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Thread: CAUSA BELLI 2.2 (Additional units for Minor Factions)

  1. #1201

    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    They were never fleshed out as a faction because they would be too powerful as all the Pirates everywhere, and their trade doesn't work properly I think because they are defaulted as at war with everyone.

  2. #1202

    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I am playing fine as Persia. I found that often the Desert Warriors and Camel Gunners have their weapons set as cannons for some reason. The Desert Warriors use the Camel Gunners Matchlock, so I think the issue is that someone altered that weapon in the tables to a hand cannon. I changed it to Matchlock Normal on both units. I play fine as Persia, although my issue is I can't get the AUM units to work with 40x save. I am trying to use ESF Editor to alter the save to 40x units, but get corrupted save. If anyone has a solution to that it would be a great help.

  3. #1203

    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I am having the desert warriors shooting cannon balls problem, I deleted the DME_UPC_v6_3 and i followed the instructions perfectly. If you could give any Solutions or maybe something i am missing please get back to me.

  4. #1204
    Krieglord's Avatar Primicerius
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    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Hey there, I just re-installed Empire, and Darthmod/CB for the first time in a while, earlier this week and am wondering if this is a bug or feature, I installed the version on moddb first, then wrote over the files with the revised attachment here, and updated user script to try and fix, the desert warrior issue, and all of a sudden, countries are buying/trading territory in really odd places, The Iroqouis and Cherokee almost always end up with territory in The Balkans/Eastern Europe, Mughal's and Maratha with parts of Italy/Scandinavia, and The United Provinces buy territory all over, like all of Persia's outside the main province in a recent game.

    Also I hope I said it in the past, but if not, thankyou for the fine work your team has done over the years, and the many hours of fun it's brought
    Last edited by Krieglord; May 10, 2023 at 12:42 AM.



  5. #1205
    JarlFrank's Avatar Libertus
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    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Any way to remove Qizilbashi cavalry from the game so I don't have to auto-resolve battles against factions that recruit it?

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  6. #1206
    alhoon's Avatar Comes Rei Militaris
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    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Unfortunately, no. We have mods that pause the creation of it, but you cannot remove it entirely as there are units in the starting areas with that cavalry.

    Quote Originally Posted by Krieglord View Post
    Hey there, I just re-installed Empire, and Darthmod/CB for the first time in a while, earlier this week and am wondering if this is a bug or feature, I installed the version on moddb first, then wrote over the files with the revised attachment here, and updated user script to try and fix, the desert warrior issue, and all of a sudden, countries are buying/trading territory in really odd places, The Iroqouis and Cherokee almost always end up with territory in The Balkans/Eastern Europe, Mughal's and Maratha with parts of Italy/Scandinavia, and The United Provinces buy territory all over, like all of Persia's outside the main province in a recent game.

    Also I hope I said it in the past, but if not, thankyou for the fine work your team has done over the years, and the many hours of fun it's brought
    The wild trade-offs of regions should not be happening!

    The desert warriors that shoot cannonballs ... were supposed to be fixed. I have uploaded in the past the corrected file in the first post. I am not sure if the link still works though.
    Regardless, the desert warriors shooting cannonballs is .. well, I made it to test something and forgot to delete it. But it does make the game challenging people. Assume they come from the future!
    Last edited by alhoon; December 04, 2023 at 08:26 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  7. #1207

    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Quote Originally Posted by alhoon View Post
    Unfortunately, no. We have mods that pause the creation of it, but you cannot remove it entirely as there are units in the starting areas with that cavalry.



    The wild trade-offs of regions should not be happening!

    The desert warriors that shoot cannonballs ... were supposed to be fixed. I have uploaded in the past the corrected file in the first post. I am not sure if the link still works though.
    Regardless, the desert warriors shooting cannonballs is .. well, I made it to test something and forgot to delete it. But it does make the game challenging people. Assume they come from the future!
    I can confirm the wild trade offs are happening.

  8. #1208

    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    I cannot for the life of me get this mod to work, I install everything following the instructions to a T, including the video, and get all the files set up. But as soon as I start up Empire Total War on my Steam launcher the game crashes to desktop within a few seconds, I don't even get to the game's menu.

    I keep messing around with my files and my DM launcher using tips from the 60+ pages of comments but I find no success. Sometimes I manage to get the game to load but it is just vanilla ETW, or sometimes it is Darthmod but without the Causa Belli units (I check thoroughly to see if any are recruitable on several factions). And sometimes when I think I'm close to getting it the DM launcher starts constantly resetting the user script so the 4 lines of Causa Belli text keep vanishing.

    The worst part of all is that I DID manage to install this mod successfully a couple of years ago on my crappy laptop and don't have it anymore, so I have no idea how I managed to do it back then.

  9. #1209
    Abdülmecid I's Avatar ¡Ay Carmela!
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    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    It doesn't work for me either, despite having successfully installed it a few years ago. I suspect that CA's recent update may have broken the installation process of a few mods. Updating it shouldn't be that difficult, but sadly most of the creators are no longer active.

  10. #1210
    Dismounted Feudal Knight's Avatar my horse for a unicode
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    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    CA touched something and it broke for sure, it's been on my radar for a while but short of hoping you have the older copy and suppressing bad updates I have no lead on how to consistently deal with this as it impacts a great deal of this area on the forum.
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  11. #1211
    alhoon's Avatar Comes Rei Militaris
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    Default Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    Quote Originally Posted by Cmorp View Post
    I cannot for the life of me get this mod to work, I install everything following the instructions to a T, including the video, and get all the files set up. But as soon as I start up Empire Total War on my Steam launcher the game crashes to desktop within a few seconds, I don't even get to the game's menu.

    I keep messing around with my files and my DM launcher using tips from the 60+ pages of comments but I find no success. Sometimes I manage to get the game to load but it is just vanilla ETW, or sometimes it is Darthmod but without the Causa Belli units (I check thoroughly to see if any are recruitable on several factions). And sometimes when I think I'm close to getting it the DM launcher starts constantly resetting the user script so the 4 lines of Causa Belli text keep vanishing.

    The worst part of all is that I DID manage to install this mod successfully a couple of years ago on my crappy laptop and don't have it anymore, so I have no idea how I managed to do it back then.
    Have you run ETW unmodded first? You need to do that, so that it installs the necessary files.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

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