""Edit" Game Development and modding
Rome 1 had it's bugs, but the main functions except diplomacy somewhat worked.
Mtw2 had the same engine but "improved". Rome's problems were still there but in addition, there were new bugs, quite serious ones.
Spearwalls didn't work, everything got through it except cavalry sometimes, because they raised their spears. Crossbows shot in arches. Crossbows and guns often got stuck in their animation or rearranging themselves whilst being shot instead of shooting. Wedge's did not work.
Polearms and twohanded weapons did not work because their animation were so slow they got cut into pieces by faster wielding units.
This essentially removed half the units from being any useful, or at least much less useful than theyre supposed to be. It was much more efficient focusing on swords, spears, and cavalry than pikes, guns, crossbows etc.
People complained, but it was never fixed by CA. We got expansions but those core aspect were still broken.
Shogun 2 essentially worked. All the units did what theyre supposed to do, and thats largely why i liked it so much, the game felt complete at what it was aiming at, although a bit limited spectrum.
Rome 2 is made of the same engine "is it not?". Anyway, we've seen the weird behavior of phalanxes but not any good behaviour of them.
If Rome 2 has similar problems to MTW 2 compared with RTW, are they impossible to fix after release? If its possible to fix, how come CA nor any mod has managed to fix those problems in MTW 2? Do game developers just leave their products buggy and move on? How does the industry work? How does modding work? Mtw 2 was largely mod accesible, but no one has managed to fix these. Not even Darth I think, why is it so difficult?




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