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Thread: The financial and military crippling from sacking cities.

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  1. #1
    DogSoldierSPQR's Avatar Senator
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    Default The financial and military crippling from sacking cities.

    In Rome 1, there were many times where I got into beef with factions that were too far away from me to even want to take and keep settlements of theirs but at the same time, I wanted to weaken them. What I set about doing was sacking cities, destroying every building and taking everything for myself and then leaving it to revolt. This effectively crippled their financial ability and their military too since baracks were gone as well. This was a great way to make sure an enemy loses a considerable amount of their power and so their ability to maintain the war effort against will effectively grind to a halt.

    The one beautiful thing I can see with Rome 2 is the army cap system, which means that even bigger factions can suffer heavy losses, but what i really want to do is disable a specfic enemy's ability to fight me in the first place. Do you think that sacking a city should literally be an option, rather than you actually taking control of that settlement, which inturn leaves a heavy penalty on that settlement and a serious civil problem which would become a heavy burden on the owning faction?

    Historical bit: Like when the Persians burst through Leonidas' last stand and headed for Athens. They sacked it but never really kept it. Their beef was more personal rather than conquest-like.

    If we have to officially take control of a settlement, then that would be a bit of a hassle. I just want a beautiful headshot to the enemy capitol, like Athens, then bolt back either home or maybe make another stop and sack another city on the way back. Sacking has very strategic uses.

    Very curious to see what you guys think. Pop down some of your thoughts
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  2. #2

    Default Re: The financial and military crippling from sacking cities.

    Pretty sure sacking was confirmed wasn't it?

    Anyways I'd like it playing the Iceni! My goal as the iceni will be first to take over all of britannia and then launch full guerrila warfare type assault on the gauls and germanic factions taking the money and plunder for my lands back home so i can build better settlements.

    The overall outcome I want is eventually to have Rome come knocking and I'll have alot of money saved up from all the guerilla warfare I did and see how many armies Rome will send for my island
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  3. #3
    DogSoldierSPQR's Avatar Senator
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    Default Re: The financial and military crippling from sacking cities.

    Quote Originally Posted by Raikou View Post
    Pretty sure sacking was confirmed wasn't it?

    Anyways I'd like it playing the Iceni! My goal as the iceni will be first to take over all of britannia and then launch full guerrila warfare type assault on the gauls and germanic factions taking the money and plunder for my lands back home so i can build better settlements.

    The overall outcome I want is eventually to have Rome come knocking and I'll have alot of money saved up from all the guerilla warfare I did and see how many armies Rome will send for my island
    I tried to keep a look out for this information. If it has been mentioned, it must've somehow flew past me because I'm very observant when it comes to new information haha
    It's a brilliant way of making money too.

    My version was a little bit different to the regular sacking. Mine was just literally have a feature as soon as you conquer the settlement. So, you'd have your regular options and then mine which would be 'sack' which means you destroy everything, take tons of money, kill a lot of the population but never officially take over the settlement. I never want that settlement to offically be controlled by me whatsoever.

    I want to come and go. Before, you had to control the settlement and then one by one destroy the buildings etc.

    Guerrilla warfare will work nicely. You best find some good ambushing spots for when the Romans come knocking. You don't want to be fighting them in the open do you?
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  4. #4

    Default Re: The financial and military crippling from sacking cities.

    Quote Originally Posted by DogSoldierSPQR View Post
    I tried to keep a look out for this information. If it has been mentioned, it must've somehow flew past me because I'm very observant when it comes to new information haha
    It's a brilliant way of making money too.
    Something was mentioned about barbarian factions being able to sack but I am not sure if that is a unique feature or just an enhanced sacking ability. Can't remember where it was mentioned but some comments afterwards assumed it was allowing Suebi for example to defeat enemy garrison and sack a city without assuming control but might have some other diplomatic effects.

  5. #5

    Default Re: The financial and military crippling from sacking cities.

    Quote Originally Posted by Ichon View Post
    Something was mentioned about barbarian factions being able to sack but I am not sure if that is a unique feature or just an enhanced sacking ability. Can't remember where it was mentioned but some comments afterwards assumed it was allowing Suebi for example to defeat enemy garrison and sack a city without assuming control but might have some other diplomatic effects.
    Yes exactly. The word that was used was "for example as the Suebi, you can Raze a settlement which basically means you can destroy all the buildings and most of the population and plunder"

    I also believe it is indeed a barbarian "unique" ability that other nations can do similarily but the Barbarians version is more "brutal" in gameplay wise of course.
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  6. #6

    Default Re: The financial and military crippling from sacking cities.

    I gotta get some rest lol but I'll try and find the post about it later today, but I read that Barbarian factions (Suebi,Iceni,Arverni) can "Raze" a settlement which I think is what you mean hopefully (might not be =( )

    They said basically you can loot and plunder the said settlement but don't have to conquer it so basically you could go on to Sack multiple cities and when you've had your fill of pillaging simply settle in a city or head for home with your armies if they weren't annihilated yet that is.

    In the meantime can someone else try and find this? I'm fairly certain the "Raze" ability was confirmed by a CA member but too tired to find ti for now (hopefully this is what you meant Dog )
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  7. #7
    The Forgotten's Avatar Domesticus
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    Default Re: The financial and military crippling from sacking cities.

    I don't really know how diplomacy works now, but in the old Rome I know you could sack the city and then give it to an allied state of your own, or a nearby enemy of theirs. In principle this could work just as well since they would end up having another hostile faction to deal with and would gain nothing from the city.

    Of course Shogun got rid of trading cities, so what I am wondering is if you can sack the city, and then make it into a client state a bit later on. Or perhaps they brought back the settlement exchange option.

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  8. #8
    rogergargantua's Avatar Senator
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    Default Re: The financial and military crippling from sacking cities.

    Quote Originally Posted by DogSoldierSPQR View Post
    In Rome 1, there were many times where I got into beef with factions that were too far away from me to even want to take and keep settlements of theirs but at the same time, I wanted to weaken them. What I set about doing was sacking cities, destroying every building and taking everything for myself and then leaving it to revolt. This effectively crippled their financial ability and their military too since baracks were gone as well. This was a great way to make sure an enemy loses a considerable amount of their power and so their ability to maintain the war effort against will effectively grind to a halt.
    Yes, I applied this strategy too on many occasions. It's fun and works well if you are not in the conquest-mode but still want to pummel your enemy. I really hope this returns! Would be awesome!

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