Originally Posted by
The Holy Pilgrim
Hello everybody,
After quite some time of holding on to this, I've decided to release this to the general public.
What we have here is a tool that can successfully extract and repack skeletons and animations from any mod, AND IT WORKS!
I've used this for countless personal mods and I've even sent the tool to members who asked me for the tool. So now, here it is, for public use.
INSTRUCTIONS
Extract the all of the files and folders to your "mod_folder/data/animations" folder. In order to extract skeletons, just run the "Extract_skeletons.bat" file. To extract the animations, just run the "Extract_animations.bat" file. Doing so will give you all of the raw data files of any mod.
When you extract the skeletons, a file called "list.txt" will pop up. This list contains the name for every skeleton that is in the current skeleton.dat file. Whenever you add a skeleton to the mod, you must add the file's name to the "list.txt" file. When you are ready to repack your files, delete the "skeleton.dat" and "skeleton.idx" files and run the "pack_skeletons.bat" file. This will create a new "skeleton.dat" and "skeleton.idx" file.
The same thing goes for animations. There will be a file called "anim_list.txt." That is the file that contains the path of every animation that will be included in the new "pack.dat." When ready to repack, just delete the "pack.dat" and "pack.idx" files and run the "pack_animations.bat" file. It will then proceed to pack all of the animations from the paths specified in the "anim_list.txt." It will also create a new "pack.dat" and "pack.idx" file.
That's all there is to using the tool. Simple enough for beginning modders and useful enough for projects that call for the resources of other mods.