in terms of AI it will be buggy, retarded and generally the game will be too easy for TW veterans, because it is aiming for casual main stream players who do NOT care about realism and challenge a.k.a only majority of TWcenter members (my opinion)
in terms of AI it will be buggy, retarded and generally the game will be too easy for TW veterans, because it is aiming for casual main stream players who do NOT care about realism and challenge a.k.a only majority of TWcenter members (my opinion)
Empire Total War Imperial Destroyer MOD videos
http://www.youtube.com/watch?v=7qHwf...o1jzaF1nzdfd1A
LINK LINK LINK!
(I tried searching but keeping getting the old gamestar previews)
Based on this preview, the lack of a demo, poor AI performance from the scripted demo we have seen, and lack of any non-scripted battle footage just screams that CA knows the AI is crap and they have no confidence in it. I am seriously considering waiting a few weeks after release before I even consider buying this game. If the AI is simply as good as S2 I would be happy but I fear that the new features have caused the AI to regress back to Empire standards. I hope my fears are completely unfounded and the AI is at least adequate but I am not really expecting much from it at release.
Are people ignoring this on purpose?
EDIT:
The tester played:
1. A Beta, an unfinished game
2. A Prologue, A tutorial to teach people the basics
3. A tutorial, which is also the easiest difficulty.
Seriously. Some of you just want to obliterate CA at every tiny bit of information, completely oblivious to the fact that this tester was reminded about the game being unfinished.
Last edited by GrudgeNL; July 27, 2013 at 07:21 AM.
I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
Originally Posted by Richard Holmes
Originally Posted by Jackie Fisher
Last edited by alQamar; July 27, 2013 at 07:23 AM.
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On the contrary. I think the vast majority of posters here want nothing better than that R2 be a stunning success. It is just that some of the info we are seeing and hearing gives reasons for doubt. We have sadly been here before. I hope that my fears are completely unfounded and the AI for R2 will be acceptable but I am reserving my excitement and optimism. We will soon see.
Hmm, I hope ladders are in the infrequent sieges, I am not a fan of Batman and Robin.
The BAI one would think has been programmed to a reasonable standard.
The army size has been kept to a 20 unit limit so its pre Shogun size, I guess CA must have an AI reason for this.
Less units, Less chance of pathway issue,s? and they have had years of practice with this army size.
Which of course leaves CA with no excuses if the BAI does not work well.
To preserve our sanity, I think its best if we forget our original love of RTW when thinking or commenting on this new game.
Its just not the same game my friends. In my mind I no longer think of it as Rome 2 so I can free myself from comparisons.
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Did you play Path of Exile and read the change logs of their frequent patches you would know it is possible. Instead you seem to post without practical knowledge. Sorry.
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Last edited by GrudgeNL; July 27, 2013 at 07:32 AM.
I cannot take you serious anymore. We do not talk about AI only. And you did not answer my question aswell.
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Neither was I. You were suggesting CA to start public beta's in order to make a game perfect and flawless:
Then you show me a flawed game, which happens to be in open beta for nearly 2 years. *facepalm* Just look at their patch notes.
Good job on that By the way. You want Rome II to be in public beta for 5 years, considering their game is not as primitive as Path of Exile? Which is even a worse state for a game like Rome II considering TW games usually have updates and fixes after launch. A Public Beta is an inferior product, with an inferior service to please the crowd. Meanwhile a full product works the exact same as a Public Beta because they get fixes and patches after release. Full products also offer more content and stable servers.
As I said, think before you post. Because you seem to be stuck in that little world of public beta's making flawless games.
Last edited by GrudgeNL; July 27, 2013 at 07:42 AM.
CA gentlemen, we need a clarification with AI. Of course if U're not too busy or proud to answer commnunity request about it.
So now we know why we dont get to see any of the AI. Its basically brain death at this point. This is the biggest issue i have with TW and they still havent done much to fix it. Hugely dissapointed and i hope they will delay the release date till it is fixed asap.
Yeah I agree. AI is the most important thing for me in TW games. But I don’t think delaying the game would help. Maybe it’s simply out of their hands and they can’t make a good AI. Maybe they need a mathematical genius and a computer savant to program the right set of algorithms which would make AI smart.
"Yeah I agree. AI is the most important thing for me in TW games. But I don’t think delaying the game would help. Maybe it’s simply out of their hands and they can’t make a good AI. Maybe they need a mathematical genius and a computer savant to program the right set of algorithms which would make AI smart."
Well i think the people who are in charge of the AI are pretty smart there at CA. They should have spend more time on this before setting such a tight deadline (september 3). Ive still got hopes that the AI will be as good as Shogun 2 a few months after the release. That would be about playable for me if they let the AI cheat a lot. Ive got confidence that it will be good enough at some point just like they did with Empire and Napoleon. This game is their biggest flagship and they should care about this.
When i heard this info about the AI i just feel that they have not been honest to us. This info is miles away from what they told us on rally point 14. It seems worse then shogun 2. Having the difficulty set to easyest should not change matters much. My hope now is that this tutorial is scripted like the battle of the nile. But i havent heard anything from the people at CA to make up my mind. So this is pretty bad.
But they are. No amount of testing internal or public will eliminate 100% of bugs. To suggest otherwise is nonsense and as someone who I've seen as having some technical knowledge, I'd have thought you'd already understand that. There's no such thing as a 'perfect and flawless' game. A public Beta may help eliminate more bugs though. I agree with you on that.
I didn't say otherwise. I even said specifically that the difficulty does not make the AI smarter/dumber, only that the penalties and bonuses it can receive on those difficulties will affect its behavior. In the case of the campaign on easy, it's normal for the AI to field smaller and less stacks than on Legendary.
I mean hell, I just said that I expect Rome 2 to have bugs on release and to always have bugs even after the last patch rolls out but I just hope they aren't game breaking or frequent enough to spoil the experience! Apparently that means I'm 'making excuses', 'glossing over' problems or that I find 'game breaking bugs' acceptable!
Maybe I didn't explain myself clearly enough, or maybe people just have serious problems with reading comprehension Either way, I think it's time I politely bowed out of this discussion.![]()
Oh, not again! Why the hell are they rushing these games which could be 11/10 if they just put enough money and time on them?
They just care about the graphics, but the graphics are no use if the game is ruined by a lack of immersion, AND AI is the most central part of immersion in games.
Sega is on of these evil corporations who just milk off the money of people who don't know better. When the demo comes out, I hope it won't be scripted this time, because the Shogun II demo FOOLED me into buying that piece of garbage which I'd love to get rid off but I just cannot unbuy it.