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Thread: Stop the AI building watchtowers

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  1. #1

    Default Stop the AI building watchtowers

    Are there any files that can be modified to prevent the AI building watchtowers? I can't find any references to this action in the general AI script. What determines where it puts them on the map? They seem to be in the same place every game, depending on how each faction expands. I find them them in the oddest of places sometimes, which interferes with my preferred pattern of placement when I take over a settlement and want to build my own.
    The doctor will siege you now.

  2. #2
    Vipman's Avatar Protector Domesticus
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    Default Re: Stop the AI building watchtowers

    No idea about modding AI, but maybe you could disable watchtowers for the AI through a script (if possible?) or simply just add watchtowers in descr_strat to cover the whole map and disable watchtowers completely / make them incredibly expensive.

  3. #3

    Default Re: Stop the AI building watchtowers

    Quote Originally Posted by Vipman View Post
    No idea about modding AI, but maybe you could disable watchtowers for the AI through a script (if possible?) or simply just add watchtowers in descr_strat to cover the whole map and disable watchtowers completely / make them incredibly expensive.
    I was kind of hoping to modify the AI behaviour rather than the game fundamentals. I can't imagine that the watchtower deployment is a hardcoded function. Maybe someone out there who has done some extensive modding could be of some help.
    The doctor will siege you now.

  4. #4
    Vipman's Avatar Protector Domesticus
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    Default Re: Stop the AI building watchtowers

    Move this thread or create another one in Mod Workshop - Text editing and scripting, maybe someone there who knows about the AI can tell you.

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