didn´t found one - so lets start to collect them:
seleucid barracks give access to silvershield earlier than to the normal phalanx
"double wall" thing on stratmap
didn´t found one - so lets start to collect them:
seleucid barracks give access to silvershield earlier than to the normal phalanx
"double wall" thing on stratmap
Last edited by _Tartaros_; July 19, 2013 at 09:28 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
I found a bug. Its called tread not thread just kidding.
1. throwing stones sounds like throwing bombs
2. insta ctd with few roman troops when they want to throw their spear
3. rebel king spawning next to my settlement and insta attacking me (dont know if intended)
4. some settlements to close to a "bridge" so when ever I want to cross I need two turns (dont know if intended)
These may cannot be called as bug but I think can be corrected later:
1.Sacre band cavalry is not strong enough(campaired to rome)
2.most of axeman havent "ap" properties so that Berserker cant defeat other unit like region
3.Somebody(not me) find that when they load saved game ,the unit size was changed
4.Somebody(not me) who played Rome found that the "waste" is too high(over 170000)per turn
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Don't know if intended but Principes have lower attack value than Hestati
I have one: Machimoi Phalanxes are better in quality than the basic Ptolemaic Phalanx. It should be switched.
Team Leader De Bello Mundi
When the head of the Senate dies after capturing Rome, happen elections again and gives ctd voting to Rome or to the Senate, ctd always
berserkers are stated as light infantry and perform very poor against unarmoured troops. i just fought a battle against skirmishers and they loose! - maybe change edu: more moral, more hitpoints, heavy infantry and elite
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Not sure if a a bug or what, but i have no lag what so ever except for when moving around the campaign map, then I have major lag problems
Bug: Carthage can't create spies and assassins.
Hi, I think I've found a bug, as Rome I conquered Carthage and I've found out that there's a numbered imperial legion recruitable ( I'm only 40 turns in), for now no crashes anyway.
Also I want to say good work, I waited for a couple of years for this mod and the result its good as expected, turns are slower than in BC sometimes but its not so bad when you play a so Amazing mod!
"There is no ugly woman, there is only too few Vodka" - Oleg Pouzanov (ex Soviet fencing team coach)
great mod!playing with the brithons,set unit side too normal but still got manny men in units,and this is lagging sometimes mine battles,but maybe i found some graphic bug too in the unit of general ,the general his feets are coming out of the chariot,lol
the warcry is not taunting for all units.
i checked the sound files and added some taunting war-cries from RSII, but it didn´t seem to work.
is me2tw able to give warcrysounds when clicking the special ability?
Last edited by _Tartaros_; July 20, 2013 at 07:17 AM.
The Great Conflicts 872-1071
public alpha II + patch 001 09.03.2021
GoRR 0.1 beta - Glory of Rome Remastered
Great work, but...even when settled in lower settings (and my pc has power enough to manage MTW2, AMD Athlon 3200+, Nvidia geforce 8600, 1gb), the game is laaaaaagy, both in strategis and battle maps...they´re things that does not happen when using other mods...
I would like to add that i too am experiencing the CTD during the Pontifex Maximus election.
I would also like to add that i am also experiencing the problem mentioned before, by someone on this thread, where a rebel general with a small army spawns in and attacks a settlement. I think it might be a problem with the script. I would also like to add that if you try to fight it personally, it results in a CTD. Likewise if you auto-resolve. Doesn't matter if you win or lose the auto-resolve either. Lastly, i have noticed that all this happens during the Huns move after the player hits end turn.
I also experience this. As a reward to a mission i got 2 units of Mediterranean First Cohorts and the 3rd Augusta Legion can be recruited from several settlements in north africa, as well as Sardinia and Western Sicily (Lilybaeum).
Last edited by kahnage; July 20, 2013 at 09:27 AM.
Team Leader De Bello Mundi
Patavium's buildings are all eastern-cultural, at least when I conquered it on my 10th or so turn in a Romani medium script game.
Team Leader De Bello Mundi