about unit numbers, they are bugged in lite, in order to have units in huge scale, you just have to copy the campaign script file into the full campaing, and you will have huge units and fast turns
hope it helps some of you![]()
Sieging in Messalia, can't seem to get either hastati or these principes to actually use the siege tower or ladders, as in drop the plank/platform so they can cross over to the wall. The officers will climb the tower after I tell them to get on the wall again, but they won't go into the tower enough to have it drop the platform. The triarii didn't seem to have a problem doing this, for whatever reason.
edit: apparently this is only occuring on the edu mod I was using.
Last edited by DavidtheDuke; July 23, 2013 at 10:01 AM.
playing as the germanic tribes now,i besiege a town with palisade wall,(town name;Biskupin)
when i try too distroy the wall with the ram ,i see only one part of the wall that i can destroy with the ram,when i try too destroy the gate ,it says its only a building and i can not distroy it with the ram.
look at picture for more.
edit;sorry for mine bad english this is difficult for lme too say in english.
the only workaround is to return a city to the spqr
I have this problem too, but I found a work around that works for me. What I have to do is reload my save after every second, and by doing this I never encounter the error. I suspect that this problem has something to do with the massive script, but I dont really know.
trace log could be useful for us..
Here you go
dbm.system.log.rar
I have this problem too
So does anyone know why the game crashes in between turns every couple of turns?
It is a known problem, i think.
I personally think there is a bug in one of the scripts that run in the background. From what i've witnessed, i have a sneaking suspicion it might be the rebels attack! script.
Do you, by any chance, get attacked by rebels during the Huns turn? That series of events always signals an end turn crash for me.