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Thread: >> BUGS REPORT DBM 1.0<<

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  1. #1

    Default Re: >> BUGS REPORT<<

    Yeah it's weird....It's like Portugal winning a campaign in SS 6.4 being played by the ai. I've never seen the ai ever achieve victory that fast before in any TW game i've played.

  2. #2

    Default Re: >> BUGS REPORT<<

    Playing a full campaign with germans I"m experiencing many CTDs when starting new turns, and sometimes after a battle too. I tried other factions and had no problem with greeks and carthage. I think It's because the campaign map on germany being more detailed with all those vegetation, which make the region "heavier" graphic-wise. I have lag only in that area while in greece and north africa none at all. But that's just a computer dumb intuition from me .
    I'm using win 8 64-bits

  3. #3

    Default Re: >> BUGS REPORT<<

    Thank you, the mod team, for this wonderful mod. I have only played it for a few days so I cannot give a very throughout feedback but so far it seems near perfect, especially for a version 1.0! I forgot to mention earlier I am on a win7/64bit machine with 16gigs of ram and a gtx570 nvidia card (playing in windows xp service pack3 mode with desktop design and visual design disabled, non steam version of the game, not installed in programs and uac and daylight savings disabled)

    I'd like to report the following bugs:


    • random CTDs starting at around turn 15-20 with faction Rome at the beginning of the players turn (not during the rebels turn as many others report, at best at the very end of the rebels turn). This can be avoided by saving and loading the game prior to ending a turn.
    • I allied with Numidia. After many turns, them being my ally, a bellum was called against their capital but at the same turn they wanted to become romanized (join roman culture aka. Christianity ---as in game mechanics, not historical context--- ). I clicked "yes" and assumed the bellum/crusade would end then. It did not. Now I cannot join the bellum even if I wanted to (... cannot against a latin faction) but the AI apparently could. So currently a Numidian army, having joined the bellum, is randomly besieging their own capital, but they never attack themselves. I am surprised it is even possible to declare war against yourself. I have never seen something like this in any vanilla game or mod. (update: what happened a couple of turns later was the bellum bellum/crusade ended and everything went back to "normal", so at least this bug isn't game breaking)
    • turn 60, with 59 regions/56 generals, approx. 500 units (unit size large), new random CTD within my turn, simply by scrolling from city to city on the city overview list
    • turn 70 giving up on high script campaign as random crashes happen during my turn constantly while going through the list scrolls, also encountering the error with the UI icons getting "weird" and replaced by graphical errors, wondering if it is because I am not playing on windows xp or if it is because the game cannot handle such an epic mod xd, will try the light script version next and see if I can play beyond turn 70 with Rome
    • in light campaign mode turn 44 Rome, so far no crash on beginning of turn like in the fully scripted version


    I'd like to make the following suggestion:


    • One way to avoid the issue with the pope having no capital would be to make it like in the mod "Third Age" and give the pope a hidden province on the map, unreachable and unscoutable by the player. Like this the papal states will never have 0 regions but it will not have an influence on the player's campaign.
    • Raising the SPF_PLAGUE value in settlement_mechanics might be a way to combat factions loosing cities to high unrest frequently. Minimum populations is 800 and with those high growth rates this will be back in the thousands in no time.


    edit1: small update with cursade bug and clarification of latin culture/christianity to avoid misunderstandings, thank's for pointing this out Khanage
    edit2: more specificic on what system I am actually playing
    edit3: encountering campaign ending bug(s), restarting new campaign with light script
    edit4: feedback on light campaign
    Last edited by Furin; August 11, 2013 at 07:00 PM.

    Under the benevolent guidance of jimkatalanos

  4. #4

    Default Re: >> BUGS REPORT<<

    Quote Originally Posted by Furin View Post
    Thank you, the mod team, for this wonderful mod. I have only played it for a few days so I cannot give a very throughout feedback but so far it seems near perfect, especially for a version 1.0!

    I'd like to report the following bugs:


    • random CTDs starting at around turn 15-20 with faction Rome at the beginning of the players turn (not during the rebels turn as many others report, at best at the very end of the rebels turn). This can be avoided by saving and loading the game prior to ending a turn.
    • I allied with Numidia. After many turns, them being my ally, a bellum was called against their capital but at the same turn they wanted to become romanized (join roman culture aka. Christianity). I clicked "yes" and assumed the bellum/crusade would end then. It did not. Now I cannot join the bellum even if I wanted to (... cannot against a latin faction) but the AI apparently could. So currently a Numidian army, having joined the bellum, is randomly besieging their own capital, but they never attack themselves. I am surprised it is even possible to declare war against yourself. I have never seen something like this in any vanilla game or mod.


    The Roman way was not Christianity.

    And the save and reload strategy to combat the crash only works sometimes. You also have to do it 2, sometimes 3 times to stop the crash happening.

    EDIT: And the crash always returns after 2-3 turns.
    Last edited by kahnage; August 10, 2013 at 04:30 AM.

  5. #5
    AqD's Avatar 。◕‿◕。
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    Default Re: >> BUGS REPORT<<

    I found a weird model bug on all crossbow units:
    Spoiler Alert, click show to read: 


    The secondary-weapon (swords) on screen are actually in random position - when I paused it and moved around camera, they showed up in various different places and flashed.

    I also tried to change their secondary weapon from other models but other problems appeared - such as the edge of Halberd become visible when it's made a secondary weapon and inactive.






    --
    Edit:


    I confirmed the problem is exclusive to Han mercenaries: crossbowmen / medium crossbowmen / horse archers / mounted crossbowmen. Other bowstring units are unaffected, and Han units can be fixed by removing the arrow heads and replacing bowstring animations with vanilla animations.
    Last edited by AqD; August 12, 2013 at 02:02 PM.

  6. #6
    2-D Ron's Avatar Campidoctor
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    Default Re: >> BUGS REPORT<<

    I was playing the 1st Punic War Campaign after unlocking it winning the Battle of Gartumantus(?)

    I think it might be bugged, not certain... I conquered pretty much everything, Carthage, Hadrumusta, the 2 Islands west of Italy.. I took all of Italy, Sicily and Apollonia and it's neighbouring City to the North and there is no other cities to take except Rome and you can't enter it.

    Everywhere else outside the map square isn't passable... Do I need to build a certain building or something? Or is the Punic War Campaign a Work in Progress?

  7. #7
    Rhaymo's Avatar Artifex
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    Default Re: >> BUGS REPORT<<

    Quote Originally Posted by aqd View Post
    I found a weird model bug on all crossbow units:
    Spoiler Alert, click show to read: 


    The secondary-weapon (swords) on screen are actually in random position - when I paused it and moved around camera, they showed up in various different places and flashed.

    I also tried to change their secondary weapon from other models but other problems appeared - such as the edge of Halberd become visible when it's made a secondary weapon and inactive.






    --
    Edit:


    I confirmed the problem is exclusive to Han mercenaries: crossbowmen / medium crossbowmen / horse archers / mounted crossbowmen. Other bowstring units are unaffected, and Han units can be fixed by removing the arrow heads and replacing bowstring animations with vanilla animations.
    just assign their sword to rhand bone.
    Team Leader De Bello Mundi

  8. #8
    AqD's Avatar 。◕‿◕。
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    Default Re: >> BUGS REPORT<<

    Quote Originally Posted by Rhaymo View Post
    just assign their sword to rhand bone.
    The main problem is that bowstring bones/assignments are messed up after I convert them to ms3d and back to mesh. Both of GOAT 1.1 and MESH_2_MS3D 0.18 beta have the problem, and it appears to affect all bowstring units.

  9. #9

    Default problem with the infantry with javelins

    for some reason throwing javelins infantry has no primary weapon, or at least not seen. and searched around here and not seen anything about it.


    has occurred if someone knows something about the subject or fix would be grateful

  10. #10
    Leonidas480bc's Avatar Semisalis
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    Default Re: problem with the infantry with javelins

    It would be helpful if you could list the Faction and unit that is causing this problem.

  11. #11
    airborne guy's Avatar Domesticus
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    Default Re: problem with the infantry with javelins

    and to put this in the bugs thread, instead of making a new one. Rhaymo is always on and answering questions

  12. #12
    Kambe's Avatar Biarchus
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    Default Re: >> BUGS REPORT<<

    Any eta on the patch so I can clear my schedule?


    Don't preorder games!

  13. #13
    airborne guy's Avatar Domesticus
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    Default Re: >> BUGS REPORT<<

    Another bug.... Thrace is near to achiveing victory conditions. Turn 97, they have only 15 regions and they need 50? Very annoying as it happened in my previous campaign too.

  14. #14
    Haikka's Avatar Foederatus
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    Default Re: >> BUGS REPORT<<

    Can't recruit any units except roman militia after getting the Marian Reforms.

  15. #15
    Rhaymo's Avatar Artifex
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    Default Re: >> BUGS REPORT<<

    Quote Originally Posted by Haikka View Post
    Can't recruit any units except roman militia after getting the Marian Reforms.
    have you build aor barracks? if so, try to rebuild them.
    Team Leader De Bello Mundi

  16. #16
    Haikka's Avatar Foederatus
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    Default Re: >> BUGS REPORT<<

    I did rebuild and it didn't help. I had edited the script so that Marian reforms would take place sooner, could that be causing the problem?

  17. #17
    airborne guy's Avatar Domesticus
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    Default Re: >> BUGS REPORT<<

    No, I have done the same thing. The units will come but you cant build massive army right away, unless you edit that script to...as I have

  18. #18
    Haikka's Avatar Foederatus
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    Default Re: >> BUGS REPORT<<

    How long will i have to wait before i can get more units? or what do i have to edit to get them right away and build mt Legions

  19. #19

    Default Skirmish Mode and Withdraw Grayed Out

    I'm playing as Carthage and my battle tactics heavily depend on reliable Skirmish tactics by my light infantry, unfortunately in every battle the Skirmish Mode button is grayed out. Also the withdrawal button seldom works, is this a bug or a game feature? If its a game feature could someone direct me to the .ini file where I can change this? Thank you for the great overall mod experience.

  20. #20
    Rhaymo's Avatar Artifex
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    Default Re: Skirmish Mode and Withdraw Grayed Out

    Quote Originally Posted by Satrid View Post
    I'm playing as Carthage and my battle tactics heavily depend on reliable Skirmish tactics by my light infantry, unfortunately in every battle the Skirmish Mode button is grayed out. Also the withdrawal button seldom works, is this a bug or a game feature? If its a game feature could someone direct me to the .ini file where I can change this? Thank you for the great overall mod experience.
    what ligth infantry are you using?
    Team Leader De Bello Mundi

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