Here I collected the four types of german units showed , if not wrong should be all , correct me if u think I missed one ...
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Here I collected the four types of german units showed , if not wrong should be all , correct me if u think I missed one ...
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RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Nope, you got them all, good job. It looks like they all have a morale buff, I wonder why...![]()
Last edited by SamueleD; July 19, 2013 at 10:07 AM.
The only thing I noticed was the 'not fitting voice' for the Suebi generalsI expected a really rough and though voice.
@topic I did expect these kind of units so that's good. Thanks for putting their stats etc here (not that I'm an expert on that matter). I don't think you can fairly compare them with the Egyptian and Roman units because those were 'late' units. This would be nice.
Let's add in the Roman and Egyptian units then for easier comparison:
Of course the 3 leftmost German units looks like the most basic types.
EDIT: Odd the new ones don't show charge and melee defence, but instead show morale and health. Odd that neither got complete stats.
Great job compiling those unit cars. I was wondering if we can increase the unit size from x160, to say x480, like a historical Roman legionary cohort? This was allowed in shogun 2 and NTW and ETW, we simply would increase the unit multiplier, does anyone believe that this feature will be included, or will the engine limit the numbers per unit like in the first RTW?
Who can guess out what the icons under those cards do mean in terms of gameplaay abilities?
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
I can, sort of.
Here is my opinion on the abilities:
Circling Arrows: no idea
Javelin: ranged attack
Barred skull: no idea
Eye behind grass: can hide in tall grass
Shield: defensive/guard mode
Horse: bonus vs cav
Eye behind tree: can hide behind trees
Warrior guy: inspire nearby units or general unit
I think it's either the general trait or the effect of being in the city, because the other army has no morale buffs.
[CONTENTBOX][/CONTENTBOX]
Troll Face
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My guess would be that the unit is not affected by any type of attrition.
Nice job Prometheus
Last edited by Bearnation54; July 19, 2013 at 10:11 AM.
fear is helluva drugSpoiler Alert, click show to read:Spoiler Alert, click show to read:
For the morale buff, could be: fighting in home territory, a trait of their general or Some kind of religious building in the town.
Club levy's description sounds like something written by Will.
Total War: Shogun 2 and its mod tool set, The Assembly Kit, are on the Steam Workshop. Check it out here.
The formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA