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Thread: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

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  1. #1

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    I think the red skull probaly does mean attrition but I think it would be fantastic if it meant this army will fight to the death and not flee....

  2. #2
    vietanh797's Avatar Domesticus
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Fallen Angel Ezekiel View Post
    I think the red skull probaly does mean attrition but I think it would be fantastic if it meant this army will fight to the death and not flee....
    attrition? on their own land? in non winter season? I don't think so
    Empire II and Medieval III pls

  3. #3
    Efix's Avatar Tiro
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by vietanh797 View Post
    attrition? on their own land? in non winter season? I don't think so
    If Rome 2 have a supply system it could happen (Does it have one ?).
    Your nation have X number of supply and you lose some of it (region get pillage, a supply building got sabotage etc).
    You now have too many troops for the supply capacity of your nation.
    You can either use the population supplies (Global city growth penalty) pillage the region the affected army is in (Regional city growth and unrest penalty) or do nothing. The last one resulting in attrition until you rise the supply again or reduce the army numbers to the maximum your nation can support.
    Last edited by Efix; July 29, 2013 at 07:15 AM.

  4. #4

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Trees/Water and cliffs can have better texture. Characters are very well detailed.

  5. #5

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Critics about coastlines are so ridicolous. I'm sure that someone will whine on the lack of seastars on beaches...

    This map is a pleasure for the eyes, can't wait to cross it with my legions
    Last edited by Romanheart; July 28, 2013 at 10:09 AM.

  6. #6

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Romanheart View Post
    Critics about coastlines are so ridicolous. I'm sure that someone will whine on the lack of seastars on beaches...

    This map is a pleasure for the eyes, can't wait to cross it with my legions

    Make sure you stay clear of the cliffs!

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  7. #7
    vietanh797's Avatar Domesticus
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Romanheart View Post
    Critics about coastlines are so ridicolous. I'm sure that someone will whine on the lack of seastars on beaches...

    This map is a pleasure for the eyes, can't wait to cross it with my legions
    the same thing happen in hegemony game so it is not the first time I see a large area without beach. I think it is ok , some time player need to help AI
    Empire II and Medieval III pls

  8. #8
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    I think you guys misunderstood trade caravans on road with a camel resource.

    It seems extremely unlikely that it is a camel resource. If they can have camels in Greece, it means they have already implemented war elephants in Britannia, and heavy war-horses in Italy.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  9. #9
    apo_hd's Avatar Libertus
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    GUI is absolutely horrible, I hope its cause its alpha...
    Everything else I can handle...

  10. #10
    Sir Althfons's Avatar Civis
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Great work, Will & CA. It's really awesome.

  11. #11
    Anna_Gein's Avatar Primicerius
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Is that me or there is a lot of half-stack and less than half-stack going on everywhere on the map ? Was it not the point in limiting the armies movement to armies commanded by generals alone to avoid this situation ?

  12. #12

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Anna_Gein View Post
    Is that me or there is a lot of half-stack and less than half-stack going on everywhere on the map ? Was it not the point in limiting the armies movement to armies commanded by generals alone to avoid this situation ?
    I noticed that too, it was even there for the Nile video (Caesar's army only had about 10 units too). My guess is that units might be more expensive to recruit and upkeep.
    ΜΟΛΩΝ ΛΑΒΕ- come and take them!

  13. #13

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Oh yeah!! Spoil us with regular updates.

  14. #14

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    I may be one of the few people who like the cliffs. I think they don't look bad at all, and they serve a clear gameplay purpose. What I don't like is that it seems that there is often only one way to reach neighbouring regions. I know it was already in Shogun and it obviously helped AI campaign pathfinding, but I think it reduces the possibility for strategic manouvers a bit too much.

    Love the shot. I whish there was still the toggle_fow code in the game, it was really interesting to follow the campaign progress in other parts of the map, just like in the screenshot.

  15. #15

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    The Catiaroi (a Scythian tribe) have vessels that look like Viking ships?


  16. #16

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    The Catiaroi (a Scythian tribe) have vessels that look like Viking ships?


  17. #17
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Pinarius View Post
    The Catiaroi (a Scythian tribe) have vessels that look like Viking ships?

    This looks completely like a 9th century AD Viking longship, than a galley from 3rd century BC.

    Yes, it looks exactly like it:

    Spoiler Alert, click show to read: 
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  18. #18

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Pinarius View Post
    The Catiaroi (a Scythian tribe) have vessels that look like Viking ships?

    Those ain't Scythians, they're the pirates from Asterix.
    500 - Internal Server Error

  19. #19
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Quote Originally Posted by Pinarius View Post
    The Catiaroi (a Scythian tribe) have vessels that look like Viking ships?

    YES!!! viking Iceni!!!!! first faction to play! raid rome!

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  20. #20

    Default Re: Campaign Gameplay Gets Ridiculously Huge Screenshot Treatment

    Is it just me or does the campaign map look really... plain? Where are all the animals, trade routes, etc? It just looks like empty space minus the cities and units walking about.
    Last edited by josak; July 28, 2013 at 05:08 PM.

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