Since I have seen this forum just recently and want to baptize myself as an alchemist ...(another title ...what a fantastic place to live in TWcenter)
I will reveal something I think not said before although I have told this unofficialy before to many other modders.
RTW 1.5/1.6 has some hidden attributes in EDU file which gives extra mass settings for foot units.
Lets see my hastati in DarthMod
type roman hastati
dictionary roman_hastati ; Hastati
category infantry
class light
voice_type Light_1
soldier roman_hastati, 42, 0, 0.45
mount_effect horse -18, chariot -25, camel -18, elephant -50
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 0.7, 1.5, 10, square, shield_wall
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec, thrown ap
stat_sec 5, 2, no, 0, 0, melee, blade, piercing, sword, 0 ,0.8
stat_sec_attr area, light_spear, spear_bonus_10, ap
stat_pri_armour 8, 8, 7, leather
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 0, 0, 0
stat_mental 14, disciplined, trained
stat_charge_dist 35
stat_fire_delay -55000
stat_food 60, 300
stat_cost 1, 440, 190, 50, 70, 440
ownership roman
Now If I add the following bold lines .....
type roman hastati
dictionary roman_hastati ; Hastati
category infantry
class light
voice_type Light_1
soldier roman_hastati, 42, 0, 0.45, 1, 0.8
mount_effect horse -18, chariot -25, camel -18, elephant -50
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 2, 0.7, 1.5, 10, square, shield_wall
stat_health 1, 0
stat_pri 11, 2, pilum, 35, 2, thrown, blade, piercing, spear, 0 ,1
stat_pri_attr prec, thrown ap
stat_sec 5, 2, no, 0, 0, melee, blade, piercing, sword, 0 ,0.8
stat_sec_attr area, light_spear, spear_bonus_10, ap
stat_pri_armour 8, 8, 7, leather
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 0, 0, 0
stat_mental 14, disciplined, trained
stat_charge_dist 35
stat_fire_delay -55000
stat_food 60, 300
stat_cost 1, 440, 190, 50, 70, 440
ownership roman
I give to hastati except from mass 0.45, also x_radius(I think)=1 and (extra interunit spacing...I think)=0.8
Now if you play with them and give for example X_radius very small..even zero value ...you get immune units bcs the game cannot hit them with so little radius they have.
The other attribute gives much spacing between units (Very good for fantasy mods which use special giant units) and some extra pushing ability.
The X_radius also affects the spacing of units.
Play with them and give this to a unit to see bizarre look of it and extra new dynamics.
I did not use it bcs it causes some strange behaviour for realistic mod but I think this must be tested for fantasy mods especially those based on LOTR.
Also it can be used to mounted units (horses)
I played with it and in some settings I made cavalry total havoc maker....but of course not my liking.
Fantasy modders...use this tool at your discretion....Maybe the names and effects are not exactly those I stated above (Have tested not too much)....but seriously affect the battlefield.
I knew this a lot time ago (8 months for sure) and maybe this is elsewhere said...but lets make this 1st Alchemist post.





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