[1] Scenarios
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7999- Seven Kingdoms
Before the conquest seven Kings ruled in Westeros, each struggling for power and supremacy over the other. Can you emulate Aegon Targaryen and unite all of Westeros under one King?
8000- War of Conquest
Aegon Targaryen and his sisters have landed at the mouth of the Blackwater, armed with three mighty dragons. Argilac the Arrogant has spurned Aegon's offer of a marriage between his friend Orys and Argilac's daughter, sending back the hands of Aegon's envoy. As a consequence Aegon has vowed to conquer to the Seven Kingdoms, proclaiming 'There will be only one King'.
8129- The Dance of the Dragons
Upon Viserys' death in 129AL, the Lord Commander of the Kingsguard, Ser Criston Cole, defies the king's will, and crowns Prince Aegon as Aegon II.A civil war fought between Aegon II Targaryen and Rhaenyra Targaryen for control of the Iron Throne emerges.
8157- Conquest of Dorne
When Prince Daeron the Young Dragon ascended the Iron Throne in 157 AL, he declared war on the independent Kingdom of Dorne to complete the legacy of his ancestor Aegon the Conqueror and to unite all Seven Kingdoms under Targaryen rule. Daeron won the war quickly, a victory that he immortalized in his book Conquest of Dorne: "The arms of House Martell display the sun and spear, the Dornishman's two favourite weapons, but of the two, the sun is the more deadly." After the invasion the Young Dragon left the Lord Paramount of the Reach to rule Dorne in his stead. But the proud Dornishmen, although defeated, would neither submit to a Dragon nor to a Tyrell. Conspiracies and revolts spread throughout Dorne like wildfire, culminating in the death of Lord Tyrell. His death led to rebellion throughout Dorne and in a fortnight all Daeron had achieved was undone.
8195- The Blackfyre Rebellion
Westeros is on the brink of civil war as Daemon Blackfyre, the legitimized bastard son of King Aegon IV, has risen in rebellion against his trueborn brother King Daeron II, forcing the lords of Westeros to choose between the black dragon and the red dragon. Meanwhile in the North, House Stark faces a rebellion led by the dangerous Skagosi. It is up to you to decide the fate of the Seven Kingdoms. When you play the Game of Thrones, you either win or you die.
8211- After the Spring
The Great Spring Sickness that ravaged the Seven Kingdoms, killing young and old, lords and peasants alike, is finally over. With King Daeron the Good killed by the plague and his eldest son Prince Baelor Breakspear slain during the tourney at Ashford his younger son Aerys I Targaryen now sits upon the Iron Throne. While the Targaryens, Blackfyres and the rest of Westeros already begin their old schemes for power, fame or gold anew, a young squire named Egg starts on the long path ahead of him under the guidance of Ser Duncan the Tall...
8282- Roberts Rebellion
Westeros is on the brink of Civil War. Rhaegar Targaryen, the heir to the Iron Throne, has kidnapped Lyana Stark - the betrothed of the Lord Paramount of the Stormlands, and Daughter of the Lord Paramount of the North. Brandon Stark, her elder brother, and heir to the North, charges south demanding vengeance. The mad King - Aerys, outraged by Brandon's demands had him and his father executed, and calls for Eddard's head as well. As all but Balon Greyjoy and Tywin Lannister prepare to declare their allegiances, it is up to you to decide the fate of the Seven Kingdoms.
8284- The Crowned Stag
Robert's Rebellion is over. The Targaryen's are all but wiped out, their last scion's scattered to the free cities in the form of a young man and a babe in arms. Robert Baratheon now sits upon the Iron Throne of Westeros, but soon realises that being a King is not quite so easy as he had expected. "Honor? I've got Seven Kingdoms to rule! One king, Seven Kingdoms! Do you think honor keeps them in line? Do you think it's honor that's keeping the peace? It's fear! Fear and blood!"
8289- The Greyjoy Rebellion
Believing King Robert's rule to be insecure, Lord Balon Greyjoy of Pyke has proclaimed himself King of the Iron Islands and is in rebellion against the Iron Throne. He has been crowned beneath Nagga's Ribs, by the priest Tarle the Thrice-Drowned with a driftwood crown, and is trying to secure independence for the Iron Islands and restore their traditions of old, lost almost three hundred years before, during the War of Conquest...
8299- A Clash of Kings
Westeros is once again at war. After the untimely death of Robert Baratheon, his untested firstborn son - Joffrey, sits the Iron Throne. However, scandal regarding the boy kings' parentage has shaken the Seven Kingdoms to their foundations. After discovering the truth, Eddard Stark sent word to Stannis Baratheon, Robert's younger brother, informing him that he is heir to the Iron Throne - an action that cost him his head. Eddard's Son - Robb, supported by House Tully of the Riverlands, call their banners against the Throne. Meanwhile, Renly - Stannis' and Robert's youngest sibling, has struck an alliance in the Reach in order to press the claim in his own name. Finally, Balon Greyjoy, ever the opportunist, declares his own independence, and sends his reavers to reap the treasures of the North. In this Scenario, relive the central conflict of the 'A Song of Ice and Fire' series, immortalised by George R. R. Martin, but remember: Winter Is Coming
8300- A Feast for Crows
Spoilers...
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[2] Westeros Mega-Wars
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Civil wars in Westeros no longer work the same way they do in vanilla. When a Lord Paramount takes up arms against the Iron Throne, the realm fractures, and the great houses must all decide whether to support the King, to support the rebellion, to strike out on their own, or to stay neutral and bide their time. For the duration of any such war, all Lords Paramount are regarded as being /de facto/ independent from the King on the Iron Throne.
Here are the details:
1. When a civil war begins, every Lord Paramount sworn to the Iron Throne becomes /de facto/ independent, and is presented with the following options:
- Support the King
- Support the Rebels. This is only possible if the rebels are using one of the following casus belli:
* A claim on the Iron Throne.
* A war to depose the King
* A war to overthrow the King
* A succession war for the Iron Throne
* A war to weaken a vassal
* A war of independence
- Remain neutral.
- Seize the opportunity and declare independence
2. Lords Paramount who are already at war when the civil war begins must remain neutral until their current crisis is done with.
3. When a civil war ends, all Lords Paramount who are at peace and are still /de jure/ vassals of the Iron Throne will become /de facto/ vassals once again.
4. Any Lord Paramount who is still fighting their own war at the end of a civil war must finish that war before being vassalized.
5. A neutral Lord Paramount can either choose a side or declare independence at any time. This is done with the decisions found in the intrigue menu
6. In addition, direct vassals of a Lord Paramount can choose to go against their liege's choice. So for example they can declare for the King if their Lord rebels.
7. A Drowned God character who raids the King's allies or neutral Lords during a mega war will lose opinion with the King, and will also give the King just cause to imprison them.
Independence wars for Lords Paramount are different from those fought by standard vassals. The Lords Paramount each rule one of the traditional Seven Kingdoms, and when they break away, they gain a decision that allows them to crown themselves King or Queen once again. Any lord who neighbours a kingdom fighting for independence may choose to defect from the Iron Throne and swear their fealty to the new king instead. When a kingdom gains their independence, all lords who supported them will become their vassals.
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[3] New education system
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The education system has been dramatically altered to incorporate both Maesters and the new combat prowess traits. Your child's educational path is no longer based on their guardian. Instead, when your child reaches the age of six, you will choose their education from among the following options:
- Groomed for command (Martial Education)
- Groomed for court (Diplomatic or Intrigue Education)
- Tutored by a steward (Stewardship Education)
- No formal education (A random education trait, likely to be poor)
Any formal education will now cost you money.
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[4] New combat tactics
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Combat tactics have been changed. Martial skill now has a much stronger effect on the outcome of a battle. Every tactic now has five levels of success: failed, botched, classic, impressive, and legendary. At each level, the offensive power of the tactic increases by 25%, and the defensive power of the tactic increases by 10%.
The chance that you will successfully execute a particular tactic depends on your martial skill, with your odds of success improving with every other skill level up to 24. Some examples:
- Martial 0
* 17% Failed
* 52% Botched
* 23% Standard
* 8% Impressive
- Martial 10
* 27% Botched
* 46% Classic
* 27% Impressive
- Martial 24
* 5% Botched
* 15% Classic
* 55% Impressive
* 25% Legendary
You must have Martial 16 or above to execute a legendary tactic, and Martial 8 or below to executed a Failed tactic.
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[5] Combat Prowess Traits
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In addition to the standard education traits, characters may now have one of four personal combat traits:
- Poor Warrior
- Trained Warrior
- Skilled Warrior
- Master Warrior
Your personal combat prowess affects a few things, including your chance of a successful ambush. You can raise a child's personal combat prowess by having them train under a skilled fighter, or by forcing them to train with you - if you're willing to risk injuring them. Your master at arms also has an action to train your children.
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[6] Kingsguard
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The Lord Commander is a High Lord (duke) level vassal of the Iron Throne
When a new Kingsguard is needed, players have a choice between choosing a great fighter, a croney or one of the sons of the nobility.
With each option generating 3 possible choices.
A human player can also appoint characters to the Kingsguard through the personal interaction menu, which is located where the 'send gift' button is in vanilla.
Assuming there are any suitable candidates. Kings who tore the realm on a daily basis will have difficulties filling the ranks.
Choosing the son and heir of a powerful lord might lead to some drama...
Going to war with the kin of your Kingsguard might lead to some more drama...
Sorry, No spoilers!
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[7] Maesters
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Maesters have a special place in the mod, here are the main details:
-The council position for court chaplains has been replaced by Maesters, only a character with the Maester trait can fill that position, so don’t be surprised if you try to change him and you have no candidates!
-If you don't have a character with the Maester trait you can use the decision in the intrigue panel to send for one, he will arrive after a few days and automatically fill the council position.
-One of your courtiers may at any time ask to train at The Citadel. If you agree they will go to the Citadel barony in Oldtown. After an average of 8-10 years there they will gain the Maester and bastard trait and be sent to a random court.
-There is currently two new job for Maesters: one is 'tutor children'. You can only use this if you have some children between the ages of 6-15. This job had a chance of improving/lowering your children stats depending on the learning of your Maester. The other is 'Tend to wounded', with a chance of highering/lowering troop morale if you have troops raised.
- At any one time the Citadel barony in Oldtown will have 16 characters called Archmaesters, representing the conclave of the Citadel. If there are less than 16 a random Maester in all Westeros will be selected to be promoted.
-The King on the Iron Throne's Maester is called the Grand Maester, and he cannot be appointed. A new one is selected by the conclave when needed, selected from the Archmaesters and other Maesters at the citadel and is automatically moved to the King's court.
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[8] Religion
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Religion is a WIP, but priests do have a place in the mod at the moment:
- There is a priest court position who has two job actions: Convert populace, which the North and Iron Islands are more resistant to, and the Perform Charity action from vanilla
- If you dont have any candidates for this position you can use the 'Send for Holy Man' decision to obtain one.
- Characters can request a religious education, and eventually gain a preist trait.
FAITH OF THE SEVEN
- You can send your daughters to the silent sisters
- If the High Septon has at least 70% moral authority he can excommunicate characters
- There is a council of the Most Devout, consisting of a group of Septons in the High Septon's court.
- When the High Septon dies the Most devout will select his successor, usually from amongst their own ranks. The High Septon's liege can try and influence this election.
RHLLOR
- Rulers may be approached by a red priest who will try and convert them to the Red God
- Pious followers may gain the favour of the red god, maybe even becoming his chosen one. The chosen one can unleash shadowy terrors upon their enemies...
- R'hllor followers may now protect themselves, kin and vassals from murder plots and battle. This includes things like "Character dies in battle" but not executions or 1% critical fail event deaths.
- Those Favored by R'hllor may now heal themselves or others.
- The one chosen by R'hllor may claim Lightbringer and remove disfigurements and malformations from themselves or others.
- You may also perform these actions through the personal interaction menu, however they will only show if you or the target meet the requirements. Zealous non-Rhllor non-vassals have a high chance to refuse.
DROWNED GOD
- Followers of the drowned god can offer up their prisoner's as a sacrifice
- A follower of the Drowned God can go on reaving trips and may freely raid non-believers to gain gold and prestige. An ironborn King can also freely invade other lands
- If the Old Gods DLC is enabled they can also use the concubine system to take salt wives.
- Ironborn who are saved from drowning might have their life totally changed.
OLD GODS
- Followers of the Old Gods can acquire Greensight and maybe animal companions
- Can commision a sepulcher/tomb (adapted from DLC runestone chain)
- Followers of the Beyond-the-Wall Old Gods faith can freely raid
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[9] Night's Watch
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You may notice that the Night's Watch is playable, and has greater interaction with with the wildlings through the 'Great Ranging' CB, an 'on the wall' defender event perk, rebuilding the 19 Forts of the Watch and perhaps even a legendary horn to be discovered. if the Nightswatch falls to the widlings the lords of westeros will be able use the 'restore nightswatch' CB against them.
One mechanic to speak of is that you can banish someone to the wall at will. The 'banish' diplomatic action gives you an extra event for men where you can send them to the wall, so if you want to send someone to the wall for no reason the usual tyranny penalties apply! However, people you can freely execute for whatever reason can be sent to the wall via decision at not tyranny cost.
Find the Horn of Winter and keep the wildlings from uniting.
Please do note the Nightswatch is WIP
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[10] Westerosi Flavour
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-Westerosi Climate
Winter is coming... and might stay for several years... with his nasty modifiers.
- Knights
A valuable warrior of the faith will get the option to be knighted.
- Valyrian swords
Swords will be passed down from generation to generation, with small chances to lose/gain them in battle. Dynasts always have priority when inheriting swords.
People with the "Obtain a Valyrian Steel Sword" ambition now have access to a special event chain.
You can reforge your generic sword into one from a predefined list, you can mod this predefined list by;
Renaming the sword in valyrian.csv and replacing the gfx in gfx/traits
- Ironborn Culture
Various events for finger-dance/gold-price/reaving.
- Trial by combat
Some of your prisoners might demand it, be prepared!
- Trial by court
You can investigate a vassal prisoner and decide if he is innocent or guilty
- Restore Old King Harren's Castle
Return this mighty stronghold to its former glory, you will need to be very rich to commence such a task.
- City Watches
You can appoint the commander of the city watch of King's Landing, Oldtown and Lannisport. You can do this by giving an unlanded male courtier with at least 10 martial the honourary title. You can revoke this by personal interaction. The commander of the Bloody Gate in the Vale can be appointed in the same way.
-Special executions
Boltons can flay their enemies, the Lord of the Eyrie use his moon door and the Northmen must swing the sword. Also dragon riders and the fire obsessed have some 'special' options...
- Cyvasse!
You can play cyvasse...
- Mini-stagnating Westeros
The fingers will never be more powerful then kings landing. Major powerhouses will probably stay the major powerhouses, referring to locations of course.
-Targaryens
Targaryens (and Blackfyres) get many unique events, including 'coin flips' and Valyrian legends. They can also inbreed freely.
-Dragons
Acquire rare petrified dragon eggs which trigger special events, maybe even resulting in becoming a Dragon rider...
-Cadet Houses
A worthy bastard or a bastard from a powerful dynasty can be granted lands and a name of his own.
If you would like to pick your own cadet house name, simply rename the appropriate dynasty in Agot/common/dynastys. More information;
topic2821.html
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[11] Form a kingdom
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Lord Paramount's are the vanilla King Tier, and the Iron Throne is a giant De Jure Empire (similar to vanilla HRE), yet the blob is less stable then the HRE, it can be easily broken by civil wars (read about the "megawars" mechanics).
In addition you can create 8 more De Jure Empires, or in our case Kingdoms.
There are 8 kingdoms you can create;
1. Kingdom of the North.
2. Kingdom of Mountain and Vale
3. The Trident
4. The Rock
5. The Reach
6. The Stormlands
7. Dorne
8. The Iron Isles
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[12] Tourneys
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The tournament system has been revamped, allowing any Lord to hold one. Characters now also have a 'medal tally' on their screens, keeping track of their tourney record.
Here are the requirements for holding a tourney for each rank of Lord:
GRAND TOURNEY: King/Lord Paramount
- Not at war/mega-war
- Has not held a tournament in the past 10 years
- Follows the Seven religion
- is not attending another tournament
- No Lord Paramount or King in your realm is holding a tournament
REGIONAL TOURNEY: High Lord
Same as above with the additional conditions:
- No High Lord in your region is holding a tournament
- Your liege or your liege's liege is not at war
LOCAL TOURNEY: Lord
Same as above with the additional conditions:
- No neighbouring Lord is holding a tournament
- No Lord in your 'duchy' is holding a tournament
- No Lord in a neighbouring 'duchy' is holding a tournament
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[13] Personal Interaction
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The 'Send Gift' diplomatic button has been replaced by a 'Personal Interaction' menu. When you select the 'Personal Interaction' button, a menu will appear in a few days where you can do the following things to the character:
-PERSONAL Menu
- Send a Gift
- Insult
- Visit her chambers
- Bestow a Knighthood
-DIPLOMATIC Menu
- If you are their liege, command them to end their war
- Appoint them to the Kingsguard
- Nominate as your preferred High Septon
- Grant a vacant Lord Paramountcy
-ACTION Menu
- Order a faceless man assasination against them
- If you have bribed them, assign them a mission
- Fire from a city watch
- R'hllor Action list
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[14] Localisation
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The mod is currently translated into French and partially into Spanish. Please report any errors/omissions on our forum.
-Traduction française opitimisée:
1. Améliorez la traduction du jeu de base (Vanilla) en téléchargant le patch correctif Lingua Franca (premier lien dans le premier post:
http://forum.reseau-...correction-ck2/) et en mettant son contenu dans le dossier Programmes Files/Paradox Interactive/Crusader kings 2/localisation
2. allez dans Mes Documents/paradox/crusader kings 2/mod/AGOT/Traduction dynasties/FAQ
3. suivez les instructions de la FAQ pour avoir les dynasties et cultures en français
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[15] DLC Compatibility
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The mod should run fine no matter which DLC is enabled/disabled.
However some of the DLC does add content to the mod, here is an overview:
The Sword of Islam: Adds only the ability for the player to have multiple wives as a character of the Valyrian religion.
Legacy of Rome: Adds castration and blinding capability as well as a couple of flavour events. It does NOT add retinues.
The Republic: Does allow republics to be formed and played, but there are currently no playable republics from the start in any scenario.
The Old Gods: Enables the concubine system for Drowned God followers (Pre-DLC system will be used if not enabled). Also adds much flavour, including beserkers, adventurers, new rebels and runestones. Raiding is available for drowned god and wildlings even without this DLC.
Ruler Designer: Fully compatible with the mod
Dynasty Coat of Arms Pack 1/2: Not used
Mongol Face Pack: Currently used for Dothraki, but only as a placeholder until new portraits are created for them
Music Packs: The mod's soundtrack currently overrides them, however deleting "A Game of Thrones/music/songs.txt" will re-enable vanilla music
African Unit Pack/Portraits: Used for the Summer Islanders
Byzantine Unit Pack: Not used
Mediterranean Portraits: Not used
Russian Unit Pack/Portraits: Not used
Norse Unit Pack/Portraits: Not used
Sunset Invasion: Some things may happen if enabled...
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[16] F.A.Q.
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Q- Is Essos in the mod?
A- No. We are still discussing if the Republic DLC recently released by Paradox would suit Essos or not.
Q- My character has like 25 martial, why is he losing to guys with really low martial in duels?
A- Martial ability, being a command rating, has no effect on duel outcomes. Traits are what determines this. The combat traits are the most important, whilst others like strong, weak and valyrian swords also contribute.
Q- Why no Game of Thrones music?
A- Adding the official Game of Thrones soundtrack to our mod would endanger our project. Using Intellectual Property is one thing, redistributing music that is currently FotM is another entirely! If you personally own the GoT Soundtrack however, there is no reason why you can't follow the following very helpful guide to adding music:
http://forum.paradoxplaza.com/forum/sho ... run-away!)
NOTE: We do not endorse Piracy, if you don't own it and want it: Buy it!
Q- Why are all High Septons called High Septon I?
A- A new High Septon extends the practice of septons giving up their family names by renouncing any kind of individual name. This is due to the belief that the individual becoming High Septon is no longer a man but an avatar of the gods.
Q- Are there supposed to be random Silent Sisters showing up in the Kingsguard/Nightswatch courts?
A- Yes, the game populates courts with random females. If you move them away the game simply adds more in their place. we made them silent sisters so they cannot be married.
Q- Fabricating claims isn't working/happening too often, what have you done to it?
A- The chances of fabricating a claim have not been altered from vanilla, so having loads of claims or none at all in a certain period of time can happen.
Q- Why are my wars ending inconclusively sometimes?
A- Flicking through different dates and characters on the character selection screen may cause wars to end inconclusively instantly when the game starts. This is a vanilla bug, if it does happen simply restart without flicking.
Q- Hodor?
A- Hodor.