks in Gaul, Illyria, Thrace, Dacia, Pontus, Syria, Numidia
    - Added more and better barracks at start for Macedon, Bactria, Gaul, Thrace, Getans
    - See more buildings here: http://www.twcenter.net/forums/showt...uildings-Added

    - AESTHETIC CHANGES
    - Added more specific event pictures
    - Added historic portraits for leaders (Pyrrhus, Ptolemy, Hannibal, Pompey, Ashoka, a.o.)
    - Optional change of Egyptian general portraits to Greek general portraits ******
    Spoiler Alert, click show to read: 
    ****** To change Egyptian style generals and have them with Greek portraits go to the folder RTH/data/UI/EGYPTIAN and simply
    rename the folder PORTRAITS-Greeks to PORTRAITS.
    - DIPLOMACY
    - Changed character Macedon to balanced napoleon
    - More hostile relationship between Rome and Gaul

    - ERROR FIXES
    - Fixed battle editor
    - Fixed broken custom battles
    - Fixed minor issues in building tree
    - Changed culture in Raetia to germans
    - Corrected wrong temple in Paionia
    - Corrected wrong temple in Issedonia
    - Corrected wrong temple in Scandiae
    - Corrected wrong temple descriptions in Armavir, Armenia
    - Corrected wrong location of Temple of Ramesses in Abu Simbel
    - Corrected names list for Eastern Kingdoms (senate faction)
    - Corrected Carthaginian surnames
    - Added more Egyptian and Nubian names for Egyptian faction

    -----------------------------------------------------------------

    What people said about previous versions:

    Quote Originally Posted by warhawk77 View Post
    My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. It's like an all new game, but still familiar enough to make the game easy to jump into. I can see me playing this for a long time.
    Quote Originally Posted by Nicov55 View Post
    It's been a month since I downloaded the mod and I really enjoy it. The variety of buildings, the polytheism, the building cards, ancillaries and special features, the individualized settlements are awesome and can only be found in this mod.
    Quote Originally Posted by Hummer View Post
    This is a great mod. Very stable. Lots of new units. More mercenaries. I like what you have done with the factions and the provinces. This is how Rome Vanilla should have been.
    Quote Originally Posted by Spartan198 View Post
    Looks interesting. I'll be sure to give it a try soon. I definitely like all the island settlements in the Aegean.
    Quote Originally Posted by kahn85 View Post
    Thank you! It looks and plays fantastic so far!
    Quote Originally Posted by ~Asukav of Epirus~ View Post
    Well I've always liked the mods that have the vanilla style, so far I see this meets and adds a thousand things more.
    Quote Originally Posted by Centurion1981 View Post
    I know I said this in the past with other mods, but this is one of the best mods I have played for Total War. I played the game for 5 hours last night up to the early morning and it was lots of fun. I will probably be playing the game for a long time.
    Quote Originally Posted by ggaabbrr View Post
    My God... You have the best artwork and best cozy looking map compared to all the mods I have tried. You are the best designer ever. Everything feels very in place. I feel 10x better playing this mod than EB, EB2 or others. Thanks
    Quote Originally Posted by Lanjane View Post
    This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. Thank you for such a brilliant work!
    -----------------------------------------------------------------

    Download here: http://www.mediafire.com/download/3i...ym/RTH_2.0.rar

    and don't miss the additional loading screens: http://www.mediafire.com/download/dp...ng_screens.rar

    If you like the mod, please show your support. Leave a comment on the forum and spread the word!
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  16. #96

    Default Re: Rome Total History (RTH) General Discussion

    Quote Originally Posted by Lanjane View Post
    This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. The only thing that is a bit sad, you can't see all the finished buildings in your city due to an RTW interface limits (only 28, if I'm correct).
    Waiting for the next patch, for the new features. Thank you for such a brilliant work!
    Thanks for your appreciation, Lanjane.

    It is correct that the RTW engine allows to see only 24 buildings.
    I've been searching for a way to expand this, but to no avail.
    But there is a solution that allows to see the additional buildings.
    Here it is:

    1. Save your game.
    2. Go to your city and sell a number of buildings. To do so, you must right-click the building and when the pop-up appears click the second button on the lower left saying "Sell building ...".
    3. When you sell a building, the next one will appear among the constructions. This proves that they are in memory and always working.
    4. You can continue selling buildings until you have seen them all.
    5. When you're done reload from your previous save.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  17. #97

    Default Re: Rome Total History (RTH) General Discussion

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    - Walk like an Egyptian at the temple of Isis
    - Buy the finest silk at the outlet on Kos
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    See more postcards:
    Spoiler Alert, click show to read: 
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    * Ionia Tours is a travel agency fully owned by RTH Holding Inc.
    Last edited by Philadelphos; October 02, 2015 at 08:02 AM.
    Creator of Rome Total History
    Rome 2 sucks, EB, RS and RTR were yesterday...
    Don't you feel like it's time to move on?
    Explore the ancient world, fight epic battles,
    conquer beautiful queens and princesses...
    Try a new groundbreaking mod:
    Experience Rome Total History!
    Play RTH or wait for Rome 3!

  18. #98

    Default Re: Rome Total History (RTH) General Discussion

    Post probably wont get seen but need help. So I been trying to load this TRH 2.0 mod and after doing all the instructions (successfully from the looks of everything) the mod doesnt run. I keep getting just the regular vanilla game. Obviously done something wrong. Downloaded the mod. Extracted it to the proper folder. Put in the show -show_err -mod:RTH in the target path in properties but only the original vanilla game plays. Anyone got some ideas/tips?

  19. #99

    Default Re: Rome Total History (RTH) General Discussion

    Is there a recommended campaign and battle difficulty to play on with this mod or anything goes?
    I am on fire, but an extinguisher is not required.

  20. #100

    Default Re: Rome Total History (RTH) General Discussion

    Don't know if this thread is still active, but I have a quick question.
    I can't build a Circus Maximus in Rome. I have built all available buildings.
    Maybe there is a certain temple level I need to build that I have somehow missed?

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