In Rome 1, there were many times where I got into beef with factions that were too far away from me to even want to take and keep settlements of theirs but at the same time, I wanted to weaken them. What I set about doing was sacking cities, destroying every building and taking everything for myself and then leaving it to revolt. This effectively crippled their financial ability and their military too since baracks were gone as well. This was a great way to make sure an enemy loses a considerable amount of their power and so their ability to maintain the war effort against will effectively grind to a halt.
The one beautiful thing I can see with Rome 2 is the army cap system, which means that even bigger factions can suffer heavy losses, but what i really want to do is disable a specfic enemy's ability to fight me in the first place. Do you think that sacking a city should literally be an option, rather than you actually taking control of that settlement, which inturn leaves a heavy penalty on that settlement and a serious civil problem which would become a heavy burden on the owning faction?
Historical bit: Like when the Persians burst through Leonidas' last stand and headed for Athens. They sacked it but never really kept it. Their beef was more personal rather than conquest-like.
If we have to officially take control of a settlement, then that would be a bit of a hassle. I just want a beautiful headshot to the enemy capitol, like Athens, then bolt back either home or maybe make another stop and sack another city on the way back. Sacking has very strategic uses.
Very curious to see what you guys think. Pop down some of your thoughts![]()




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