One thing I liked in Rome 1 was strategically letting the Dogs go at a critical moment to affect the enemies morale, but mostly used them to catch routing guys. However, the Dogs could get devoured but they would always magically re-appear at full strength the next battle without any requirement of having to replenish manually but the numbers that came back where dependant on how many of the handlers survived the battle.
For those who are not aware, if all of your handlers are alive but all of your Dogs die, your Dogs will come back at full strength in numbers for the next time you need to use them. I believe there was 3 Dogs per handler(bare in mind that my unit preferance was on the highest setting)? So yeah, if one handler died than you would lose 3 dogs and so on and so forth until you manually replenish them in a settlement. I was wondering if this was still the case or not. Will the number of Dogs that return be dependant on how many handlers you lose or do the Dogs just stay dead?
I'm not expecting anyone from the community to know this as nothing has been said about Wardogs except the announcement that they would be in there, but would like to hear your thoughts on this. Do you personally want this feature to return or do you not like seeing Dogs in infinite supply? I personally like this feature.
Would be great to hear from a developer on this. Also, if you do answer, I hope you can also answer another thing that was on my mind; will be seeing this unit return for the Romans? It maybe a little obvious but would be great to clear it up for us who loved using Dogs strategically. Anything would be greatly appreciated.
Judging by Teutoberg battle footage, the Dogs this time around do not seem to be that big in numbers but I don't mind all too much. It did look like one Dog per dude but that could be dependant on your unit size preferance, so if you play on the highest unit size you may just get 3 dogs per handler.
Shame Roma Surrectum 2 never carried the Dogs over into their mod.




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