
Originally Posted by
k/t
This will be in the new version of the Compilation that uses 6.4 as a base, right?.
Yes

Originally Posted by
k/t
That's what I've been waiting for, not SS 7.
I highly recommend tilting the quality bonuses towards defense. The effects are very good.
Speaking of heat, I'm sitting in my computer chair sweating massively right now.
As one initial change, virtually all armors have underpadding represented by +1 armor. High-quality units get bonuses to armor value (up to +2) and also get access to the better quality armors 10-20 years before the average soldier. Basically, RC2.0 further differentiates between high and low quality units but costs will very much reflect that.
For example, a Noble wearing Full Plate (13) + underpadding (1) will also get a +2 armor quality bonus (this varies by unit type and class etc) and can get access to these armors and improved/advanced metallurgy, possibly 10+ years ahead of the lower-quality units.
Essentially RC2.0 continues and enhances the theme it was based on since day 1 - that medieval weapons were in most cases overmatched by the armors of the day.
Regarding bonuses in attack and defense values, they are in RC2.0:
Code:
UNIT QUALITY MODIFIERS TABLE
Foot, melee weapon non-spear/pike
Quality Attack Charge Defense Attack Delay Heat Penalty
----------------------------------------------------------------------------
Peasant -3 -1 -3 +45 +3
Peasant Militia -2 -1 -2 +30 +2
Militia -1 -1 -1 +15 +1
Average 0 0 0 0 0
Superior +1 +1 +2 -15 -1
Elite +3 +1 +3 -30 -2
Exceptional +4 +1 +4 -45 -3
Note that going from Average to Superior gives +1 attack and +2 defense - these are the professional soldiers and mercenaries.
However, going from Superior to Elite gives +3 attack and +3 defense. This is based on combat psychology - that at the highest levels, individuals have developed or possess a level of aggression and taste for combat that goes beyond the purely professional.
I think you will find that the wider variety of bonuses derived from unit quality level definitely adds to defense to a greater extent than attack.
Guide attached.