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Thread: De Bello Mundi

  1. #841

    Default Re: De Bello Mundi

    No. Use the Moddb ones instead.

  2. #842
    gertie's Avatar Foederatus
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    Jun 2011
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    Holland
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    48

    Default Re: De Bello Mundi

    Hi,

    My game crashes with when the turn goes to a faction called Insorti. They are in the senats favor list as well and their banner is the same as the rebels, their turn is last. I can't seem to find these rebels on the campaign map though. What can I do?

  3. #843

    Default Re: De Bello Mundi

    can t reach garamantia...

  4. #844

    Default Re: De Bello Mundi

    mmh, as regards DBM, it seems that Rhaymo is no more in activity.

    I'll try to contact him to understand if he is still on it or he has left the MII modding.

    In case, to keep the mod active, I'll ask Gigantus to make me moderator if Rhaymo cannot support the handling of the threads.

    Moreover, as I already said, everyone is more than welcome to do his personal submods and tweaks to DBM. Up to now I can only provide external assistance and advice (no spare time aside my current engagements), so if you want to do some modding, just feel free to get in contact with me.


  5. #845
    Crociato78's Avatar Domesticus
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    May 2010
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    Ferrara, Italy
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    2,053

    Default Re: De Bello Mundi

    Hello rafmc1989!

    It would be nice to see other sub-mods.

    One set in the Late Bronze Age (1300-1200 BC), one in 500-300 BC and change the sub-mod "Imperium Romanum" on the Augustus period.

  6. #846

    Default Re: De Bello Mundi

    Hey, Crociato ciao!!

    Look, atm I'm investigating if Rhaymo is still somewhat active. I have several emails and contacts related to him, but up to now no aswer, I think he's gone...

    In case, I'll ask to redirect the moderator status to me (to keep the threads active)...
    For other potential submods, the limitation is that DBM already reached the cap in terms of units and buildings (so no more units possible), whereas the submod "imperium romanum" can be re-adapted using the same assets, but for this would be needed to ask permission to the creator of it, as it was an external content (I do not remember who was the author, though)...

    Proviamo a vedé se c'č verso di riportare Rhaymo sulla breccia...


  7. #847
    GROB's Avatar Libertus
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    Mar 2015
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    76

    Default Re: De Bello Mundi

    Quote Originally Posted by rafmc1989 View Post
    Hey, Crociato ciao!!

    Look, atm I'm investigating if Rhaymo is still somewhat active. I have several emails and contacts related to him, but up to now no aswer, I think he's gone...

    In case, I'll ask to redirect the moderator status to me (to keep the threads active)...
    For other potential submods, the limitation is that DBM already reached the cap in terms of units and buildings (so no more units possible), whereas the submod "imperium romanum" can be re-adapted using the same assets, but for this would be needed to ask permission to the creator of it, as it was an external content (I do not remember who was the author, though)...

    hProviamo a vedé se c'č verso di riportare Rhaymo sulla breccia...
    Last edited by GROB; August 12, 2017 at 05:38 PM. Reason: the name of the author is: KEA

  8. #848

    Default Re: De Bello Mundi

    This mod shot itself in the foot with pointlessly large map. I do not understand this decision, all it got is huge empty swathes of map and the ones that aren't empty feel incredibly small. Antioch feels like its a spit away from Athens.

  9. #849

    Default Re: De Bello Mundi

    But things like that can be corrected. And are minor issue if you ask me, there is better things to improve.

  10. #850
    Parsman's Avatar Libertus
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    Default Re: De Bello Mundi

    Does it crash often? I wanna download it but I'm kinda scared.

  11. #851
    Lusitanio's Avatar Content Staff
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    Default Re: De Bello Mundi

    Quote Originally Posted by Parsman View Post
    Does it crash often? I wanna download it but I'm kinda scared.
    The new version crasches often but the older one is pretty stable, you should give it a try

  12. #852
    Parsman's Avatar Libertus
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    Default Re: De Bello Mundi

    I did and so far so good

  13. #853
    Lusitanio's Avatar Content Staff
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    Default Re: De Bello Mundi

    Quote Originally Posted by Parsman View Post
    I did and so far so good
    Good to know Did you apply the patches?

  14. #854

    Default Re: De Bello Mundi

    wich old one? 1.0 or the 1.2?

  15. #855

    Default Re: De Bello Mundi

    Hi,
    Trying the new 2.0 version, but it's impossible to play as Romans. When I start a new campaign with them, in the loading screen, crashes. With Celtiberians, crashes too after few turns.
    Thanks

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