Page 7 of 8 FirstFirst 12345678 LastLast
Results 121 to 140 of 160

Thread: >> DBM 1.0: DOWNLOAD LINK + PATCH 1.1 + PATCH 1.2 <<

  1. #121

    Default Re: DBM PATCH 1.1 RELEASED

    Probably not

    Click the image for some awesome new unit cards for the AIO mod!

  2. #122
    Ballacraine's Avatar Domesticus
    Join Date
    Jan 2009
    Location
    Near the Beer!
    Posts
    2,075

    Default Re: DBM PATCH 1.1 RELEASED

    Would it be possible to set up an alternative download, please?

    Mega insists I download & install another browser.

    That ain't gonna happen!

    Torrent would be fine.

    Thanks.

    Balla.
    In faecorum semper, solum profundum variat.

  3. #123

    Default Re: DBM PATCH 1.1 RELEASED




    Kartlian(Caucasian Iberia) Elite Spearmen



    Colchian axemen, Colchian Spearmen












    Georgian ornaments

  4. #124

    Default Re: DBM PATCH 1.1 RELEASED

    I'd also like to see an alternate download if possible, i keep getting a decryption error on mega. thanks

  5. #125

    Default Re: DBM PATCH 1.1 RELEASED

    Rhaymo, you are a GOD

  6. #126

    Default Re: DBM PATCH 1.1 RELEASED

    Hi guys! Great job with fixing all those issues but there is a problem. Game keeps crashing around 30th turn...
    I play with Rome and it always crashes at certain point. I just get a small window msg "a game just stopped working due to an unexpected error".
    I uninstaled the game and installed it again... It happened again, turn 32 I guess.
    Anyone had that problem??? What is it???
    Please help, thank you.

  7. #127
    Foederatus
    Join Date
    Jun 2012
    Location
    Slovakia
    Posts
    25

    Default Re: DBM PATCH 1.1 RELEASED

    So finally, the patch is here, good work

  8. #128
    Solid Snake's Avatar Vicarius
    Join Date
    Feb 2009
    Location
    México
    Posts
    2,527

    Default Re: DBM PATCH 1.1 RELEASED

    How do I know if I have the latest patch? In options it says Ver 1.52, or something like that, is that the latest build so far? Thanks.
    Do check my AAR "The Proud Blood of Germania"
    Formerly known as JerichoOnlyFan.
    And my other AAR: "The Black Serpent"




  9. #129

    Default Re: DBM PATCH 1.1 RELEASED

    Hi,

    one question: "OTHER MODEL CHANGES
    Indian Elephants are now bigger than african elephant"

    Are the african ones not bigger than the Indian elephants??

  10. #130
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Moderator Emeritus

    Join Date
    Jan 2010
    Location
    City of Jan Baert
    Posts
    13,950
    Blog Entries
    4

    Default Re: DBM PATCH 1.1 RELEASED

    You're right. The African elephants are a bit bigger than the Asian one but the main difference is that the African ones have defenses but not the Asian one.

    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  11. #131
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: DBM PATCH 1.1 RELEASED

    The african elephants which were used as war elephants were smaller than the indian war elephants. In general, the african elephant is bigger than the indian one.


  12. #132

    Default Re: DBM PATCH 1.1 RELEASED

    Quote Originally Posted by Stath's View Post
    The african elephants which were used as war elephants were smaller than the indian war elephants. In general, the african elephant is bigger than the indian one.
    Ah okay, cool I don't know that!

  13. #133
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: DBM PATCH 1.1 RELEASED

    i think the elephants used for war are smaller african woodlandelephants (witch died out in northern africa) http://en.wikipedia.org/wiki/African_forest_elephant

  14. #134

    Default Re: DBM PATCH 1.1 RELEASED

    Help me, please!!! When I start a battle, I get an error with the inscription: Rome Total War. What do I do?

  15. #135

    Default Re: DBM PATCH 1.1 RELEASED

    While attending next DBM patch, I would suggest you R&R Sub-Mod Collection v1.2: a reworking sub-mod collection to offer an enhanced DBM experience!


  16. #136
    Elbadruhel's Avatar Centenarius
    Join Date
    May 2011
    Location
    Spain
    Posts
    897

    Default Re: DBM PATCH 1.1 RELEASED

    Im thinking on creating a submod for myself just for adding more and better factions to the game.

    Are u thinking to make some change about it?

    On the other hand.

    Why your "barbarian" units suck so much? Arevaci are great, but all the others are , has no chance against rome or greeks.

    Specially germans (suevii). You have set them as barbarian idiot fanatic guys with clubs and furs. Omfg, you are a CA member? XD. Give them some options. Goths conquered hardly everything of the western roman empire, and they were germans. Suevii conquered gallaecia, alsacia and the agro decumates. burgundians took all burgundia. Vandal and lugions conquered Africa. Angles, saxons and jutes conquered great britain...

    Man, germans defeated Rome. Germans defeated the huns. And in this mod, germans are just stupid guys with clubs with no option of development or improvement. (Just one advanced unit)

  17. #137
    Rhaymo's Avatar Artifex
    Join Date
    May 2007
    Location
    Italy
    Posts
    481

    Default PATCH 1.2 RELEASED

    DOWNLOAD LINK 1: https://dl.dropboxusercontent.com/u/..._Patch_v1.2.7z
    DOWNLOAD LINK 2: https://mega.co.nz/#!udNC3BzB!9vQ4CS...mJ5hSxPaQnp_tc

    REQUIREMENTS
    1 - Medieval2 + kingdoms installed and working
    2 - DBM 1.0 + patch 1.1 installed and working
    3 - 1GB of free space on your hard disk.

    INSTALLATION
    1 - Download the patch. you'll get a file named DBM_Patch_v1.2.7z (size about 77 MB).
    2 - Now Unzip it (using 7zip). Right click on DBM_Patch_v1.2.7z, select 7z-> "Extract here". you'll get a folder named DBM (size about 640 MB).
    3 - Cut and paste the DBM folder in the mods folder of your med2 installation (where there is already a folder named DBM, the version 1.1), and answer "yes" when windows ask you if you want overwrite existing folder and files.

    For example: i download the patch and save it on my desktop. after unzip it, i get a folder named DBM. I cut and paste it in mods directory of my med2 installation folder, in my case "E:\Programmi\SEGA\Medieval II Total War\mods".


    PATCH LOG
    The 1.2 patch includes the new provincial campaing "The First Punic War":

    Spoiler Alert, click show to read: 

    Focused on punic wars, this campaign replaces the current prologue campaign (playable only as romans).
    The campaign will be available also as provincial campaign (all factions playable)

    Features:
    - Time frame: -264bc to -100bc
    - A new map focused on mediterranean sea.
    - 2 turns per year.
    - To simulate the different tribes living in a territory (we haven't enough free slots), there will be several full stack rebel armies with medium and high quality warriors (with experience)
    Faction List:
    - Celtiberians
    - Gauls
    - Boii Gauls (reusing the Noric faction)
    - Romans
    - Carthaginians
    - Numidians
    - Illyrians
    - Macedonians
    - Aetolian Leagues
    - Thracians
    - Dacians
    - Seleucids


    Map Preview

    Hispania
    Spoiler Alert, click show to read: 








    Gallia
    Spoiler Alert, click show to read: 









    North-Africa
    Spoiler Alert, click show to read: 







    Italia
    Spoiler Alert, click show to read: 









    Graecia - Macedonia
    Spoiler Alert, click show to read: 







    Spoiler Alert, click show to read: 

    Tracia


    Anatolia



    Dacia



    Pannonia




    The 1.2 patch includes the following bug fixes:

    BattleMap
    Unit info Iberic Scutati heavy sperman
    Unit info description of Macedonian Agema and illiryan heavy swordman is missing
    Carthaginian StandardBearer wrong animation
    Greek captain has wrong texture
    Socii Italici wrong shield texture
    Thracian medium swordman wrong texture
    Dacian spearman, swordman, axeman: wrong hat model
    Boi heavy swordman without hands
    Iberian heavy swordman, problem with swords
    Wrong texture mapping on heads of hellenistic javelinmen, archers and slingers
    The unit portrait of the commander of reinforcing army doesn't appear
    Improved precision of onagers
    Faster javelin animation for melee units

    Settlement On BattleMap
    Circle of house of barbarian factions can be crossed by units
    Strange shadow on the roof of roman and greek buildings
    Undestroyable and/or uncrossable wall/gate for Roman Large City
    Greek metropolis: CTD during battle (another CTD on tower destruction)
    Fixed pathfinding of various settlements (now units shouldn't cross the houses near the streets)


    Campaign map
    Rebel Barbarian Generals have wrong texture


    CAMPAIGN SCRIPT
    Fixed Garrison script


    UNFIXED
    when your ladders and towers get to the wall, sometime the unit attached to them get stucked. Simply, select the unit and click on the wall.
    On campaign map, some voices are from med 2.
    Last edited by Rhaymo; April 06, 2015 at 04:04 PM.
    Team Leader De Bello Mundi

  18. #138
    Rhaymo's Avatar Artifex
    Join Date
    May 2007
    Location
    Italy
    Posts
    481

    Default Re: PATCH 1.2 RELEASED

    USE THIS THREAD ONLY FOR DOWNLOAD PROBLEM. OFF TOPIC POST WILL BE DELETED

    FOR STEAM INSTALLATION PROBLEM, CTD, GAMEPLAY, BEFORE OPEN THREAD OR POST, READ THE FAQ THREAD , THE BUG REPORT THREAD AND THE MANUAL
    Last edited by Rhaymo; April 06, 2015 at 02:46 PM.
    Team Leader De Bello Mundi

  19. #139
    Battlefield's Avatar Civis
    Join Date
    Mar 2014
    Location
    United States
    Posts
    173

    Default Re: PATCH 1.2 RELEASED

    Yes, it's released. Thank you so much for making this great mod. Add rep.
    Last edited by Battlefield; April 06, 2015 at 03:06 PM.
    Rome Total War mods
    INVASIO BARBARORVM | Roma Surrectum | Rome Total Realism
    Medieval 2 Total War mods
    Stainless Steel | Europa Barbarorum II | Broken Crescent

    "It is the mark of an educated mind to be able to entertain a thought without accepting it." - Aristotle
    "Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." - Marcus Aurelius

  20. #140

    Default Re: PATCH 1.2 RELEASED

    Great work Rhaymo!


Page 7 of 8 FirstFirst 12345678 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •