I'm not so sure AI at this stage is able to analyse and evaluate the risk/success levels between:
- rushing troops through a single wall breach (which it used to do)
- finding alternate route: ladders, towers
- creating more than one breach in a wall
The basic human thinking normally goes - I can't just make one breach in a wall and rush it, enemy will definitely move in troops to protect it. I will breach/climb/use towers at several points - normally 2 or 3, depending on the size of the city and sizes of the defending and attacking forces. If the attacking force is too small to split, usually human player will not split it as the risk of routing will become even higher (due to being far from general, larger casualty proportion, etc.)
Not sure the AI is at this level yet. It does attack from several points in Shugun2, but it's not clear whether it calculates the number of sides from which to attack, its own size, the size of the defending garrison and the vulnerable parts of the castle which to attack. For all I know AI climbed walls of castles with open gates.
I'm not even talking about the use of special units. When have you seen AI use ninjas to sneak into castles or at least try to.
Last edited by SughdianWarrior; July 26, 2013 at 06:18 AM.
Did anyone else catch the part when he said that : " You can raise the Legion banner again, IF YOU RETRIEVED THE EAGLE"
So it seams that if a barbarian horde kills off your entire legion and gets off with your banner and the golden eagle you can't raise that Legion again until you catch up to them and get the legions eagle back.
It was somewhere in the middle of the interview.
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i do like that info about the walls.. and he indeed did say you have to retrieve the eagle first, which would be a very nice touch.. im just wondering if there is a system like this for other factions beside rome..
Every single time a developer goes out to say "we completely overhauled the way it works" I get a chill on my spine of nerves because i know very likely that its Total. Just wish they would be more honest about it... I'm not saying it can't be true.. but based on the past few titles, total war games have been pretty stale when it comes to changing things drastically. No, combining naval with land battles is not a BIG DEAL. Giving us information about the AI opinion on us is not changing Diplomacy either, your just giving info. Adding different capture points in a siege battle is not A COMPLETE OVERHAUL... sigh
yes, it was really difficult to build a fleet and then put your army on the fleet and then move the fleet where you want to go.. yea... very complicated for us human players. total brakdown mentally.
I think we can still do that, I think the only difference is you're not required to use fleets as transport ships, especially if you're going for a lighting strike.
Also, cool stuff on the eagle. I hope you only have to defeat the enemy army, rather than capturing a settlement.
ΜΟΛΩΝ ΛΑΒΕ- come and take them!
Check it out here http://www.youtube.com/watch?v=-NltYhi58tQ
Ok i just got an idea, you see camels and elephants walking around the map right? well how about this, you move an agent and a wolf or lion pounces at them and eats your agents!!!
I started wonder where is Rome 2 interview by AJ? He must been really busy that haven't released his all interviews yet. C'mon AJ, show it!![]()
NOIF's MODS & ARTS: Noif's Gallery | NOIF's Unit Retexture Mod(TWR2) |NOIFs Faction emblems-Mod(TWR2)| Better horses, elephants, dogs and camels HQ-textures (TWR2) | Better siege equipment and fort walls HQ-textures (TWR2)I CAME......
I SAW...
I MODDED
http://www.youtube.com/watch?v=-NltYhi58tQ
He's really excited lol.
Last edited by Milotic; July 27, 2013 at 03:03 PM.
Does not work!
Yea I'm trying to make it work ;D, in the mean time I'll put a link.
Already a thread on this.
honestly there is a topic already but I guess I will help
Empire II and Medieval III pls