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  1. #1

    Default Arnor bug?

    I started a new arnor campaign so i could play from the start. Anyways i rebuilt the house of kings and did all the requirements (without me realising) and a message said did i wanna prepare for reformation of arnor? I thought this was odd but i clicked yes anyways. On teh next turn Suddenly the eriador buildings became avaliable such as the hunting camp and standing stones enabling both arnor and eriador units to be recruited even those arnor cant have. Is this a bug and can it be reversed or will i have to start again?

  2. #2
    Miles
    Join Date
    Feb 2012
    Location
    Denmark, Europe
    Posts
    336

    Default Re: Arnor bug?

    Oh... That is a bug. When you reform Arnor, all the Eriador buildings and units should get obsolete.
    You do have to start a new campaign....

    Did you run cleaner.bat after you installed TATW? Do you use any submods?
    //ThaDoews

    TATW + MOS 1.
    6.2
    SS6.4 + BftB

  3. #3
    Mank's Avatar Dormouse of Hader
    Join Date
    Mar 2013
    Location
    The Mankery
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    777

    Default Re: Arnor bug?

    Quote Originally Posted by avenging angel View Post
    I started a new arnor campaign so i could play from the start. Anyways i rebuilt the house of kings and did all the requirements (without me realising) and a message said did i wanna prepare for reformation of arnor? I thought this was odd but i clicked yes anyways. On teh next turn Suddenly the eriador buildings became avaliable such as the hunting camp and standing stones enabling both arnor and eriador units to be recruited even those arnor cant have. Is this a bug and can it be reversed or will i have to start again?
    This has happened to me before as well. Yes its a glitch, and I'm afraid that in my case I had to start a new campaign to reset it.

  4. #4

    Default Re: Arnor bug?

    This doesn't sound like the kind of bug that breaks the game, though. It's not taking anything away, just adding new.

    Don't recruit any of the Eriador units.

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