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Thread: Naval AI.

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  1. #1
    Lord of Shadows's Avatar Campidoctor
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    Default Naval AI.

    How can I make AI attacking more with boats?I want more action on the sea.Is that possible?
    example: France to attack more England.

  2. #2
    Andytheplatypus's Avatar Domesticus
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    Default Re: Naval AI.

    That is something you would have to do with campaign ai. Not sure exactly.

  3. #3
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Naval AI.

    I saw something called "prefers_naval_invasions 0" in descr_sm_factions.I changed it to 1 but I haven't noticed the difference.

  4. #4
    VINC.XXIII's Avatar Retired
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    Default Re: Naval AI.

    And what about faction labels from descr_strat? "fortified caesar" "napoleon something", maybe there is a specific label which fit better to thalassocratias...
    Btw, french fleets in medieval era were crappies in comparison of english ones. Thats why french kings were forced to hire preferencially Bretons, Navareses and even more Genoeses to have some decent fleets. So, its historical if in your campaign frenchmen don't invade that much the britannic isles.

  5. #5
    Mank's Avatar Dormouse of Hader
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    Default Re: Naval AI.

    The faction labels in the descr_strat only have "sailor" as a construction personality, I don't think there is a troop production label that specifically includes naval forces. Of course one could assume that if the A.I. was more inclined to upgrade their dockyards then they would eventually also be building more ships. Certainly worth a try, though I've not personally tested the "sailor" type in-game.

    Here is a link to the TWC Wiki which describes the different AI Characteristics you can assign in the descr_strat in case you want to try it out!

    p.s. I also peruzed the campaign_ai_db and unfortunatley there aren't any values specifically assigned to increase the frequency of naval invasions, so no dice there :/
    Last edited by Mank; July 19, 2013 at 08:59 AM.

  6. #6
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Naval AI.

    I'll try it, thanks.

  7. #7
    Andytheplatypus's Avatar Domesticus
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    Default Re: Naval AI.

    I think as far as ships go with the ai it tends to be a miss more often then a hit. They tend to ignore islands for the most part. Not sure how the ai works to prioritize land movement over sea. Chances are nothing can be done about it.

  8. #8

    Default Re: Naval AI.

    Quote Originally Posted by Andytheplatypus View Post
    I think as far as ships go with the ai it tends to be a miss more often then a hit. They tend to ignore islands for the most part. Not sure how the ai works to prioritize land movement over sea. Chances are nothing can be done about it.
    The moors love the mediterrean islands, same goes for a few of the italian AIs, but thats about it, crete and cyprus are usually left to their original owners.
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  9. #9
    ❋ Flavius Belisarius ❋'s Avatar Semisalis
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    Default Re: Naval AI.

    Is there a script that force Norway to invade England in Stainless Steel ??
    And Scotland to invade Netherland ??
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  10. #10

    Default Re: Naval AI.

    in my recent SS campaign I saw a big Scotland army in Netherland in 8th turn
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  11. #11
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Naval AI.

    Quote Originally Posted by tono4850 View Post
    in my recent SS campaign I saw a big Scotland army in Netherland in 8th turn
    They always want to take Bruges.

  12. #12

    Default Re: Naval AI.

    I don't know even the first thing about programming, but I do know it's possible to get an AI that likes naval invasions more often. The Deus lo Vult AI loves naval invasions almost TOO much, to the point that you have to have a fair degree of naval supremacy to even contemplate holding an island territory for long. Anyone wanting to look at upping the SS AI's naval interests might want to go grab the AI from that mod and figure out what the DLV team did different.

  13. #13
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Naval AI.

    Quote Originally Posted by Hidden Sage View Post
    I don't know even the first thing about programming, but I do know it's possible to get an AI that likes naval invasions more often. The Deus lo Vult AI loves naval invasions almost TOO much, to the point that you have to have a fair degree of naval supremacy to even contemplate holding an island territory for long. Anyone wanting to look at upping the SS AI's naval interests might want to go grab the AI from that mod and figure out what the DLV team did different.
    Maybe AI will be more agressive in 7.0 if it ever comes out.

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