Results 1 to 10 of 10

Thread: Multi-Temple (Rome Total Polytheism) issue/feature

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Multi-Temple (Rome Total Polytheism) issue/feature

    As you all know, RTR uses Rome Total Polytheism temple system by Nero666. Not long ago, while editing temple effects for my own needs, I found an issue (I think it is issue indeed not author's feature).

    I see Nero666's plan was to have a possibility of different kinds of building "lesser" temples after the "main" temple is constructed. But there has to be no situation when you have "main" temple of certain type and "lesser" temple of the same type, i.e. you cannot have Awesome Temple of Heracles and Minor Temple of Heracles at once. I see it has to be so.

    Now take a look at this segment of code:

    MTM_temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_farming temple_of_farming_shrine or building_present_min_level temple_of_fun temple_of_fun_shrine or building_present_min_level temple_of_governors temple_of_governors_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine or building_present_min_level temple_of_law temple_of_law_shrine or building_present_min_level temple_of_trade temple_of_trade_shrine or building_present_min_level temple_of_horse temple_of_horse_shrine
    What do we have? In order to build MTM_temple_of_battle_shrine we need one of the following factions:romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons
    and 1st level of temple_of_farming must be constructed. It seem all correct for a while.

    But!
    Let's take a look at the text below:

    or building_present_min_level temple_of_fun temple_of_fun_shrine...

    I.e. now we don't need any factions requirements and do need only 1st level of temple_of_fun? The reason is A and B or C = (A and B) or C != A and (B or C) - formal logic says so.

    Due to this fact we can construct "main" temple of certain type and "lesser" temple of the same type.

    My thoughts are right?

    P.S. To correct this you need to add factions requirements before every "or" word.
    MTM_temple_of_battle_shrine requires factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_farming temple_of_farming_shrine or factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_fun temple_of_fun_shrine or factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_governors temple_of_governors_shrine or factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_horse temple_of_horse_shrine or factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_law temple_of_law_shrine or factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_trade temple_of_trade_shrine or factions { romans_julii, greek_cities, seleucid, macedon, pontus, egyptian, armenia, gauls, spain, germans, dacia, britons, } and building_present_min_level temple_of_horse temple_of_horse_shrine
    P.P.S. And why the temple_of_horse requirement repeats twice?..

  2. #2

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    Why the hell would you want to build two temples for the same god in the same town? It's utterly pointless!

  3. #3

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    Quote Originally Posted by Titus Marcellus Scato
    Why the hell would you want to build two temples for the same god in the same town? It's utterly pointless!
    I wouldn't but I (and you, and everybody playing RTR) can. Draw your attention.

  4. #4

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    temple_of_horse should indeed only appear once, and you're correct about that you shouldn't be able to build two temples to the same god in one city. Could you test your syntax, to see if it works better than mine? I hope so, since it's indeed an issue and not a feature.
    Automating RTW Coding and Balancing with PHP and MySQL (online)

    Lead developer of:

    Latest RoP Release: ROP v2.2
    Under the Patronage of the magnificent Rez

  5. #5

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    Yeah that happened to me I had some major temple of Jupiter and a lesser temple of the Carthage equivalent.
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  6. #6

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    whats wrong with having two temples to the same god in a city? - it happened historically (e.g. ephesos) - and even today in polytheistic societies you can find a minor temple and a major temple to the same deity in one city -

    so its not unrealistic - and isnt realism the point here?
    Last edited by phoebusapollon; January 23, 2008 at 10:04 AM.

  7. #7

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    The church I go to sure isn't the only church in town

    But I actually have had all 4 temples, then destroyed an enemy temple that I kept for a while which promted the 4 Roman shrines to appear for building. Once I chose 1 the other 3 vanished but I was able to have an Awsome Temple of Jupiter, a regular temple of Jupiter and the other 3 regular temples for a total of 5 Roman Temples.

    Also, where does Bacchus figure in? I got a priest of Bacchus somewhere but can't remember where and can't find the temple.

  8. #8

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    maybe its from one of those greek factions - they seem to have an awful lot of kinds of temples to build - when i took rhegium it had eight different shrines and i left them all alone because i just thought it looked nice to have them there (and thats 40% on the public order)

    although a greek faction should be building a temple to dionysos rather than bacchus...

  9. #9
    Quinn Inuit's Avatar Artifex
    Join Date
    Sep 2006
    Location
    Virginia, USA
    Posts
    4,968

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    Good point. I'll have to fix the God of Fun names in the ExRM.

    Has anyone done this for RTR yet? If not, should I do it?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  10. #10

    Default Re: Multi-Temple (Rome Total Polytheism) issue/feature

    no i checked it out because the question had got me thinking - so one of my characters also had a priest of bacchus - i looked around and there was a minor temple of dionysos in syracuse - i figured that was where he had picked up the priest so i tested it out by putting a younger character there - and the young character has now picked up a priest of bacchus too -

    so i guess the system lets you pick up priests from other faction temples, but they are named according to your own? i also have a priest of mercury and i think he must have come from one of hermes temples

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •