Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 46

Thread: Small patch: Squalor and pop growth reduced-Final V

  1. #21

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    Where is the download link?

  2. #22

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    The first post, sorta hard to miss .
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  3. #23

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    Quote Originally Posted by Post Hoc View Post
    The first post, sorta hard to miss .
    Compatibility view for some reason hid the links from me, thanks
    Last edited by b257; July 21, 2013 at 02:32 PM.

  4. #24

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    This needs an Installer :/
    "Twelve highlanders and a bagpipe make a rebellion"
    -Scottish Proverb
    Media Arts & Animation Major at the Art Institute.

  5. #25
    john duca's Avatar Biarchus
    Join Date
    Dec 2011
    Location
    Romania
    Posts
    658

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    What do you mean? The files are in the attachments

  6. #26
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,323

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    LoL, I think you just need to extract it? Right?

  7. #27
    Vipman's Avatar Protector Domesticus
    Join Date
    Jul 2010
    Location
    Romania
    Posts
    4,405

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    Quote Originally Posted by ZarBoneD View Post
    This needs an Installer :/
    No, you just need to learn to use your head... It's not hard to replace a few files... Jeez...

  8. #28

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    Do I have to extract reducedbonuses in the same folder like descr_regions (medieval2/mods/DBM/data/world/maps/campaign/custom/and in every folder there(lite,medium,full))?

  9. #29
    DizzyRainbow's Avatar Libertus
    Join Date
    Aug 2012
    Location
    Bristol, UK
    Posts
    81

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    descr_regions is the only one to go in there, the other two should go into DBM/Data ​I believe, be sure to make a copy of the files you're replacing if you are unsure about it.

  10. #30

    Default Re: Sub-mod: Squalor and pop growth reduced-Final V

    Quote Originally Posted by DizzyRainbow View Post
    descr_regions is the only one to go in there, the other two should go into DBM/Data ​I believe, be sure to make a copy of the files you're replacing if you are unsure about it.
    super, thanks a lot!

  11. #31
    Kirila the Kitten's Avatar Primicerius
    Join Date
    Aug 2012
    Location
    Kittyland
    Posts
    3,248

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    God bless your soul john duca and may your work bring wealth to the TWC forums as others did too!
    Cheers and take some rep and play with it!

  12. #32

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    Nice improvement on the squalor. I tried the population file but it made all the AI factions go bankrupt about 30 turns in.

  13. #33
    john duca's Avatar Biarchus
    Join Date
    Dec 2011
    Location
    Romania
    Posts
    658

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    Well the population file does not affect the income or anything with money..it just slows down the growth..I also was the richest faction when i 1st played the mod , without modifications.

  14. #34
    Nergor's Avatar Tiro
    Join Date
    Oct 2009
    Location
    Frankfurt am Main,Germany
    Posts
    239

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    Good job, + rep

  15. #35

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    The population growth modification worked fine but the squalor one causes my save to CTD.
    Total War Live Commentary: Click Here
    De Bello Mundi: Greek City States
    Third Age Total War: Arnor with MOS
    M&B: Warband: A Clash of Kings
    M&B: Warband: Gekokujo

  16. #36
    knight of meh's Avatar Primicerius
    Join Date
    Dec 2012
    Location
    Ireland
    Posts
    3,707

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    Quote Originally Posted by Ethien View Post
    The population growth modification worked fine but the squalor one causes my save to CTD.
    same .. i suspect .xml files can't be edited and have it remain save game compatible

  17. #37
    john duca's Avatar Biarchus
    Join Date
    Dec 2011
    Location
    Romania
    Posts
    658

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    well that file is very strange..I also saw people that could load their save game and people that couldnt...

  18. #38

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    Some people can load their old saved game after the changes, and others cannot. This most likely has to do with whether they have disabled the file cashe through the mod's .cfg "preferences" file. It can be opened and altered using notepad.

    "Disabling file cache is done via mod's .cfg file, relevant section needs to contain the line:
    [io]
    file_first = true
    disable_file_cache = true

    It's vital if you play a mod that's frequently updated, in many cases you wouldn't be able to continue your previously saved campaign with cache enabled - my recent research shows that the game will allow you to play on in "compatibility mode" when cache is disabled, whereas normally some battles wouldn't load. And there might be more to it.

    A known symptom that could indicate disabling file cache would help is a CTD preceded by random texture errors found in game's log, directly before its end."

  19. #39

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    John, I'm a little confused about all that this submod does. Are you saying that you reduced the actual population numbers, and not just population growth? I understand that you reduced population growth, but did you also reduce the population numbers?

    I see your rationale that you reduced them because they were set to real life numbers. Perhaps I misread that, and I don't understand your intentions or your thinking if, among the goals, is immersion and realism.

    Can you clarify?

  20. #40
    knight of meh's Avatar Primicerius
    Join Date
    Dec 2012
    Location
    Ireland
    Posts
    3,707

    Default Re: Small patch: Squalor and pop growth reduced-Final V

    don't know the guy .. but i think it's a gameplay choice as with those high populations some factions were unplayable because of early rebellions

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •