That doesn't make sense.unfortunately the AI apperently hasn't improved much with the notable exception of one flanking maneuver on the battle map. On the Campaign map the AI likes to send mini-armies arround the map ( we are reminded, that the game is still no finished and that the tester was only able to play the proluge on the easiest difficulty)
Armies are limited so unless it's a major faction it'd be weird to see the AI not utilize its army to its maximum potential. Hell it wouldn't be able to recruit units.
In any case let's hope that they get these worked out in both the Campaign and Battle AI.
Meh, knowing CA's track record they'll fix it if it's screwed up. That's what happened in MTW2 and ETW so hopefully they won't have to.Indeed. Knowing CA's track record, I'm starting to lower my expectations. At least i won't be too disappointed then, if it turns out to be c**p.
The funny thing is that if Gamestar came out praising and saying good things the people here would be spinning conspiracy theories but whatever.That's pretty disappointing.
I like what Gamestar does, cuts to the chase without wasting readers' time on hype and subjective opinions on how awesome the game is. If the AI is crap - the game is crap. I still have a hope this is not the case. I was going to say Shogun 2 AI wasn't too retarded, but the challenges that AI faces in Rome 2 are much more complex.
Last edited by nameless; July 26, 2013 at 06:21 PM.
Balian of Ibelin: You go with the army?
Hospitaller: My order is with the army.
Balian of Ibelin: You go to certain death.
Hospitaller: All death is certain. I shall tell your father what I've seen you become.
Just as a general note, is a place like TWC liable at all for people sharing these?
Last edited by Raikou; July 26, 2013 at 06:50 PM.
[CONTENTBOX][/CONTENTBOX]
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If only Darth was still around to fix the AI![]()
While some of the campaign info on agents and such are interesing the stuff about the AI is downright disappointing. I guess it's business as usual with TW
I really hope this is not representative of the campaign or battle AI come September 3rd.
Can somebody translate the text next to the fleet?
Would someone be able to translate it but in more detail?
Perfect AI is a gamers pipe dream that I've never seen realised. As long as its an improvement, even a slight one, from Shogun 2 I'll be happy.
The problem is that, according to the information provided, the AI appears to be in a dysfunctional, illogical state. A lot of people were already on edge because we haven't been allowed to see anything but scripted battles/gameplay so far, so this could be seen as confirming a lot of fears.
It'd be nice if CA could come out and at least deny what was claimed. Preferably release a video of unscripted gameplay, finally.
It did say however that they were on easiest, and I would expect that sort of derpyness out of that difficulty. If it's like that on harder difficulties I would definitly be concerned however. I have noticed a difference in how the AI reacts between easiest and the harder difficulties in Shogun 2, so if it's like that hopefully it won't be too bad. Fingers crossed.
I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
Originally Posted by Richard Holmes
Originally Posted by Jackie Fisher
Normal when the game is still in development.
IA discussions are a waste of time now, the only real good method is play the game at a decent level of difficulty
A video of normal gameplay is.. useless, it does not clarify anything.
I remember the endless discussions on the IA of shogun from the gameplay video .....
I don't know. I'm excited for the game, and I want it to be great like I'm sure you do. But sometimes it seems like you go out of your way to be an apologist. If things are as they're described, I think it shows a lack of basic functionality, even if the actual AI performance is toned down. The ships aimlessly meandering, never attacking? Not putting archers on the walls?Originally Posted by bdd458
There's a line between 'making it easier' and 'making it stupid easy through completely dysfunctional AI'. It makes me a little worried, though I hope the article's impressions are incorrect.
But we're one month from release day. Surely at this point the AI should be mostly ironed out by now and they're spending this time polishing the game, chasing down a few last bugs, etc.
Last edited by Alpha TWC; July 26, 2013 at 08:04 PM.
How would this be "confirming a lot of fears"? I see progress with those 3 details.
The AI letting their cavalry run in circles while being shot with arrows? At least it is doing something. In past games, in fact in SHOGUN 2, I have wasted all of my units ammunition shooting at stationary units like cavalry. This AI is trying to figure out something to do about it it seems. Maybe it didn't see a charge as a valid option? Who knows, we didn't see what was going on in the battle. It is still progress, nonetheless.
Two transport ships rowing around in a coastal town? What else are they supposed to do? Just land and do nothing? It is trying to find something to fight at sea. Now if it still had its units still on board doing nothing, and not yet landed them, that could be an issue. Again, we haven't seen the battle ourselves.
The AI placing its archers in the middle of town? How is that a bad thing? What the AI doesn't get the two volleys off before it gets rushed with infantry on first assault? I see here the ai protecting it's archers. It is a weaker unit, now placed behind it's stronger melee units. Now the archers can fire longer over the cover of melee units, thus getting more volleys off in the long run. Either way, yet again we haven't seen the battle ourselves.
You have to compare it with past Total War games. I would, personally, hold judgement for the moment until after the game is released, or we have at least seen the AI in action.![]()
Last edited by SturmChurro; July 27, 2013 at 12:57 AM.
AFAIK, the only thing changing difficulty in TW games does is it gives morale buffs, stat buffs and lower training costs to the AI and also makes the AI more aggressive towards the player and more prone to backstab.
Umm... how about land and attack the player?
Not using archers during a siege is stupid. What's the point of having walls then if not as an advantage to shower the besiegers with missiles? I think what's even worse here is that the AI keeps splitting its units. Like in Shogun 2 the AI would often peel off one or several units to harass the player for some incomprehensible reason.
I noticed that when I played Shogun 2 on the easiest difficulty they just kind of rushed their units at me, and that's when they decided to do attacking. Many times they would just sit there. When I started trying Legendary campaigns I noticed the AI kept their units in formation and at least tried to be somewhat tactical and take initiative, even if it wasn't the most suburb AI moves ever.
I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
Originally Posted by Richard Holmes
Originally Posted by Jackie Fisher