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Thread: [RELEASED SUBMOD] The Age of Kingdoms [Version 2.1 released! ]]

  1. #61
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [SUBMOD] The Age of Kingdoms

    Thanks for the quick reply I was asking about the family tree because I added in a lot of hidden trees to FaB because I liked how they had done it in KoRaH. However it meant that house Martel was wiped out yet the faction was still alive under the jordaynes, so I am trying out a script which will incorporate HouseMember traits so that if one family dies out then the family will join another...... May not work with this mod but for FaB stannis-renly, Yronwood-Martel, the river lands and the north it will hopefully be a bit more realistic.... Again thanks for the quick reply and for reading this really long explanation....

  2. #62

    Default Re: [SUBMOD] The Age of Kingdoms

    How's the mod coming along mate?
    "Nothing is True Everything is permitted"




  3. #63
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms

    No problems has been made. I don't have time these days.

    I might just release it as a part-complete beta when I have time to.

  4. #64

    Default Re: [SUBMOD] The Age of Kingdoms

    When you get a chance mate you can release it we can wait patiently for it good luck.
    "Nothing is True Everything is permitted"




  5. #65
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms

    I am considering a beta release of the last worked upon version.

    This submod is TINY and does NOT require a new install. You can just switch the files in and out between KORAH and AoK (Both versions provided)

    This is because I tried to limit myself to using only existing assets.

    It;s a new scenario, not a new mod.

    I have not touched this in over a month, so I will give it a spin now and make sure it all works still...

  6. #66
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [SUBMOD] The Age of Kingdoms

    Sounds great!

  7. #67
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Download Beta Here!
    Age of Kingdoms Beta 30.08.13.rar (4.5 MB)
    https://mega.co.nz/#!logzEJYD!HA1Gyi...OFMMTXzP9dJxZA

    Install:

    1) Extract the contents of 'imperial_campaign' to your "....Medieval II Total War\mods\KingofRiverandHills\data\world\maps\campaign\imperial_campaign" folder.
    2) This creates a folder called 'alternatives'.
    3) To activate the mod, copy and paste the contents of 'Age of Kingdoms' into the 'imperial campaign' folder
    4) Extract the contents of the custom portraits folder to the portrait folder. (...Medieval II Total War\mods\KingofRiverandHills\data\ui\custom_portraits)
    5) ... Pick a faction and play!
    6) Note... If you want to play a hotseat, switch over the campaign script as usual!

    This is only a beta

  8. #68

    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    I'm just sorting out some final tweaks for my own Beta Badger. I'll take a look later today, do a video on it.

  9. #69
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Awesome

    Your project is much more ambitious than this. This is basically just a new scenario (New characters) to breathe some fresh energy into the community... Yours is a full on submod (Or sub-submod)

  10. #70
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    When you said you liked general units, I thought maybe you added in a few extra.......Extremely good mod!

  11. #71

    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    The mod is awesome, so many generals and their portraits are pretty good.Can you make the mod as a custom campaign so we can play KORAH too?

  12. #72

    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Looks awesome mate will give this ago later keep up the great work mate
    "Nothing is True Everything is permitted"




  13. #73
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    I have noticed the warband portrait and the rohan portrait!!!! So many generals. If you wouldn't mind, I could update the campaign descriptions for a little rep (coz I be greedy)

  14. #74
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Changing the campaign description is not possible as it would modify the original Korah stuff, which I did not want to do.

    If someone wants to make the necessary UI additions then this can be made into a custom campaign. Otherwise, just swap the two files out for the original as per the readme.

    This will not break save games - only new campaigns use those two files.

    So you can easily play Korah and AoK hotseats or campaigns

  15. #75
    Iron Aquilifer's Avatar Protector Domesticus
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Makes sense.....

    Na I do see what you mean

  16. #76
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Any feedback?

  17. #77

    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    looks great

    OH YA SENEGAL!!!

  18. #78
    Badger-dude's Avatar Primicerius
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Is anyone interested in a hotseat?

  19. #79
    DrakeRox's Avatar Senator
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    Surely !

  20. #80
    Alrichwell's Avatar Ducenarius
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    Default Re: [SUBMOD] The Age of Kingdoms [BETA RELEASED 30.08.13]

    me i would be interest

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