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  1. #1

    Default German units showed

    Here I collected the four types of german units showed , if not wrong should be all , correct me if u think I missed one ...


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  2. #2
    SamueleD's Avatar Campidoctor
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    Default Re: German units showed

    Nope, you got them all, good job. It looks like they all have a morale buff, I wonder why...
    Last edited by SamueleD; July 19, 2013 at 10:07 AM.

  3. #3

    Default Re: German units showed

    Quote Originally Posted by SamueleD View Post
    Nope, you got them all, good job. It looks like they all have a morale buff, I wonder why...
    Prolly because they are in the home region, or otherwise because of their names

  4. #4

    Default Re: German units showed

    Quote Originally Posted by Lockcaps View Post
    There's also a unit armed with axes
    I saw some huge hammer in the "hear me" clip recently. Maybe a 2 handed german unit?

  5. #5
    Evelien's Avatar Miles
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    Default Re: German units showed

    The only thing I noticed was the 'not fitting voice' for the Suebi generals I expected a really rough and though voice.

    @topic I did expect these kind of units so that's good. Thanks for putting their stats etc here (not that I'm an expert on that matter). I don't think you can fairly compare them with the Egyptian and Roman units because those were 'late' units. This would be nice.


  6. #6

    Default Re: German units showed

    Quote Originally Posted by Evelien View Post
    The only thing I noticed was the 'not fitting voice' for the Suebi generals I expected a really rough and though voice.
    .
    I agree. They sound like puny eunuchs.
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  7. #7

    Default Re: German units showed

    Quote Originally Posted by Evelien View Post
    The only thing I noticed was the 'not fitting voice' for the Suebi generals I expected a really rough and though voice.

    +1

  8. #8
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: German units showed

    Let's add in the Roman and Egyptian units then for easier comparison:


    Of course the 3 leftmost German units looks like the most basic types.

    EDIT: Odd the new ones don't show charge and melee defence, but instead show morale and health. Odd that neither got complete stats.
    Last edited by |Sith|Galvanized Iron; July 19, 2013 at 10:04 AM.
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  9. #9

    Default Re: German units showed

    Great job compiling those unit cars. I was wondering if we can increase the unit size from x160, to say x480, like a historical Roman legionary cohort? This was allowed in shogun 2 and NTW and ETW, we simply would increase the unit multiplier, does anyone believe that this feature will be included, or will the engine limit the numbers per unit like in the first RTW?

  10. #10

    Default Re: German units showed

    Who can guess out what the icons under those cards do mean in terms of gameplaay abilities?

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  11. #11
    SamueleD's Avatar Campidoctor
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    Default Re: German units showed

    Quote Originally Posted by PROMETHEUS ts View Post
    Who can guess out what the icons under those cards do mean in terms of gameplaay abilities?
    I can, sort of.
    Here is my opinion on the abilities:
    Circling Arrows: no idea
    Javelin: ranged attack
    Barred skull: no idea
    Eye behind grass: can hide in tall grass
    Shield: defensive/guard mode
    Horse: bonus vs cav
    Eye behind tree: can hide behind trees
    Warrior guy: inspire nearby units or general unit

    Quote Originally Posted by dom385 View Post
    For the morale buff, could be: fighting in home territory, a trait of their general or Some kind of religious building in the town.
    I think it's either the general trait or the effect of being in the city, because the other army has no morale buffs.

  12. #12

    Default Re: German units showed

    Quote Originally Posted by SamueleD View Post
    I can, sort of.
    Here is my opinion on the abilities:
    Circling Arrows: no idea
    Javelin: ranged attack
    Barred skull: no idea
    Eye behind grass: can hide in tall grass
    Shield: defensive/guard mode
    Horse: bonus vs cav
    Eye behind tree: can hide behind trees
    Warrior guy: inspire nearby units or general unit



    I think it's either the general trait or the effect of being in the city, because the other army has no morale buffs.
    The barred skull I think is a fight to the death mechanic maybe?
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  13. #13
    Archimonday's Avatar Senator
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    Default Re: German units showed

    My guess would be that the unit is not affected by any type of attrition.

  14. #14
    Tiro
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    Default Re: German units showed

    Nice job Prometheus
    Last edited by Bearnation54; July 19, 2013 at 10:11 AM.

  15. #15
    Centenarius
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    Default Re: German units showed

    Quote Originally Posted by PROMETHEUS ts View Post
    Who can guess out what the icons under those cards do mean in terms of gameplaay abilities?
    I think they could be active/passive abilities; the spear levy and the wodanaz have a little image of a horse (bonus vs cavalry?)

  16. #16
    craziii's Avatar Protector Domesticus
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    Default Re: German units showed

    Quote Originally Posted by PROMETHEUS ts View Post
    Who can guess out what the icons under those cards do mean in terms of gameplaay abilities?
    I am pretty sure they represent the abilities or traits for that unit.

    can we upgrade individual units in rome 2? that would be sick.

    imagine a personalize army stack under the command of your favorite general :p hmm hmm
    fear is helluva drug
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  17. #17
    dom385's Avatar Senator
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    Default Re: German units showed

    For the morale buff, could be: fighting in home territory, a trait of their general or Some kind of religious building in the town.

  18. #18
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: German units showed

    Germanic Youths got 80 range, that sounds very long range for a javelin unit...
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  19. #19
    Domesticus
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    Default Re: German units showed

    Club levy's description sounds like something written by Will.

  20. #20

    Default Re: German units showed

    Quote Originally Posted by Grimbold View Post
    Club levy's description sounds like something written by Will.
    I can't take credit, but it really does.

    Please bear in mind that there could be slight tweeks to these values before launch, so dont go too 'OTT' on the theory crafting.

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