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  1. #1

    Default Expeditions

    The idea was inspirated by the mod De Bello Mundi (release was one week ago, I would strongly recommend it because it surpasses even RS2 and EB) where it is possible to activate Hannos expedition script playing with carthagians.

    So it would be interesting to organize expeditions, military or trading, to unknown countries and places. Not every expedition could be activate by every faction. So some are possible only by limited amount of factions, very few are unique and could be activated only by one faction. The reason is that it's for example not very realistical to see suebi trade expedition in Ethiopia. Possible examples could be:

    For carthagians:
    - Hannos expedition
    - Canarian islands
    - Madeira
    - Rerun of phoenician Africa's circumnavigation
    - Expedition to Kush
    - transition of Sahara
    etc.

    Bactrians:
    - Expedition to China
    - Expedition to Altai mountains
    - military expedition to India
    etc.

    Suebi:
    - Expedition to Faroer
    - Island
    etc.

    Romans:
    - nearly everything and as a special bonus (maybe along with carthagians) expedition to the new world

    + all other factions

    Some of the examples are real, some fictional. There are two types. First the trading expedition brings you a huge amount of money, technologies, cultural points or access to unique units. Second type are military expeditions like New World in original Medieval (not Kingdoms campaign) or more or less Empire. You land with your troops on a small separable map, where you have to accomplish a mini-mission. For example you land with your carthagian troops on modern day Ivory coast and have to support one of the tribe in the war against another (nothing really big, your main focus is for sure the mediterannean campaign map). If you are succesfull you are going to get huge incomes from ivory trade.

    On some very rarely places also establishing a colony is possible, though it's not a normal city, just a small outpost where you could build some buildings but not recruit units, they are also not growthing. That brinds a unit possibility to overcome the destroying. Because the colonies could exist a limited number of turns if the motherland is conquered by another faction.

    Example. Carthago is under siege and you have a small fleet with some number of units. You could try to make a last attack on the enemy army or bring some units (only small, limited number of units, not a huge army) to your colony on Canarian Islands. Here on a save place (except the romans start their own expedition) you could sustain 20 turns, meanwhile carthagians spies in Northern Africa and Spain are trying to find a weak place. After 10 turns you finally see that in Carthago Nova the garrison is very small due to a conflict with the rebels. You land your small expeditionary corps and conquer in a combined naval land operation back. Since they are carthagians they are happy that the rightfull king is back and grand you if some units. Now you could try to restore the carthagian empire.

    The expeditions could be activated by buildings, technologies or a certain date. They are also very costly, especially military expeditions, and you get the reward only after some time.

  2. #2

    Default Re: Expeditions

    yeah i think ideas like this could add spice to the campaign.

    i hope Rome2 has specific faction missions that you can either agree to or disagree too. you know like missions from the senate etc or from a family member/religious person.

    but these expeditions sound like fun...

  3. #3

    Default Re: Expeditions

    Quote Originally Posted by Totalheadache View Post
    yeah i think ideas like this could add spice to the campaign.

    i hope Rome2 has specific faction missions that you can either agree to or disagree too. you know like missions from the senate etc or from a family member/religious person.

    but these expeditions sound like fun...
    Yes, I thought exactly the same. Possibility to encounter a completely new, exotic lands would be an interesting experience for the game. Btw when I wrote about the forgotten carthagean colony and a return of their armies to motherland I thought the whole time on Battlestar Galactica

  4. #4
    GasCanGerry's Avatar Libertus
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    Default Re: Expeditions

    Interesting concept. Expeditions were certainly conducted in those times and I guess when you complete one, you would get various bonuses/boosts. Although, I doubt such thing will ever be implemented by CA.


  5. #5

    Default Re: Expeditions

    Quote Originally Posted by GasCanGerry View Post
    Interesting concept. Expeditions were certainly conducted in those times and I guess when you complete one, you would get various bonuses/boosts. Although, I doubt such thing will ever be implemented by CA.
    At least technicaly it shouldn't be a problem. Warscape can implement separable maps as we can see in Empire, here in this case they are even much smaller. Trade expeditions are even easier, it's just one click on "send expedition" and then you get the reward after some turns. But I agree with you that know it's maybe not enough time since the release is in 1,5 months. If so, maybe in form of small DLC or patch.

  6. #6

    Default Re: Expeditions


    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  7. #7

    Default Re: Expeditions

    Quote Originally Posted by PROMETHEUS ts View Post
    Thank you for the info, didn't know that you had the idea with trade expeditions already in mind. I found my inspiration in De Bello Mundi, but also was always interested into this topic. When I reflected about how to implement it into the game, I get this idea not only to create trade expeditions but also build outposts and send military expeditions to separable maps.
    Since there are different people who come up with this feature independently, maybe CA is going to implement it into the game, no matter if by release or via patch/DLC. Let's see

  8. #8

    Default Re: Expeditions

    I doubt , its too detailed and realistic for them to implement and would make the game more complex on countrary of their direction that is streamlining and simplification to make the game more easy and universally accessible.

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

  9. #9

    Default Re: Expeditions

    Quote Originally Posted by PROMETHEUS ts View Post
    I doubt , its too detailed and realistic for them to implement and would make the game more complex on countrary of their direction that is streamlining and simplification to make the game more easy and universally accessible.
    Uff, I don't think its too detailed and realistic. Especially fictional expeditions mentioned above, they are possible, but not really realistic, in terms of that they didn't occure. Also such mechanics worked fine in original Medieval with a small additional map in West Indies. So maybe we get some luck and they implement such ideas into the game, let's wait and see

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